“ | Quake critters are extremely tough, but you have the firepower to vent your grievances on them anyway. Good hunting. | ” |
—Quake manual |
In Quake, most of the monsters are creatures descended from Shub-Niggurath. They populate the realms of Quake and it's the Ranger's goal to slaughter any enemies he encounters, while trying to destroy Shub-Niggurath. Most of the creatures lack any form of eyes, as the world would be too dark and dingy for them to be able to see. There exists a total of fifteen monsters in Quake.
Behavior
Each monster in Quake has its specific behavior, they can be seen either on a stationary pose or patrolling around the level in a walking stance. Once they detect nearby opponents they will begin chase to its prey, if they sucessfully defeat their target they will return to/begin their "patrol state". They will begin chase if they detect any nearby enemies. If the game is being played on Cooperative, they will begin to chase any players they spot first.
Monsters can also Infight if they accidentally provoke each other; this can be used as a strategy by the player. However monsters of the same type cannot infight each other, with the only exception being the Grunt.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage |
Rotfish | 25 | Nibble | 3-6 | - | - |
Rottweiler | 25 | Bite | 1-24 | Jump | 10-20 |
Grunt | 30 | Shotgun | 16 | - | - |
Zombie | 60 | Body Part | 10 | - | - |
Knight | 75 | Sword | 12-18 | Charge | 20-30 |
Enforcer | 80 | Laser Shot | 15 | - | - |
Scrag | 80 | Spit | 9 | - | - |
Spawn | 80 | Jump | 10-20 | Explosion | up to 120 |
Ogre | 200 | Chainsaw (Per Swing) | 4-12 | Grenade | up to 40 |
Ogre Marksman | 200 | Chainsaw (Per Swing) | 4-12 | Grenade | up to 40 |
Death Knight | 250 | Sword | 20-36 | Beam | 9 per hit (up to 54) |
Fiend | 300 | Jump | 40-50 | Claw | 10-15 |
Vore | 400 | Firepod | 40 | - | - |
Shambler | 600 | Lightning Beam | 10 per hit | Claw (Both) | up to 80 (up to 120) |
Chthon | 1 (Easy) 3 (Normal+) | Lava Balls | up to 120 | - | - |
Shub-Niggurath | 40000 | Aura | 10 | - | - |
Quake | ||
---|---|---|
Characters | Ranger · Quake | |
Enemies |
Death Knight · Enforcer · Fiend · Grunt · Knight · Ogre · Ogre Marksman · Rotfish · Rottweiler · Scrag · Shambler · Spawn · Vore · Zombie | |
Bosses | Chthon · Shub-Niggurath | |
Barriers and Hazards | Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel | |
Level Exits | Arch · Exit Gate · Rune Gate · Slipgate | |
Powerups | 15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune | |
Weapons | Axe · Shotgun · Double-Barreled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt | |
Ammo | Backpack · Shells · Nails · Rockets · Cells | |
Source ports | GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake | |
Other | Crate · Dopefish |