It is true that few people know about this Wiki - this is probably because it is relatively new. I remember that I was looking for a Quake Wiki a few years ago, and I found one, but it was very basic - it had just a few pages with general info on them, and editing options were limited. I was quite disappointed. You can imagine how happy I was when I saw this Wiki - finally, something real :)
Quake certainly deserves to have a nice detailed repository of knowledge. And the best thing about it is that it is done by people who know and love the game. We use not only information, but also our personal experience.
I will do my best. The better this Wiki is, the more people it will attract :)
Cheers, and keep Quaking -- Vorknkx 11:00, February 14, 2012 (UTC)
I just paraphrased the texts shown at the end of each episode. For example, it says that the Rune of Black Magic "whispers dark thoughts into your brain", so I wrote that it is twisted and treacherous. Did the same for the other three Runes as well. I tried to convey the same meaning without using the same words - I think that will make the article more interesting for the readers.
Now, "the ultimate power to create or destroy" may be a little overdone, although it probably is true (in terms of the game's plot). I tend to be a little poetic sometimes. If you don't like it, I can remove it - no problem :)
Thanks for notifying me. Don't hesitate to write me if I do something weird again.
It's really good. Quakewiki has had some enthusiastic editors who’ve come and gone in the past but in a few days you’ve helped it rise up to the next stage since its revival back in 2010. That is everything and anything to do with Quake being written so that people who visit us can find everything and anything that they search for. Well done and keep up the good work.
If they do not wish to be Admins, then they can be removed. We have contact with Toxic, so I advise to get his opinion on being admin or not. August, I don't think he has edited in almost an entire year, though you contacted him at times with messages. I am not sure, I don't want to be the executioner but I feel almost certain that he might not be returning.
I did speak with Toxic this week and apart from joking about him having PDD after quiting the wikia, I think it's pretty safe to assume he won't be returning. As for August, you may have seen I have sent him a message. We'll see if he replies or not, and if he does reply, we'll have to make our choice based on the reply. I will happily be the executioner since I feel it is a job that is needed to be done. I do hope however that August does reply and that he gives some indication that he may want to return. He has helped the whole Wikia in the same way you've helped the Quake 1 pages. He did a very good job.
Thank you for doing the main page as requested. It has definitely given us some food for thought. The thing I hate the most is that bloody advert in the top right hand corner, it completely screws up the whole page. Ignoring that since we can't do anything about it...
The news and featured article I think would be better reversed. On the subject, do we even need a featured article? I think a featured user would be better since it would help users who put in their effort have that effort acknowledged. I have noticed that the featured article has changed from Quake to Quake III. If you want to continue managing that, please don’t let me stop you.
I realise this is my fault, but still it’s worth mentioning this to you. Polls have a purpose and that purpose to find things out about the Wikia from them. I know I should have got rid of the older polls some time, however when I did ever get around to getting rid of them, I’d replace it with some sort of paragraph describing the results. I see you didn’t do this for the latest poll, please bare this mind for the future. I will write something up now in the news to give you an idea.
It’s good to have the recent activity on the main page again and I like where the Quake Tournament is, however a little sentence in the Quake Wiki section would be good to divert attention down there.
Thanks again, let’s see where our efforts lead us. At the moment I am too busy to implement these changes but I will hopefully get around to it today. When I do change them, please tell me what you think. By going backwards and forwards and backwards and forwards, we will reach the ultimate layout.
I am surprised you mentioned featured user, as I was thinking something similar. I was thinking of something along the lines of a hall of users, for those that have contributed so much they deserve permanent recognition for their contributions.
The featured article placement was to make Vork happy, but I have found it pretty worthless. It actually has been changed to Q3 for a while, and would probably need to be updated a lot more frequently if we were to do it. My opinion is that is is useless however.
Sorry about the Polls, I noticed it but thought you had written them from what I saw.
Yeah, the flaw is that something has to be down there. Recent activity was on the wiki before, but I prefer it where it is now. So a mention should be good.
I am happy that you like most of the changes, I was trying to make the layout more convenient for the people on the wikia.
No problem at all! The new image looks a lot better than the one I put up. I honestly don't know how you make your pictures so good, but you should be a video game photographer with the quality you've been showing.
Tomorrow, I will fill in the number of monsters for each Armagon level and then, if I have enough time, I will start working on Secrets.
We are making good proggress. Now all mission pack levels have pages with a short description and a screenshot. Even though the walkthroughs are still missing, I think an incomplete page is slightly better than no page at all :P
Yeah, I was trying to do it in an organized fashion of level to level slowly, but it is probably better for the users to have something up.
The glitches tab only needs to be on levels with glitches you have found, otherwise it is useless.
Also, add the template found at the bottom of each level of the original walkthrough to your expansion pages. It was a second way of redirection from the bottom.
Number of monsters... remember if there are any Rotfish to say the number with and without the glitch, like it is done in the walkthroughs.
Rather than say the game's second episode or so, just name the episode. Also, if it requires any keys to complete mention that right after it.
Besides those few tidbits, you're coming along just fine. It is a lot to take in, and it is hard for me to remember them all even after doing so many; I completely forgot how to upload a video for E4M8 if you remember, even though it was the same way as always.
Glad to hear the glitch might be fixed in Armagon.
The level pages are probably some of the most structured, with a ton of rules to remember. The rules were improved as I went on and I or other users would look at it and ask for something.
Walkthroughs are probably the most tedious to write. Anything so small as a button or door in the level you must bold, link, and continue. It is great for the reader, but tedious for the writer, especially as the editor loves to change it to italics at times.
But, as you are not there yet, don't worry and keep up the good work with these templates. They will make it a lot easier to just write without copying over templates from the previous level. Thanks for being such a great contributor to our wikia :)
Tedious or not - the reader is important to us, so we will do our best to please them. Having a ready template will make it easier, for sure. An empty page that you have to fill in can be a very scary thing, you know ;)
Also, as your first Editor of the Month, I thank you for your support and encouragement. It really makes working here easier and more enjoyable. What is more - Raadec tells me that I am also helping inspire you two to keep improving the Wiki, and that is a great thing to hear. Inspiration is the greatest tool we have :)
Well, I wasn't working on anything on the wikia for months and the walkthrough was halted. It appeared nobody would ever come to the wiki, and it was a lot of effort for perhaps nothing. Now it has shown that that wasn't correct, and I am trying to finish the walkthrough series and start Armagon's.
Are you going to work on just the templates, or are you planning to do the walkthroughs? Most stuff on the level pages revolve around the walkthrough. The walkthrough begets normal, and normal begets nightmare, and nightmare begets multiplayer. If you wait a day or two I will be starting them anyway (only Shub's to go, no time at all). But I am not sure if you wish to start them in advance (you probably would be faster at it then me, look how you are with everything else :). On the other hand it is a strict template, and I will be examining them for everything.)
I might be a little longer than I thought. I need to also create the multiplayer levels (each should be rather quick though, it ain't a pure walkthrough). However, Armagon will be started any time now. I will be stuck on the first level though, trying to figure out the difference between idbase and hipbase. Hopefully I get lucky and find something.
I can provide the screenshots for the Multi levels, if you wish :)
As for the hipbase - I noticed that they use a lot of that rocky texture that is seen primarily in Shubby's pit for the outdoor areas. There are more outdoor areas and they play a bigger role in the levels. That's what I can think of right now...
Well, apart from a few new textures, a hipbase looks exactly like an idbase... the differences are mainly in the design style. And there are some new elements as well (particle-based force fields, moving platforms rotating fans, etc.).
Multiplayer template - I think it will start with a general description of the map's layout, spawning points, and the locations of the main weapons and powerups. Some of these maps have somewhat hidden areas as well, and they often contain nice powerups - these can be mentioned too (separately, maybe). Also, the map's environment - hazards (water, lava, etc.), structural systems (moving platforms, teleports, lifts, etc.).
As a final bonus - if there are videos of people playing on this map - add one :)
Yeah, I had an idea of doing it room to room. I would header the room, then mention the stuff in the room. So we have something similar there. As for a video, I don't know any good ones. Not QuakeWorld, we need official Quake multiplayer with no mods. I don't play multiplayer because everyone uses them, making it kinda hard to find a video of it. Most I could do would be walk room to room displaying the stuff.
Me too. I have Quake 4. But it has such shit controls that I really can't be bothered to do it on anything other than Easy. My skills lies with Quake and Quake II and I'm happy for it to stay there. Quake 4 is a good game, it's fun which is what counts. But it is nothing compared to Quake, Quake II and Quake III Arena.
I am in a similar situation. The PC where Q4 can run is situated in such a way that the mouse is on the left... and that makes playing shooters harder. I am more used to holding the mouse with my right hand ;)
In other words - playing Q4 takes a considerable adaptation period before I get comfortable with the controls.
I was looking at the page for Shub-Niggurath's Pit and I noticed that the next level in the template was "Introduction (New Game)."
An idea came to my mind then - what if we connect the game and the mission packs? The next level for Shubby's pit will be the Command HQ (SoA), and the next level for Armagon's Lair will be the Introduction (DoE). Thus, the readers can go through the entire progression of 66 levels using only the template - quick and easy.
I don't know. I see where you're coming from but Quake, SoA and DoE are sort of like seperate games. However, at the same time, SoA is an expansion of Quake, not a completely new game. It's a rather grey area.
I agree with that contributor (weird how so many contributors suddenly read our blogs). And where would the other expansions fit? Qzone, Malice, all of those? They are commercial expansion packs but not official. However, they were made by different companies same as Armagon and Dissolution.
Isn't that similar to Vork's suggestion? The expansions don't specifically have an order, (where does Qzone go). Lucky Vork, I have only played Dissolution and Armagon. I also played Dark Hour (reviewed as the worst expansion), so I can contribute there.
There is one important difference - Quake and the mission packs belong to the same storyline, whereas the third-party expansions are not quite part of it.
SoA's story text begins where the original game ended - right after Shubby was defeated. And DoE's story begins after Armagon was killed. There is a clear continuity in the plot, that's why it seems logical to me to connect them...
Besides, they are official games, whereas the other expansions are just "authorized products" ;)
I am definitely thinking a little differently than first thought, but maybe your right. Id connects them, why shouldn't we? Storyline wouldn't matter btw (I have played a ton of mods that continue the story where Quake left off, none of them should be linked with Quake though). But the ID thing, that cannot be ignored. Available on Steam? So are the others probably, like Qzone. Malice was in one of the packs, so that doesn't matter. ID's website counts still.
Advice about The Reckoning - if it crashes when you start a New Game, there is a way to avoid this.
When you start the game, don't touch anything - let the demo start. Then you can bring up the main menu and start a New Game... but don't interrupt the intro videos. If you do it like this, everything should be ok. It works for me :)
Cheers. I remember Reckoning being a rather buggy. Hell Quake 2 in general is buggy. I'm currently on Unit 8 and so far the only major problem was in Unit 3 when I attempted to return to an area and the game kept crashing. I ended up having to restart Unit 3 and used cheats to get back all the weapons and ammo I had. A minor bug is the sounds are buggered to kingdomcome. You'll get idle Berserker sounds being replaced with their death sounds. Tank's walking sound replaced by its death sound and Guard's alert sounds replacing their idle sounds. AND THATS JUST A SMALL BATCH OF EXAMPLES!!! It doens't make the game unplayable, but it sure makes it sound stupid. I do still intend to play Reckoning again but you've reminded me that that also has a tonne of problems. Thanks for the advice, perhaps that will help when I do encounter some bloody problem :D