In the Quake III, the Megahealth is a Powerup that grants the user +100% health up to max health points of 200. However, the extra health will slowly rot away over time until the player's health is back to default value regarding the handicaps. Its default spawn timer is 35 seconds, yet at tourney based competitive maps this timer enhances to 120 seconds.

Once obtained, one’s health will be ticketing away back to 100. Overheal value is a good indicator of keeping respawn times as it decays away 1 point per second. Nonetheless, one can pick up Regeneration to maintain 200 points, though this is rare due to most competitive maps have only either one of them.


The Megahealth is usually a hotly-contested item in multiplayer, sometimes players favor this over Heavy Armor and Quad Damage, especially the FFA mode. When the match starts, try to get control of the area that has the Megahealth before your enemies do. If you can't, try to strike when there's still fighting.

If there's no fighting when you get to it, but somebody is occupying it, don't try and take it unless you have a very powerful weapon and some armor. Alternatively, if you cannot reach the area with Megahealth fast enough, go to get Heavy Armor or a strong burst damage weapon first. If you don't you'll usually get blown away before you can take off half of your target's health.

Megahealth is one of the biggest sniper baits in the game. In case you notice someone having a streak, you may wanna ruin his restocking route with a few accurate Railgun shots to weaken him. To recover from consecutive burst damage, player have to stray away from the original pathing and head for health orbs and armor pickups for a while. That may give time for enough recovery.