FANDOM

Deathstalker666

aka Sparky the Shambler

Bureaucrat Admin
  • I live in Massachusetts, New England, USA
  • I was born on April 24
  • My occupation is Shooting stuff in numerous old school FPS
  • I am Male
A FANDOM user
  Loading editor
  • Hail, Deathstalker666.

    It is true that few people know about this Wiki - this is probably because it is relatively new. I remember that I was looking for a Quake Wiki a few years ago, and I found one, but it was very basic - it had just a few pages with general info on them, and editing options were limited. I was quite disappointed. You can imagine how happy I was when I saw this Wiki - finally, something real :)

    Quake certainly deserves to have a nice detailed repository of knowledge. And the best thing about it is that it is done by people who know and love the game. We use not only information, but also our personal experience.

    I will do my best. The better this Wiki is, the more people it will attract :)

    Cheers, and keep Quaking -- Vorknkx 11:00, February 14, 2012 (UTC)

      Loading editor
    • A FANDOM user
        Loading editor
  • Hi.

    I just paraphrased the texts shown at the end of each episode. For example, it says that the Rune of Black Magic "whispers dark thoughts into your brain", so I wrote that it is twisted and treacherous. Did the same for the other three Runes as well. I tried to convey the same meaning without using the same words - I think that will make the article more interesting for the readers.

    Now, "the ultimate power to create or destroy" may be a little overdone, although it probably is true (in terms of the game's plot). I tend to be a little poetic sometimes. If you don't like it, I can remove it - no problem :)

    Thanks for notifying me. Don't hesitate to write me if I do something weird again.

    Cheers, Vorknkx 22:20, February 14, 2012 (UTC)

      Loading editor
    • A FANDOM user
        Loading editor
  • I decided to include some info about the companies that developed Quake's mission packs - I hope you like them.

    The hardest thing was finding the logos (the companies have been defunct for years). In fact, Hipnotic's logo cannot be found online anymore, so I got it from my old Armagon CD.

    Phew, what a day! I need some rest :)

      Loading editor
    • It's really good. Quakewiki has had some enthusiastic editors who’ve come and gone in the past but in a few days you’ve helped it rise up to the next stage since its revival back in 2010. That is everything and anything to do with Quake being written so that people who visit us can find everything and anything that they search for. Well done and keep up the good work.

        Loading editor
    • Awesome finds. We needed info on the expansions, and you've given em. We did a page on ID Software, so why not the other companies? You did good Vorknkx.

        Loading editor
    • A FANDOM user
        Loading editor
  • I have removed August and Toxic from the admin list. They are both still sysop, however I do plan to find out their intentions. What are your thoughts on the matter?

      Loading editor
    • View all 6 replies
    • I'll be checking up on it.

        Loading editor
    • If you're on your pc, why not come on msn? I'm currently wrecking the mainpage and it'll be cool to have your feedback.

        Loading editor
    • A FANDOM user
        Loading editor
  • Thank you for doing the main page as requested. It has definitely given us some food for thought. The thing I hate the most is that bloody advert in the top right hand corner, it completely screws up the whole page. Ignoring that since we can't do anything about it...

    The news and featured article I think would be better reversed. On the subject, do we even need a featured article? I think a featured user would be better since it would help users who put in their effort have that effort acknowledged. I have noticed that the featured article has changed from Quake to Quake III. If you want to continue managing that, please don’t let me stop you.

    I realise this is my fault, but still it’s worth mentioning this to you. Polls have a purpose and that purpose to find things out about the Wikia from them. I know I should have got rid of the older polls some time, however when I did ever get around to getting rid of them, I’d replace it with some sort of paragraph describing the results. I see you didn’t do this for the latest poll, please bare this mind for the future. I will write something up now in the news to give you an idea.

    It’s good to have the recent activity on the main page again and I like where the Quake Tournament is, however a little sentence in the Quake Wiki section would be good to divert attention down there.

    Thanks again, let’s see where our efforts lead us. At the moment I am too busy to implement these changes but I will hopefully get around to it today. When I do change them, please tell me what you think. By going backwards and forwards and backwards and forwards, we will reach the ultimate layout.

      Loading editor
    • I am surprised you mentioned featured user, as I was thinking something similar. I was thinking of something along the lines of a hall of users, for those that have contributed so much they deserve permanent recognition for their contributions.

      The featured article placement was to make Vork happy, but I have found it pretty worthless. It actually has been changed to Q3 for a while, and would probably need to be updated a lot more frequently if we were to do it. My opinion is that is is useless however.

      Sorry about the Polls, I noticed it but thought you had written them from what I saw.

      Yeah, the flaw is that something has to be down there. Recent activity was on the wiki before, but I prefer it where it is now. So a mention should be good.

      I am happy that you like most of the changes, I was trying to make the layout more convenient for the people on the wikia.

        Loading editor
    • A FANDOM user
        Loading editor
  • I decided to add one of my own pictures for the page - I hope you don't mind. It's the same room but from a different angle.

      Loading editor
    • View all 6 replies
    • (blushes)

      Oh well, making pictures in a game is easy. Even easier if you really like the game.

      The thing I find difficult is taking photos of people, mostly because I am very shy. It takes me forever to gather enough courage to talk to a stranger :P

        Loading editor
    • We almost have 1000 pictures on the wikia! Oh, and Vork, you must be extremely good be be getting compliments from the non-registered!

        Loading editor
    • A FANDOM user
        Loading editor
  • I woke up feeling pretty bad this morning - I hoped that it's just a common cold, but it seems that it is the Flu.

    So, don't be surprised if I am not very active during the next few days. But fear not - I won't abandon you. I have already taken measures to stop the illness. Hopefully, I'll feel better tomorrow :)

      Loading editor
    • View all 15 replies
    • Well, apart from a few new textures, a hipbase looks exactly like an idbase... the differences are mainly in the design style. And there are some new elements as well (particle-based force fields, moving platforms rotating fans, etc.).

      Multiplayer template - I think it will start with a general description of the map's layout, spawning points, and the locations of the main weapons and powerups. Some of these maps have somewhat hidden areas as well, and they often contain nice powerups - these can be mentioned too (separately, maybe). Also, the map's environment - hazards (water, lava, etc.), structural systems (moving platforms, teleports, lifts, etc.).

      As a final bonus - if there are videos of people playing on this map - add one :)

        Loading editor
    • Yeah, I had an idea of doing it room to room. I would header the room, then mention the stuff in the room. So we have something similar there. As for a video, I don't know any good ones. Not QuakeWorld, we need official Quake multiplayer with no mods. I don't play multiplayer because everyone uses them, making it kinda hard to find a video of it. Most I could do would be walk room to room displaying the stuff.

        Loading editor
    • A FANDOM user
        Loading editor
  • Are we sure that badger thing is real? If it's just a medal of a badger and has nothing to do with Quake 4, it must be deleted.

      Loading editor
    • View all 6 replies
    • Me too. I have Quake 4. But it has such shit controls that I really can't be bothered to do it on anything other than Easy. My skills lies with Quake and Quake II and I'm happy for it to stay there. Quake 4 is a good game, it's fun which is what counts. But it is nothing compared to Quake, Quake II and Quake III Arena.

        Loading editor
    • I am in a similar situation. The PC where Q4 can run is situated in such a way that the mouse is on the left... and that makes playing shooters harder. I am more used to holding the mouse with my right hand ;)

      In other words - playing Q4 takes a considerable adaptation period before I get comfortable with the controls.

        Loading editor
    • A FANDOM user
        Loading editor
  • I was looking at the page for Shub-Niggurath's Pit and I noticed that the next level in the template was "Introduction (New Game)."

    An idea came to my mind then - what if we connect the game and the mission packs? The next level for Shubby's pit will be the Command HQ (SoA), and the next level for Armagon's Lair will be the Introduction (DoE). Thus, the readers can go through the entire progression of 66 levels using only the template - quick and easy.

    So, what do you think?

      Loading editor
    • View all 9 replies
    • They list them indeed.

      What is more, SoA and DoE are available on Steam, and they are also included in the "Quake Collection" and the "id Super Pack" :)

        Loading editor
    • I am definitely thinking a little differently than first thought, but maybe your right. Id connects them, why shouldn't we? Storyline wouldn't matter btw (I have played a ton of mods that continue the story where Quake left off, none of them should be linked with Quake though). But the ID thing, that cannot be ignored. Available on Steam? So are the others probably, like Qzone. Malice was in one of the packs, so that doesn't matter. ID's website counts still.

        Loading editor
    • A FANDOM user
        Loading editor
  • I have Quake II working. I will be playing that now and I'll get The Reckoning and Ground Zero working too. ^.^

      Loading editor
    • Glad to hear! Do the walkthroughs!

        Loading editor
    • Advice about The Reckoning - if it crashes when you start a New Game, there is a way to avoid this.

      When you start the game, don't touch anything - let the demo start. Then you can bring up the main menu and start a New Game... but don't interrupt the intro videos. If you do it like this, everything should be ok. It works for me :)

        Loading editor
    • Cheers. I remember Reckoning being a rather buggy. Hell Quake 2 in general is buggy. I'm currently on Unit 8 and so far the only major problem was in Unit 3 when I attempted to return to an area and the game kept crashing. I ended up having to restart Unit 3 and used cheats to get back all the weapons and ammo I had. A minor bug is the sounds are buggered to kingdomcome. You'll get idle Berserker sounds being replaced with their death sounds. Tank's walking sound replaced by its death sound and Guard's alert sounds replacing their idle sounds. AND THATS JUST A SMALL BATCH OF EXAMPLES!!! It doens't make the game unplayable, but it sure makes it sound stupid. I do still intend to play Reckoning again but you've reminded me that that also has a tonne of problems. Thanks for the advice, perhaps that will help when I do encounter some bloody problem :D

        Loading editor
    • A FANDOM user
        Loading editor
See archived talk page
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.