aka Sparky the Shambler

Bureaucrat Admin
  • I live in Massachusetts, New England, USA
  • I was born on April 24
  • My occupation is Shooting stuff in numerous old school FPS
  • I am Male
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  • just recently bought almost all (except live) Quake games on steam :)

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  • Hi, I just started working on some 1997 Quake mods to help you out later. Keep going with the good work.

    .. Also you should check Hamachi when you have time :P

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    • View all 6 replies
    • Agreed, not that Hamachi is an bad software of its own, it does work well most of the time. However there are such limitations and port-forwarding is a possible requirement if ports are blocked. Oh I do have Discord, I had a problem getting used to it because I thought it was a little too modern for me ;p. Sometimes I also tend to stay to simple methods. Try hitting me when you got time: Worm#3343. Oh and meanwhile I've found an alternative to Hamachi, the name is Radmin VPN it claims to have limitless user support in a network. I'm a bit doubtful because I didn't test it yet, but it seems to have the basic stuff.

      I understood perfectly, it is sad to hear about this, unfortunately for us its part of life that once you grow older more commitments will come and time will be shorter to do the things you enjoy to do.. Then personal problems hit in and you've got to deal with them to proceed, the Family may need you sometimes, and you will need to attempt your best to establish an good connection.

      The stress may be too overwhelming to contain, even trying your best may not work for it. I imagine your situation as I had an close relative that would get angry at nearby neighbors/family due to the noise produced, I was there to relieve him by making him take it as a joke itself, he grew up older and while he didn't completely did get better, he has a certain control over it. You just need time to make your hobby, you love it. once in a while problems come back to make it difficult, and once in a while they will go away. Hopefully there is a light in the end, you've got to keep your head up, a new weekend is awaiting for you. Go for it, time to get it done. Nice to hear that, Vorknkx is an example of person, keep that friendship going as always.

      Thank you for accepting me again, when I left I didn't want to disappoint you, because I came like out of nowhere, and I thought that it would be better for you to play with people you know :P I like Quake, Doom or any other classic FPS of the 90's, my taste in games is quite strange. I also play this Worms game (Turn-Based strategy game, where you control cartoon-like Worms.) Worms, Quake, Doom are one of the only games I don't ever get tired of playing, I also tend to play some classical games from older consoles aswell. Oh so Hamachi can indeed give out some issues, maybe could this Radmin VPN software could give you good results, I didn't have the chance to try it, but it looks reliable (Quite not very well known however.) I'm quite out of focus today, I tend to avoid playing online when I'm out of my head. But I will surely try joining as soon as I can, just need some time to get my head straight. :p

      Thank You once again, indeed I've got to improve my English a bit, I tend to be a little over-technical sometimes. Good work.

      Sorry if this is the wrong place to post this, I know that there isn't a problem but I get worried to much, in case a new editor comes by for example. I'm worried about the general reaction.

      Take your time to reply, hurry is not needed when you feel better you can do it.

      - Minion

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    • Oh yes, the more you live on the Wikia, the more you get used to copying your message before hitting reply. There are still situations where messages get lost, such as the original attempt to you yesterday due to a power outage on the last paragraph that also managed to corrupt my browser. Was fun having to redo all my options. Apparently during the middle of the night we lost power again.

      Indeed it does, it is relatively decent, but it does have its short-comings. I can understand the issues of getting used to it, I think I had similar when I first got into it years ago. Now it is all I use; Skype is too limited to one particular computer. I much prefer being able to just jump on any browser to get in contact with people. I sent you a request, I am Verbrannt.

      Yeah, I tried Parsec gaming. I also tried messing with a VPN called TierZero. Radmin definitely is not one I have tried, we could definitely do something... if you have time.

      Oh yes, that is indeed part of life. Gaming is but a small and in truth non-serious part, it is a hobby to do when you get free time. It just is depressive when you don't get much of a respite from normal life. Especially when there is just so much you want to cover and delve into. On the one hand, it means you have no risk of running out, but it also means that things you could potentially reach will be forever wiped from the internet. Or cd rot. I fear for the future.

      You are right there, there is always next weekend, and there is no real rush to get through things here. I tend to feel somewhat pressured, feeling that I should be covering all that I can, but at the end of the day it is just something to do when you can. And yes, the issue is mostly just a case of not being able to devote much to my hobby... and also not really having any alternatives. I spend most of my days just waiting for the next; it isn't a way most people should live. Oh yes, I definitely hope Vorknkx remains around and always finds a way to keep in touch. We used to have some others here, but they moved on and entirely disappeared, so we have to hope that contact can remain. I think I am the member that has been around the longest, predating Vorknkx by about a year, and got to see firsthand many of the older users disappearing.

      Oh, you will find I am not one to judge others or really hold expectations, the main issue I find with people is more that they hold expectations on me. Also, don't feel at all like that, I like including people and am all too familiar with cliques. While there are definitely individuals I am highly familiar with at this point, I also believe highly in making everyone welcome. Admittedly, I am not sure how well I do there, especially as I am not the best at striking up social conversations and likely appear strict due to trying to upkeep quality. But yes, anyone is entirely welcome. In fact, I think I told you before, nobody generally even bothers playing. Even people who might try things last year have totally moved on by this point. I got a family member to try the game, but they definitely just prefer doing their own thing to the point it becomes burdensome to chase them down. Vorknkx is really the only one beyond me who would touch the server at this point, but he is generally busy, so it only happens on rare occasions each year. Last time he joined was back in the summer, though there has been hope to try again. I am relatively active with the server, it is a great thing to load up and play some maps.

      Oh, my tastes in games are far stranger than that. See, I am possibly the only person out there that enjoys Quake but also finds Doom extremely frustrating. I obsess over 100% completion in games and Doom's armor bonuses get stressful after a bit, plus the use key and wall spamming is far from entertaining. It felt like the game would be a brief period of fighting, then a long period of hunting around looking for some hidden area I don't even need. Quake is more streamlined and thus far less likely to get frustrating in the course of the average level; the focus is more on the combat than generally finding hidden areas. Plus you don't have broken linedefs that mean secrets may not exist, plus you don't have the nightmarish puzzle based levels. I just never saw much appeal in Doom, no amount of polish or swapping source ports can fix the underlying issues. I played about 300 PWADs, but just got too miserable doing it, each level was a gauntlet I just wanted to end with no real purpose for even doing it.

      Worms definitely is a bit different from your other titles. My tastes are a bit on the odd side; I pretty much find DOS based games outside of Quake (which I prefer in GLQuake anyway) just end up feeling clunky or too limited to really get into. Lately I touched Contra, it was alright for a NES game, but I also had no real motivation or joy with it. I guess my mentality when I play games is to explore a world of some sort, so those types of titles where opponents are blink and you miss just end up uninteresting to me. And FPS titles earlier than Quake just were too maze-like for their own good, I remember my headaches with Dark Forces.

      Games I like playing. Well, there is Thief: The Dark Project and The Metal Age, those are probably my favorite titles and what I could play almost endlessly. I also can enjoy the original Unreal, though certain parts can feel like a slog, and I feel like the game only really picks up in the latter half. Quake of course is pretty much what I am always touching, it is the earliest title I can say I genuinely enjoy and also is one of the most moddable games of all time, which just allows for a lot of freedom. That pretty much summarizes titles I can enjoy these days. There are some memories for various random games around 2001 or so that I definitely need to touch again.

      Of course, the thing about me, which you might or might not have realized, is that I am very particular about order. Only reason I didn't do things month by month is due to how horribly supported Quake is in regards to timestamps or other references, it is far less than say Doomworld's blatant archive order. One thing you learn about me is that I have an odd collection of mental disorders, one of which is OCD. While my OCD mostly refers to chronological order for gaming, and as time has gone on I have found useful exceptions to the rule, I still am very particular and can't handle certain deviations. This pretty much explains why I stick to 1996 and tackle absolutely everything I can find from that year, even beyond the practicality that it gets you more used to what is ahead. It makes it hard to touch games that aren't Quake that I would enjoy, which in turn gives me far less in the way of hobbies. OCD can be a sort of living hell, in a way, since you are mentally torturing yourself for admittedly foolish reasons to a confining regiment that just affects your life in general. But I digress, I make it work the best I can, and luckily have worked on it enough to touch Quake without feeling terrible (which was a lot of mental effort in itself and is always a fear of regressing). So yeah, that explains a lot of why I am so particular about everything I touch, and why I couldn't just touch random mods or join random servers.

      I have never heard of it before, so I definitely intrigued, and definitely would love to test it out. 5 people is definitely limiting, especially when one is myself, and while nobody even touches it to the point the limit is even in danger of being hit, I would rather feel peace of mind there. Plus stability could definitely be a bit better. We could test it out later for sure.

      I can entirely understand, my mind is much a roller coaster myself. With the various issues hinted at, many days can become far too impossible for even hoping at doing anything. Ironically I manage pretty well on the Wikia, when in IMs I would be more struggling for conversation. I guess it is easier when you can pace yourself; I often take long periods of time to write these up. In any event, feel free to take your time, nobody is going anywhere and I am not one to rush people. Today I hope to focus on some stuff as well that needs to be handled, admittedly with the fear that I might not be able to handle much tomorrow.

      Being technical can definitely work in certain cases. There is another Quake Wiki out there that is much more of a technical based place after all. The mindset here is just that of being less technical and more world oriented. Someone could even support some technical stuff here, we could use plenty of details on the various level editors and perhaps the various tools that exist. Just in the case of the Zombie page, it made sense to try to fit it with the rest, and also to try to fit it in the world. But in any event, don't worry about it, we are all a team here and helping each other get the best results is only natural. I wish I had a proofreader half the time, I always fear having some slight detail said wrong due to just human error. It is so easy to mix up left and right, surprisingly, when writing a large number of sentences with various directions.

      Oh, I understand getting worried indeed. Earlier in this post I was talking about the various pressures I feel in regards to trying to get content here and the burdens I pretty much place on everyone. What should be mentioned in turn is that all of this is but a small part of a much larger series of paranoia and stress over a bunch of stuff that likely should not matter. I am possibly an odd choice for a Wikia, since while I can focus a lot on various details, I also just have a lot of weird paranoia. You get to exploring various things, then people get excited about you hitting some landmark and begin asking you about what you are doing. It almost gets pressurizing, since then you feel like you have eyes hoping you will make it to some landmark in a fair amount of time. The fact that I avoid Armagon, nevertheless Quake 2, is well known here. If it wasn't for the fact that I am not a big fan of using DOS based things and find DOSbox performance and Quake aren't a good combo, I likely wouldn't even be using GLQuake, which by the standards of many is an older source port. At least it provides a good overlap of the various official source ports; unofficial stuff just causes problems.

      In any event, I don't see what is wrong with your post. You are talking on my wall in a discussion based area, a new editor shouldn't have any problems with that.

      I appreciate you telling me to take my time and being patient. Note you have the same as well, you are not in any way required to rush.

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    • A FANDOM user
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  • Hi Deathstalker, I'm Bluerock, and I'm the new Wiki Manager, taking over from PsiSeveredHead. Feel free to drop me a message if you have any questions or need any help editing the Wiki!

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    • A FANDOM user
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  • Wikia Staff
    Hi! My name is PsiSeveredHead, and I’m the Fandom Wiki Manager for the QuakeWiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, etc., please contact me on my message wall or talk page. PSH aka Kimera 757 (talk) (wall) contribs 20:47, May 20, 2019 (UTC)

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    • A FANDOM user
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  • I did it, does it look good?
    Game screenshot
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    • It looks mostly fine to me, but I would get Vorknkx's opinion as well. The only thing that bothers me is "video game graphic". I would remove the word "graphic", it is redundant and also doesn't look right in the statement. Also "it is believed" almost implies insecurity, it might not be the best term to use.

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    • A FANDOM user
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  • Hello Deathstalker, I was quite busy lately and I wasn't available to play again at the server. However I will be available to play there by the next weekend. 

    I would also like to invite everyone who wants to play together at Deathstalker's Quake Wikia Cooperative Server, I had a lot of fun playing Cooperative with mods that make it a little difficulty. Everyone is welcome to join!

    For joining Hamachi is required, go Here to install the progam.

    After registering, go into Network ---> Join new Network (May differ from languages) afterwards use the ID Quakewikia and password Q-u-a-k-e (remove the -'s, they are watching us!)

    Done you should see the names of Deathstalker, Minion(Me!) and DESKTOP(Seth). (If something did go wrong restarting Hamachi should fix it)

    Sorry if this is the wrong place to post. (Sorry if the ID or passwords are not allowed, I will remove it if it's needed.)


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    • Oh no worries at all! Nobody is expected to play, pressure makes things stressful, and I hate stress personally.

      Thanks for the advertisement and the good feedback, it is just different enough to be challenging and fun, while retaining what makes Quake Quake.

      No worries at all about ID or Passwords. The password is made to be ridiculously easy, the whole point is being easily able to connect. Hacking and other security can always of course be a concern, but as far as I am aware Shared Networks are the biggest issue, and I don't think many use that as a general rule anyway.

      So yeah, no worries about advertising it. The more the merrier in my opinion. If it blows up enough (read enough that there would be more than five in a server), I could switch Hamachi to a basic plan, which would be more than enough for a full Quake server.

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    • A FANDOM user
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  • Do you think that we should put a game screenshot license (i will create it) to all images related to the games? (The license will say: This is a screenshot of a copyrighted video game graphic, it is believed that screenshots may be exhibited on the Quake wikia under the fair use provision of United States Copyright Law)

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    • Perhaps, it would definitely be best to ensure we follow copyright with such things. I think the main reason it was never added was out of laziness, plus I wasn't really sure if it was needed since I figured Wikia itself is fair use itself. But it definitely makes sense to add such licenses.

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    • A FANDOM user
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  • Hello Death, I replied here just about now but it didn't work unfortunately. In an short resume I talked about how Quaddicted allowed us to reorganize the Quake community, since it was very spreaded up in the ancient days.

    I've talked how I also had an HDD problem lately since it's getting old and rusty :P

    I've also talked about how DM6 is considered as almost an joke by the competitive community if it's played with more than 2 or 3 players.

    I've also regarded your work as an whole, by documenting these "treasures" with detailed information. An good point, while today's players may regard these addons as "outdated" and "simple". It's interesting to check them out, and did somebody say random-ness?! I've also understanded that it's tiring to document this as detailed as possible, but in the end it's something i'd pay for.

    Good to hear that you save your data as secure as possible, I've learned an lesson now that I have lost my reply. I panicked there :P

    Nice to hear about modifications! once again most if not all of these modifications are not documented anywhere else! You already have my respect for doing this (I've also looked in one of your recent mod page and discovered that you also posted images of the skins. That did brought me many memories :P)

    You are welcome! Glad that you've recognized Quaddicted as one of your recommended sites :-)

    Glad that you found those content usefull, I also wish you and all of the wiki's members the best of luck at bringing those content to the light of the sun. My apologies if this reply didn't come as  detailed, I did replied before but it didn't post, I hope that you understand my short resume :-) 

    At the end I did talk about how the Quake's community has quite reduced, and how I did chat with Baker asking him if he could edit the QuakeOne article you have here to add an small information about an new site that aims to replace QuakeOne as the Quake's main community site. You can check it if you'd want :-) 

    Once again i'm sorry if my reply didn't come as detailed, curse that reply loss :P (I even tried googling and came through an extension for Chrome named Lazarus, but that only works if I had already installed it)

    Kind Regards.

    Spirit of 85

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    • Hello again Spirit. And you are quite right, Quake has a very fragmented community, and Quaddicted has helped rectify that quite a bit.

      Sounds like a common thing actually, the other admin here actually had similar issues recently. I did as well a while back, which is why I am not entirely on SSDs.

      DM6 is seen as a joke? That is news to me, I always thought it was one of the "big" levels people still praised. I know if you want large scale, you do DM3.

      Yes, most of these modifications are rather basic as people were still learning the capabilities of the engine, but it is almost that nature that makes them intriguing from a historian perspective. Plus, you are quite right, you never know what you are going to get. Drunk walking, Rocket Launchers firing dogs, or the 25th pipe bomb mod.

      It can indeed be tiring and tedious, but the end result is worth it, and what always brings me back is the intrigue. My slowness usually has more to do with limited time than a lack of desire to document.

      Nods, I learned very early to copy your text when writing it out, as one bad move and the entire thing can disappear. That isn't good when writing up replies can take at least 10-20 minutes for me, as I try to ensure I make all the points I wish to make.

      Quite such, a big important niche here is trying to bring about proper documentation for stuff that hasn't had any real information on it in the last 20+ years. The skins are also quite nice, very 90s-esque, and yet that also fits well with the spirit of Quake itself.

      Most definitely, there is just no other resource out there like Quaddicted. Easily sortable, lots of reviews, it definitely offers quite a bit.

      Thank you very much and I wish you the best of luck with your community as well. It is an ambitious project, but it is quite nice as well, there is a nice archeology feeling as you unearth ruins barely traversed in years and document them for the museum. One day we may get time machines so we can make it even more detailed, I for one would love to get those tiny pieces of history back.

      No worries at all, as said it is a bit of a learning curve. That reply eating the text is an annoyance we have had to put up with for a long time. Admittedly, being hosted on Wikia has its faults, especially when you are powerless to change the mechanics or fully edit the appearance. I can understand some for ad-revenue, but others just feel weird, like limiting the scale of the pages so that they are compressed.

      Yes, the sad part is that as the years go by, the community gets smaller and smaller. While Doom maintained its popularity, Quake has been a series that has always played second fiddle after the initial craze to most. It probably doesn't help that there hasn't been a well received game since the days of Quake 3, as far as I am aware Quake Champions went almost entirely under the radar. Plus, Quake is a franchise where all the games are entirely different from each other, so Quake 1 by itself has mostly ridden on the popularity of some QuakeWorld members that didn't move onto Quake 3 and the Lovecraftian styles that led to some involved level episodes.

      I checked out the site, but one thing I did notice was a lack of a files hub like QuakeOne. I think a new site now would have a challenge picking up the mantle, since that would essentially require either moving away from a lot of history or porting it all over.

      Yes, that is indeed a bit of a depressing thing, and I know much the feeling of losing it all and having to start over. It makes you demotivated to the point of putting it off. Lazarus can help if you are into that sort of thing, doing things on public computers means I wouldn't want to dare with such a thing.

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    • Glad to meet you again Death! Quaddicted was created with this specific objective in mind, and yes fortunately I've recovered most of the precious data after the HDD failure. I'm not sure if SSDs would do the justice for me, since I have a ton of files in my Hard-Drive :P

      That was a novelty for me as well, from what I've heard from both NetQuake and Quakeworld players. I suppose it involves the way items are placed in their respective places. The Red Armor for example, one can just maintain control over this sector or the Megahealth teleporter room(I am more into SP than DM though so you correct me here.)

      You got an point here, I myself on the glory days tried create an "Enforcer Laser mod" which ended out being just an swap of the Nailgun's Nails to the Enforcer Laser's projectile :P I have an ton of user made contents on my Quake folder, both old-school and new. It's interesting to try them out, I have some personal favorites as well.

      As for source port taste, I can see why you'd like to play Quake without known modern engines. And you're not alone here as well, I know myself some members of our community that enjoy playing Quake at it's original form(Including me as well!). I use Quakespasm mostly because while it removes some limits from the original release it also maintains the original feeling. I myself can't enjoy Darkplaces it feels quite different from other engines, but that's expected I use it mainly for graphics mods released by the community.

      I can see your point, I have retired for a little from my work at Quaddicted and left that for some well respected members from the community. Due to some personal life problems and overall lazyness)

      Exactly this, I try to respond as much as possible before posting in an conversation. When I lost my reply, I basically lost my motivation to do it again due to frustation, I just needed some time again.

      Indeed, this brings me an familiar Doom Wikia "feel" since over that there's even documentation for the most obscure WADs, as said before it's something that I was searching for in an site like this one.

      Glad! Your consideration is very welcome for me and the entired Quaddicted community! Oh and we already have time machines, but currently it's available only for the virtual world :P go here for just an random trip to 2005!: I think you'd already know it but you can look how I did administrate the site back in 2005 :P

      No worries! I've already got over that, just needed an time to speed-type once again :P Thanks for understanding) Oh and yes, Wikia has an quite bad reputation at some games because of that(Doom Wikia for example, I've heard there's also an legacy "Doom Wiki" because the wikia layout was quite restricting for them).

      Very true indeed, I can see why Doom still has more players than the entire Quake series. Doom has aged quite well due to its cartoony graphics(I've seen some Doom players call Quake too "brown" :P), but also because it popularized the FPS genre, Doom was also known for its Singleplayer while Quake for its Multiplayer. Quake on the other hand has fewer amount of players because while it had revolutionary graphics for its time, it still looked like an "improved 3D Doom" the Multiplayer was Quake's main selling point unfortunately, now we only have hopes that another "Quake 1 Styled" sequel is made, I would really love to see that in action. But unfortunately we have another Quake III Arena game, it's not too bad though I liked the lore behind the character and I liked the homage to previous games in the series. I do think as well that it got foreshadowed by other games, that is not good news. Fortunately Doom 2016 filled the Singleplayer action we wanted, but I would love to see that happen to Quake as well!

      Yes from what I've heard its still on early development but it already has some cool stuff there and there, I can hope they get to their objective.(Played at the NewDM server and meet Mr.Burns there telling about the project) I just hope that the Quake fandom can stay up for many years to come.

      No problem about that quirk :P I am back to the action! As an final standing point, I wish you Good Work and Good Luck for your work, keep it up! 

      Kind Regards.

      ...Spirit of 85..

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    • Same here! I think you succeeded in your goal. The hard part with SSDs is that you want to commit to something a bit more on the expensive side, especially since you want to be lazy and not have to update for a long time.

      Nods, that is my problem as well, I am almost entirely SP based. I explore the maps and document it, but generally the most I get is your basic botmatch, which admittedly is a lot easier than a real player.

      You know, I have seen so many Enforcer projectile weapons that it it definitely gets old. I am much more old school, limiting myself entirely to 1996 until I eventually progress (so much content I don't expect such a thing any time soon) outside of GLQuake. But yes, I have quite a few favorites as well, and even maintain a server mod myself that tries to combine all the good open-source ones I find. Admittedly, getting a coop game going tends to be hard, just lack of motivation from other people, laughs.

      My main reason for minimal source port usage is mainly due to compatibility. Sure, Quakespasm might work great in 99% of cases, but since it isn't what existed in 1996, it wasn't what the original level was designed in mind for. I haven't really run across cases like that here, but have had that issue happen with other games, including ones that almost the entire community believes in using a modern patch for. Personally, my sweet spot is GLQuake, DOSQuake is limited by DOSBox and thus demanding maps by 1996 standards are still ridiculously demanding for me. I can't even get a 800x600 resolution to not lag. So my main mindset is often checking out things in DOSBox, then testing compatibility in GLQuake. There are cases where levels wouldn't even function in GLQuake, which makes me definitely wonder if engines based off of it would be as limited. Not that I imagine many playing Welcome to CROSFR01, which just happens to be one of my least favorite levels for Quake.

      Nods, I have life in me. It is pretty much normal for me to work in waves as opposed to doing things nonstop, I may go a bit of time without doing anything (I have taken 2 year hiatuses in the past) only to come back and dedicate myself to some big project. Mostly a lot depends on mood and the situation around me, if I cannot concentrate on what I am doing I feel it isn't worth tackling, as I like to be thorough.

      Oh I entirely understand that and have felt those feelings as well. I am horrible at short replies, I tend to like being thorough even in replying, so losing all the text is quite the de-motivation tool.

      When I came to Quakewikia I had one major goal. I wished to document maps and mods in more detail than had been done previously. I feel like most Wikias focus so much on the original content, and not so much on the mods, which I find bothersome as it is all part of a greater whole. I made it my goal to think out a way of making pages for custom enemies, weapons, and other stuff you can encounter. Doom Wikia was a decent one and definitely was inspiration, but they are definitely hit and miss, a lot of the obscure 1996 levels I have seen they don't have covered. The main reason I don't bother documenting it all is because I just am not big into Doom, documenting it would be even more wearisome than playing it. The other Quake Wiki was good technically for engine mechanics and editors, but not so much for the content that existed, and the third "Wiki" was just a mess of mod downloads. With details like the Guillotine or Spikes, we really cover things nobody else has looked much into. I couldn't find another place on the internet that even noticed that DM5 and DM6 had different Nail boxes from the rest of the game.

      I am honored to hear that, as you guys really succeeded in making THE Quake community, especially for Single Player content. If I wasn't documenting things out and wishing to be thorough, your site would definitely be the place to check out the list of files for. Add the stored files hidden away that are less organized and you just have an insane amount of content. The only reason I haven't thrown up a bunch of Quaddicted links is due to not validating them myself as I am focusing on exploring any shovelware and salvaged sites I can for myself. Best to use the easy resource and list after you have dug the hard way.

      You definitely have come a long way. I have as well I believe. My first act as an administrator here was, well, in the words of one of the administrators of the time "Please undo everything you did< we cannot edit redirected pages.... ". You know, in hindsight, I am wondering why it was hard to edit a redirected page, I guess everyone was inexperienced back then. But the lesson is that I was quick to experiment and also quick to break things. What you see before you is the result of a lot of experimenting to get things right. Often I would look at other sites, just trying to think what they might lack or offer over here. Mods and custom levels are both, in the relative scheme of the Wikia, recent advances as it required a lot of thought just to how to handle them. You don't want to be 300+ levels into something when you realize it all needs to be swapped over.

      No worries at all, I appreciate you talking here and praising our work. It means a lot to know we are recognized and noticed.

      There are two Doom Wikis. Once you move over, the original ends up competing with your new site in a way, since both will have similar content. We debated moving over before deciding it best not to mess with hosting, plus most issues we have are minimal at best (thankfully, since there have been some very controversial changes that we had to fix up here. Too often they forget desktop users and try to minimize screen contents as opposed to utilizing the expanse of the screen). It has been a struggle, but we have got the site under control to not be too buggy. Regardless, we have grown to accept Wikia usually changes for the worse.

      Early 3d always has that bias, since it doesn't "age" as well to some. I guess I am a weird anomaly as I don't really care about graphics, I am more about gameplay functionality. As for Doom vs Quake being brown... I present the entirety of Doom II. Seriously, look at some screenshots, then look at Quake. There are far more greens and blues mixed into Quake, while Doom II is pretty much brown or dark red. Plus all the criticism about "bullet sponge" enemies when the intent was harder AI, complaining about there not being hundreds to mow down when most were just cannon fodder in Doom. Half the complaints for Quake feel like people just saying "it isn't Doom". Well, for me it is the inverse I guess, I don't really like Doom. I recognize its importance on the industry, but feel its mechanics are outdated and frustratingly limited, plus even in the context of the game the design choices just weren't appealing to me. I could do a lot of rants about Doom.

      You can see with early Quake levels, there is a MASSIVE favoritism for Deathmatch. While you get the occasional Single Player bit of content, almost all is Deathmatch maps, as that was the craze at the time. Quake had involved Episodes, but I think a lot more have been made in recent times, while Doom always usually had support for both (Note Doom was also well known for its Deathmatch in LAN settings, see DWANGO).

      I am not really much one who cares about the future of gaming as much as wishing to preserve the past. I sort of lament for the way gaming is heading. Most games require an online connection in some way these days. The most modded games in the last decade include Skyrim, GTA V, and Minecraft. Skyrim requires a constant connection to Steam, GTA V requires an online connection, and Minecraft requires a validated account and tends to redownload files. None of these games allow me to do what I can in Quake, pick up a random old version and play it. Add that shovelware is dead and really we have an even more severe issue of most content being lost to time. And yet archiving feels pointless for these games, since you can't play it without an account anyway. Meanwhile, I can play everything I find for Quake, and every level added is something I can still use to this day. Unless the industry changes, I really just support old school gaming over anything released in the last 20 or so years. I haven't really moved on much, most of my time is spent on Quake 1 stuff from 1996.

      That is of course the real hope. We need something to keep the community alive. It is sad how Quake has been so little maintained when it is one of the most significant and modded games of all time. Gamespy is down, most Quake fansites are down, Geocities is down, just a lot has changed from that era.

      Well, I am glad to see you rebound quick! Thank you very much by the way, I definitely look forward to what else I can check out. There is definitely still quite the overwhelming list. And being thorough can be difficult, Armagon for example has been something people have tried, but just couldn't maintain the patience for. My mindset is always "when I get to something I can always clean it up". But as it stands, we are a source of information that focuses more on Entering Soldiers Alert than anything in Armagon, which might be a sign of insanity.

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    • A FANDOM user
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  • Hello my name is Spirit of 85 from I have read your vanilla and addon level Playthroughs, and I have to say You did an good work at these specially at the detail and the enemy placement. After seeing how well You described the maps, I ask You, do You think Yours Could do them for the Quaddicted Level Database too?) If you accept, I think You could begin with the earliest maps from 1996 (These are quite in the level of the addons maps :P). I leave it here for You to decide I think it would help the Wiki grow even more, since as We can see in the Doom Wiki(!) there are pages for fan made Wads and Levels.


    .. Spirit of 85

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    • Did an search and found the addon files here: have fun)

      Best Regards 

      Spirit of 85

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    • Precisely my mentality, while the layman would be uninterested, the FPS collector or historian is bound to find the detailed content helpful.

      Oh, I can only imagine before Quaddicted showed up on the scene. With most relying on Usenet forums,, and a bunch of Geocities websites... yeah, the links from this era were certainly not pretty. It is nice to have Quaddicted as one of the "go-to" sites.

      I have assumed such for a while, which is too bad. Even when the Quake scene is around, I am pretty sure most focus on the competitive aspect, which means overusing DM6 out of familiarity as opposed to say one of the levels from Q2.

      Precisely. Terrible in itself can be an interesting quality, plus there are always interesting gimmicks worth checking out. Test levels, multiplayer, if it is possible to play I am pretty motivated to play it and document it. My main laziness comes to content outside of the game itself, such as level editing software and other such programs, especially since most cover the same purpose and are pretty archaic by today's standards. But yes, if it exists in the game, I love to get very detailed.

      Indeed, it could very well be a trick, which is why some sort of evidence would be useful. Until such comes forth, I have to remain skeptical sadly, and just try experimenting as I get ideas. As for source ports, I am very traditional, I tend to use either DOSQuake or GLQuake. While modern source ports are definitely more prevalent, I feel the original game is what these files were made for, and thus if there are any issues it will not be due to incompatibilities. Darkplaces in particular often has weird quirks that just makes me distrustful when it comes to such documenting; official source ports are mainly what are expected to be used for the walkthroughs for such a reason.

      Quite true indeed. When I started documenting these, I often said that it is likely stuff like Armagon would be highly covered by the internet, while various obscure files on the internet just get little to no documentation. So I found it quite nice, a sort of niche here that offers information the internet has lacked up to this point, mainly due to the lack of patience or determination to cover all this stuff. And yes, the details can be quite useful, the most recent level I tackled had two walls you could walk through, yet gave zero clues, so you pretty much have to blunder across them to find them normally.

      I try to keep my data archived as best as I can. I have a collection of folders stored in a few locations separated by various categories to provide easy access.

      Thank you very much, and I wish you good luck in your community as well, we both work towards a common goal of building Quake up for past and future.

      Yes, modifications is another feature I have looked quite a bit into, so that we have over a hundred documented. Still have plenty more to cover there as well, just primarily focusing on a large collection of shovelware levels at the moment.

      Absolutely wonderful to pull out that resource. Will definitely be checking into them to dig through the levels, as well as Quaddicted in general, as it really is the idGames respiratory for Quake if any exists.

      I definitely will need to be linking out files. As I clean up the rest of the shovelware files and start digging online, I shall most likely start adding links and cleaning up timestamps as needed. In any event, your site is as much a resource as ours, and I wish you all the best in maintaining Quake's legacy for years to come.

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    • A FANDOM user
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  • You wrote:

    tried in DOS 10 times,


    noclipped right to Rotfish if helps


    I play Quake via QuakeSpasm (version 0.93.1 to be precise) without any extra modifications. Vanilla glitches apply, e.g. each killed rotfish counts as 2 enemies and so on. I can't be too sure, but I think this glitch should be reproducible under DOS as well.

    Noclipping straight to the Water room in E4M4 like you did is the way to circumvent this glitch, not reproduce it. It appears to manifest only after a period of prolonged play, possibly after saving & loading a game, and possibly under some other condition. As I stated, I ran into it at least twice.

    In my case (Nightmare difficulty), when I finally reached the Water room there were only 7 live rotfish in the water instead of 9. The 8th was lying dead on the floor (I doubt me or any other monster could have possibly gotten her somehow) and the 9th was nowhere to be seen. I noclipped & made several tours around the level and couldn't find its dead body. It simply vanished and I was not credited a kill.

    This was how it happened the 2nd time, after I restarted E4M4 with the 'kill' cheat. (The 1st time this glitch happened, I cleared the whole level before noticing that I missed an enemy.)

    Afterwards, I entered 'kill' again and raced to the Water room where 9 live fish greeted me with their happy chatter.



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    • Wow. That's some truly weird stuff going on there!

      Whenever I encountered this glitch (3 separate playthroughs by now), I couldn't find the escaped Rotfish anywhere on the level. It never made any 'alerted' sound either, else I would have located it rather quicky.



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    • Nods, it is quite likely that it may teleport somewhere outside the level, perhaps even falling into the void (since Quake is respondent to gravity). While I got lucky by seeing the Rotfish, it is quite likely that there would be circumstances whereby it wouldn't appear.

      This isn't the first time this sort of situation has occurred for me sadly. One of the commercial add-ons, Aftershock for Quake, had a level with Rotfish doing exactly this (probably for similar reasons, they teleported after being alert and not killed). The lesson really is that when Rotfish are involved, kill quick to ensure they don't stay alert, because they might not be there when you return.

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    • A FANDOM user
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