Quake Wiki
Quake Wiki
(Undo revision 41098 by As-salamu-Alaykum (talk))
No edit summary
Line 631: Line 631:
 
| style="text-align: center" |'''Attack 1'''
 
| style="text-align: center" |'''Attack 1'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 2'''
+
| style="text-align: center" |'''Attack 2'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 3'''
+
| style="text-align: center" |'''Attack 3'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 4'''
+
| style="text-align: center" |'''Attack 4'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 5'''
+
| style="text-align: center" |'''Attack 5'''
| style="text-align: center" |''''''Attack''' 6'''
+
| style="text-align: center" |'''Attack 6'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
 
|-
 
|-
Line 762: Line 762:
 
| style="text-align: center" |'''Attack 1'''
 
| style="text-align: center" |'''Attack 1'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 2'''
+
| style="text-align: center" |'''Attack 2'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 3'''
+
| style="text-align: center" |'''Attack 3'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Attack 4'''
 
| style="text-align: center" |'''Damage'''
 
| style="text-align: center" |'''Damage'''
| style="text-align: center" |''''''Attack''' 4'''
 
| style="text-align: center" |'''Damage.'''
 
 
| style="text-align: center" |'''Attack 5'''
 
| style="text-align: center" |'''Attack 5'''
| style="text-align: center" |'''Damage.'''
+
| style="text-align: center" |'''Damage'''
 
|-
 
|-
 
| style="text-align: center" |[[Repair Bot (Q4)|Repair Bot]]
 
| style="text-align: center" |[[Repair Bot (Q4)|Repair Bot]]

Revision as of 13:17, 31 August 2014

This page lists every enemy in Quake, Quake II & Quake 4 from the Grunts to the Dragon, from the Light Guards to the Black Widow. Quake III Arena and Quake Wars will not be included as these are Multiplayer based games. Each list will also be a quick guide to each health/damage of the enemy and of course, links to each page.

Quake

Quake 1 Enemies 2

In Quake, the monsters are creatures descended from Shub-Niggurath. They populate the realms of Quake and it is the player's goal to kill any enemies he encounters while trying to destroy Shub-Niggurath. Most of the creatures do not have eyes, as the world would be too dark and dingy for them to be able to see.

Monster Health Attack 1 Damage Attack 2 Damage
Rotfish 25 Nibble 2-6 - -
Rottweiler 25 Bite 10-20 Jump 15-20
Grunt 30 Shotgun 16 - -
Enforcer 80 Laser Shot 15 - -
Knight 75 Sword 12-18 Charge 20-30
Death Knight 250 Sword 20-36 Beam 9 per hit (up to 54)
Zombie 60 Body Part 10 - -
Scrag 80 Spit 9 - -
Ogre 200 Chainsaw 35-49 Grenade up to 40
Spawn 80 Jump 11-20 Explosion up to 120
Fiend 300 Jump 41-600+ Claw 11-17
Vore 400 Firepod 40 - -
Shambler 600 Lightning Beam 10 per hit (up to 30 or 40) Claw (Both) up to 60 (up to 120)
Chthon Unknown Lava Balls up to 120 - -
Shub-Niggurath Unknown Aura 10 - -

Scourge of Armagon

Scourge of Armagon Enemies

Quake's new monsters in the mission pack are supposedly minions of Armagon which have been unleashed to fill in the ranks.

Monster Health Attack 1 Damage Attack 2 Damage
Gremlin 80 Claw 11-15 - -
Spike Mine 200 Explosion 200 - -
Centroid 300 Nailgun 1-15 Sting up to 90
Armagon 2,500 (e), 3,450 (n), 4,120 (h) Laser Cannons 18 Rocket Launchers up to 105

Dissolution of Eternity

Dissolution of Eternity Enemies

Mysterious new creatures, servants of the Overlord and the Dragon have joined the armies of Quake, eager to spill some human blood.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage
Electric Eel 60 Electric 25-30 - - - -
Hell Spawn 80 Jump 11-20 Explosion up to 120 - -
Phantom Swordsman 150 Slash 4-9 - - - -
Multi-Grenade Ogre 200 Chainsaw 35-49 Multi-Grenades up to 40 per hit - -
Statue (Knight) 75 Sword 12-18 Charge 20-30 - -
Statue (D. Knight) 250 Sword 20-36 Beam 9-54 - -
Guardian 250 Laser Beam up to 45 Staff Butt 10-20 - -
Wrath 400 Wrath Ball up to 6 Death Explosion up to 60 - -
Mummy 1,000 Gib Throw up to 29 - - - -
Overlord 1,000 Wrath Ball up to 9 Axe and Mace up to 29 Death Explosion up to 60
Hephaestus 1,725 Fire Ball up to 40 - - - -
Quake's Guardian 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Egyptian Guardian 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Quake's High Priest 2,000 Laser Beam up to 45 Staff Butt 10-20 - -
Dragon 4,000 (e), 5,000 (n), 6,000 (h) Fire Breath up to 80 Lightning Breath up to 120 Claws up to 30

Quake II

Strogg4

The enemies in Quake II are the Strogg - a vicious cybernetic race with mysterious origins. They are composed of various assimilated races merged with advanced machinery. A few specimens from the planet's heavily mutated (and carnivorous) fauna are also among the monsters.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage
Light Guard 20 Blaster 5 - - - -
Shotgun Guard 30 Shotgun 24 - - - -
Machine Gun Guard 40 Machine Gun 2 - - - -
Barracuda Shark 50 Bite 5 - - - -
Flyer 50 Blaster 1 Blade 5 - -
Enforcer 100 Chaingun 3 Club 5-9 - -
Parasite 175 Suck 25 - - - -
Gunner 175 Machine Gun 3 Grenade Launcher 40 - -
Iron Maiden 175 Rocket Launcher 50 Claw 10-15 - -
Technician 200 Blaster 1 Claw 5-10 Shock 6-12
Berserker 240 Spike 10-20 Hammer 10-20 - -
Icarus 240 Blaster 1 - - - -
Medic 300 Blaster 2 Revive - - -
Mutant 300 Pounce 40-50 Claw 10-15 - -
Brains 400 (on the front), 300 (on the back) Tentacles 10-15 Arm Hook 15-20 - -
Gladiator 400 Railgun 50 Clamp 20-25 - -
Tank 750 Machine gun 20 Blaster 30 Rocket Launcher 50
Tank Commander 1,000 Machine gun 20 Blaster 30 Rocket Launcher 50
Tank Boss 1,500 Chaingun 6 Rocket Launcher 50x3 - -
Hornet 2,000 Twin-Chaingun 12 Quad-Rocket 200 - -
Jorg 3,000 Twin-Chaingun 12 BFG 240+100/sec - -
Makron 3,000 Light Blaster 15 Railgun 50 BFG 240+100/sec

The Reckoning

The Reckoning Enemies2

Most of the new enemies in this mission pack are experimental modified versions of previously encountered Strogg (the Beta classes). They are few, but they are quite powerful and deadly. A new local mutant also makes an appearance.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage
Ripper Guard 50 Ion Ripper 5 - - - -
Hyper Blaster Guard 60 Hyper Blaster 1 - - - -
Laser Guard 70 Laser 4-11 - - - -
Gekk 125 Light Beam 5 Claw 18 - -
Repair Bot 175 - - - - - -
Iron Maiden (Beta Class) 175 Rocket Launcher 50 Claw 10-15 - -
Brains (Beta Class) 400 (on the front), 300 (on the back) Tentacles 10-24 Arm hook 15-20 Laser 2
Gladiator (Beta Class) 1,700 Phalanx Particle Cannon 100x2 Clamp 20-25 - -
Super Tank (Beta Class) 2,400 Chaingun 6 Rocket Launcher 50x3 - -

Ground Zero

Ground Zero Enemies 2

The Black Widow has sent her deadliest bodyguards to intercept and destroy the troublesome human marine.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage Attack 4 Damage Attack 5 Attack 6 Damage
Turret (Blaster) 240 Blaster 20 - - - - - - - - -
Turret (Rocket) 240 Rocket 50 - - - - - - - - -
Stalker 250 Blaster 6 Jump 10 Claw 8 - - - - -
Daedalus 550 (on the back), 400 (on the front) Blaster 4 - - - - - - - - -
Medic Commander 550 Blaster 2 Revive - Spawn - - - - - -
Carrier 3,000 2x Chaingun 12 Grenade Launcher 40 Railgun 50 Homing Spawn 50 Spawn Quad-rocket 200
Black Widow 1 3,900 Blaster 10 Railgun 50 Kick 55 Summon Stalker - - - -
Black Widow 2 4,900 Plasma Beam 10 Homing Shadow 20 Pincer 26-35 Summon Stalker - - - -

Quake 4

Quake 4 Enameies 2

The Strogg are back, with changed appearance and functions, as well as with a number of fresh new models that have just joined the war.

Monster Health Attack 1 Damage Attack 2 Damage Attack 3 Damage Attack 4 Damage Attack 5 Damage
Repair Bot 55 - - - - - - - - - -
Zombie (Slimy) 49 Puke 2-200 Melee 10 - - - - - -
Zombie (Failed) 70 Shotgun 40 - - - - - - - -
Light Guard 80 Blaster - - - - - - - -
MG. Guard 80 Machine Gun - - - - - - - -
Shotgun Guard 80 Shotgun - - - - - - - -
Sentry 100 Machine Gun 2 - - - - - - - -
Tactical (MG.) 125 MG 8 Melee 15 - - - - - -
Tactical (Shotgun) 125 Shotgun 40 Melee 15 - - - - - -
Tactical (Hyperbl.) 125 Hyperblaster 10 Melee 15 - - - - - -
Tactical (Railgun) 125 Railgun 50 Melee 15 - - - - - -
Scientist 150 Needle 20 Saw 5 Gas-grenade 10+1/s - - - -
Grunt 150 Punch 20 Pounce 40 Machine Gun 4 - - - -
Convoy 200 Machine Gun 30 - - - - - - - -
Turret - - - - - - - -
Gunner 300 Nailgun 5 Grenade Launcher 60 Grenade Splash 1-80 - - - -
Berserker 300 Blade 30-60 Mace 30-40 Lightning 5-30 - - - -
Iron Maiden 300 Rocket 30 Rocket Launcher 1-30 Scream 5 Melee 30 - -
Teleport Dropper 500 Melee 20 Spawn - - - - - - -
Gladiator 550 Railgun Blaster Clamp Shield - -
Hornet 750 Rocket 30 Rocket Launcher 20 Bomb 50 - - - -
Light Tank 750 Flame 10 Blaster 10 Fireball 50 Splash 1-30 Mace 30-65
H.H.Tank (Small) 800 Rocket 50 Rocket Launcher 1-50 Melee 35 - - - -
Stream Protector 1,000 Rocket 100 Rocket Launcher 20 Blaster 25 Melee 30 - -
H.H.Tank (Large) 1,200 Rocket 50 Rocket Launcher 1-50 Melee 35 - - - -


Bosses

Voss

BossBuddy
Health 1,500 (body) + 1,000 (shield)
Attack --- Damage 1 Lightning gun --- 80
Attack --- Damage 2 Dark matter gun --- 20
Attack --- Damage 3 Dark matter gun Splash --- 50
Attack --- Damage 4 Rocket --- 30
Attack --- Damage 5 Rocket Splash --- 30
Attack --- Damage 6 Swipe/Punch --- 50

Harvester

Harvester 4
Health 5,000
Attack --- Damage 1 Nails --- 50
Attack --- Damage 2 Nails Splash --- 50
Attack --- Damage 3 Rockets --- 400
Attack --- Damage 4 Rockets Splash --- 300
Attack --- Damage 5 Claws --- 200
Attack --- Damage 6 Legs --- Instant kill

Network Guardian

Guardian
Health 6,000
Attack --- Damage 1 Blaster --- 15
Attack --- Damage 2 Blaster Splash --- 30
Attack --- Damage 3 Warhead --- 10
Attack --- Damage 4 Warhead Splash --- 20
Attack --- Damage 5 MIRV rocket --- 15
Attack --- Damage 6 MIRV rocket Splash --- 30
Attack --- Damage 7 Swipe --- 50
Attack --- Damage 8 Slam --- 80
Attack --- Damage 9 Stomp --- 80
Attack --- Damage 10 Jetpack flame --- 1

Makron

The Makron 3
Health 2,000 + 4,000
Attack --- Damage 1 Cannon --- 10
Attack --- Damage 2 Dark Matter Beam --- 20
Attack --- Damage 3 Dark Matter Gun --- 12
Attack --- Damage 4 Dark Matter Gun Splash --- 50
Attack --- Damage 5 Dark Matter Grenade --- 60
Attack --- Damage 6 Dark Matter Grenade Splash --- 55
Attack --- Damage 7 Stomp --- 35
Attack --- Damage 8 Melee --- 40

See also

List of weapons