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| style="text-align: center" |[[Repair Bot (Q4)|Repair Bot]] |
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Revision as of 13:17, 31 August 2014
This page lists every enemy in Quake, Quake II & Quake 4 from the Grunts to the Dragon, from the Light Guards to the Black Widow. Quake III Arena and Quake Wars will not be included as these are Multiplayer based games. Each list will also be a quick guide to each health/damage of the enemy and of course, links to each page.
Quake
In Quake, the monsters are creatures descended from Shub-Niggurath. They populate the realms of Quake and it is the player's goal to kill any enemies he encounters while trying to destroy Shub-Niggurath. Most of the creatures do not have eyes, as the world would be too dark and dingy for them to be able to see.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage |
Rotfish | 25 | Nibble | 2-6 | - | - |
Rottweiler | 25 | Bite | 10-20 | Jump | 15-20 |
Grunt | 30 | Shotgun | 16 | - | - |
Enforcer | 80 | Laser Shot | 15 | - | - |
Knight | 75 | Sword | 12-18 | Charge | 20-30 |
Death Knight | 250 | Sword | 20-36 | Beam | 9 per hit (up to 54) |
Zombie | 60 | Body Part | 10 | - | - |
Scrag | 80 | Spit | 9 | - | - |
Ogre | 200 | Chainsaw | 35-49 | Grenade | up to 40 |
Spawn | 80 | Jump | 11-20 | Explosion | up to 120 |
Fiend | 300 | Jump | 41-600+ | Claw | 11-17 |
Vore | 400 | Firepod | 40 | - | - |
Shambler | 600 | Lightning Beam | 10 per hit (up to 30 or 40) | Claw (Both) | up to 60 (up to 120) |
Chthon | Unknown | Lava Balls | up to 120 | - | - |
Shub-Niggurath | Unknown | Aura | 10 | - | - |
Scourge of Armagon
Quake's new monsters in the mission pack are supposedly minions of Armagon which have been unleashed to fill in the ranks.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage |
Gremlin | 80 | Claw | 11-15 | - | - |
Spike Mine | 200 | Explosion | 200 | - | - |
Centroid | 300 | Nailgun | 1-15 | Sting | up to 90 |
Armagon | 2,500 (e), 3,450 (n), 4,120 (h) | Laser Cannons | 18 | Rocket Launchers | up to 105 |
Dissolution of Eternity
Mysterious new creatures, servants of the Overlord and the Dragon have joined the armies of Quake, eager to spill some human blood.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage | Attack 3 | Damage |
Electric Eel | 60 | Electric | 25-30 | - | - | - | - |
Hell Spawn | 80 | Jump | 11-20 | Explosion | up to 120 | - | - |
Phantom Swordsman | 150 | Slash | 4-9 | - | - | - | - |
Multi-Grenade Ogre | 200 | Chainsaw | 35-49 | Multi-Grenades | up to 40 per hit | - | - |
Statue (Knight) | 75 | Sword | 12-18 | Charge | 20-30 | - | - |
Statue (D. Knight) | 250 | Sword | 20-36 | Beam | 9-54 | - | - |
Guardian | 250 | Laser Beam | up to 45 | Staff Butt | 10-20 | - | - |
Wrath | 400 | Wrath Ball | up to 6 | Death Explosion | up to 60 | - | - |
Mummy | 1,000 | Gib Throw | up to 29 | - | - | - | - |
Overlord | 1,000 | Wrath Ball | up to 9 | Axe and Mace | up to 29 | Death Explosion | up to 60 |
Hephaestus | 1,725 | Fire Ball | up to 40 | - | - | - | - |
Quake's Guardian | 2,000 | Laser Beam | up to 45 | Staff Butt | 10-20 | - | - |
Egyptian Guardian | 2,000 | Laser Beam | up to 45 | Staff Butt | 10-20 | - | - |
Quake's High Priest | 2,000 | Laser Beam | up to 45 | Staff Butt | 10-20 | - | - |
Dragon | 4,000 (e), 5,000 (n), 6,000 (h) | Fire Breath | up to 80 | Lightning Breath | up to 120 | Claws | up to 30 |
Quake II
The enemies in Quake II are the Strogg - a vicious cybernetic race with mysterious origins. They are composed of various assimilated races merged with advanced machinery. A few specimens from the planet's heavily mutated (and carnivorous) fauna are also among the monsters.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage | Attack 3 | Damage |
Light Guard | 20 | Blaster | 5 | - | - | - | - |
Shotgun Guard | 30 | Shotgun | 24 | - | - | - | - |
Machine Gun Guard | 40 | Machine Gun | 2 | - | - | - | - |
Barracuda Shark | 50 | Bite | 5 | - | - | - | - |
Flyer | 50 | Blaster | 1 | Blade | 5 | - | - |
Enforcer | 100 | Chaingun | 3 | Club | 5-9 | - | - |
Parasite | 175 | Suck | 25 | - | - | - | - |
Gunner | 175 | Machine Gun | 3 | Grenade Launcher | 40 | - | - |
Iron Maiden | 175 | Rocket Launcher | 50 | Claw | 10-15 | - | - |
Technician | 200 | Blaster | 1 | Claw | 5-10 | Shock | 6-12 |
Berserker | 240 | Spike | 10-20 | Hammer | 10-20 | - | - |
Icarus | 240 | Blaster | 1 | - | - | - | - |
Medic | 300 | Blaster | 2 | Revive | - | - | - |
Mutant | 300 | Pounce | 40-50 | Claw | 10-15 | - | - |
Brains | 400 (on the front), 300 (on the back) | Tentacles | 10-15 | Arm Hook | 15-20 | - | - |
Gladiator | 400 | Railgun | 50 | Clamp | 20-25 | - | - |
Tank | 750 | Machine gun | 20 | Blaster | 30 | Rocket Launcher | 50 |
Tank Commander | 1,000 | Machine gun | 20 | Blaster | 30 | Rocket Launcher | 50 |
Tank Boss | 1,500 | Chaingun | 6 | Rocket Launcher | 50x3 | - | - |
Hornet | 2,000 | Twin-Chaingun | 12 | Quad-Rocket | 200 | - | - |
Jorg | 3,000 | Twin-Chaingun | 12 | BFG | 240+100/sec | - | - |
Makron | 3,000 | Light Blaster | 15 | Railgun | 50 | BFG | 240+100/sec |
The Reckoning
Most of the new enemies in this mission pack are experimental modified versions of previously encountered Strogg (the Beta classes). They are few, but they are quite powerful and deadly. A new local mutant also makes an appearance.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage | Attack 3 | Damage |
Ripper Guard | 50 | Ion Ripper | 5 | - | - | - | - |
Hyper Blaster Guard | 60 | Hyper Blaster | 1 | - | - | - | - |
Laser Guard | 70 | Laser | 4-11 | - | - | - | - |
Gekk | 125 | Light Beam | 5 | Claw | 18 | - | - |
Repair Bot | 175 | - | - | - | - | - | - |
Iron Maiden (Beta Class) | 175 | Rocket Launcher | 50 | Claw | 10-15 | - | - |
Brains (Beta Class) | 400 (on the front), 300 (on the back) | Tentacles | 10-24 | Arm hook | 15-20 | Laser | 2 |
Gladiator (Beta Class) | 1,700 | Phalanx Particle Cannon | 100x2 | Clamp | 20-25 | - | - |
Super Tank (Beta Class) | 2,400 | Chaingun | 6 | Rocket Launcher | 50x3 | - | - |
Ground Zero
The Black Widow has sent her deadliest bodyguards to intercept and destroy the troublesome human marine.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage | Attack 3 | Damage | Attack 4 | Damage | Attack 5 | Attack 6 | Damage |
Turret (Blaster) | 240 | Blaster | 20 | - | - | - | - | - | - | - | - | - |
Turret (Rocket) | 240 | Rocket | 50 | - | - | - | - | - | - | - | - | - |
Stalker | 250 | Blaster | 6 | Jump | 10 | Claw | 8 | - | - | - | - | - |
Daedalus | 550 (on the back), 400 (on the front) | Blaster | 4 | - | - | - | - | - | - | - | - | - |
Medic Commander | 550 | Blaster | 2 | Revive | - | Spawn | - | - | - | - | - | - |
Carrier | 3,000 | 2x Chaingun | 12 | Grenade Launcher | 40 | Railgun | 50 | Homing Spawn | 50 | Spawn | Quad-rocket | 200 |
Black Widow 1 | 3,900 | Blaster | 10 | Railgun | 50 | Kick | 55 | Summon Stalker | - | - | - | - |
Black Widow 2 | 4,900 | Plasma Beam | 10 | Homing Shadow | 20 | Pincer | 26-35 | Summon Stalker | - | - | - | - |
Quake 4
The Strogg are back, with changed appearance and functions, as well as with a number of fresh new models that have just joined the war.
Monster | Health | Attack 1 | Damage | Attack 2 | Damage | Attack 3 | Damage | Attack 4 | Damage | Attack 5 | Damage |
Repair Bot | 55 | - | - | - | - | - | - | - | - | - | - |
Zombie (Slimy) | 49 | Puke | 2-200 | Melee | 10 | - | - | - | - | - | - |
Zombie (Failed) | 70 | Shotgun | 40 | - | - | - | - | - | - | - | - |
Light Guard | 80 | Blaster | - | - | - | - | - | - | - | - | |
MG. Guard | 80 | Machine Gun | - | - | - | - | - | - | - | - | |
Shotgun Guard | 80 | Shotgun | - | - | - | - | - | - | - | - | |
Sentry | 100 | Machine Gun | 2 | - | - | - | - | - | - | - | - |
Tactical (MG.) | 125 | MG | 8 | Melee | 15 | - | - | - | - | - | - |
Tactical (Shotgun) | 125 | Shotgun | 40 | Melee | 15 | - | - | - | - | - | - |
Tactical (Hyperbl.) | 125 | Hyperblaster | 10 | Melee | 15 | - | - | - | - | - | - |
Tactical (Railgun) | 125 | Railgun | 50 | Melee | 15 | - | - | - | - | - | - |
Scientist | 150 | Needle | 20 | Saw | 5 | Gas-grenade | 10+1/s | - | - | - | - |
Grunt | 150 | Punch | 20 | Pounce | 40 | Machine Gun | 4 | - | - | - | - |
Convoy | 200 | Machine Gun | 30 | - | - | - | - | - | - | - | - |
Turret | - | - | - | - | - | - | - | - | |||
Gunner | 300 | Nailgun | 5 | Grenade Launcher | 60 | Grenade Splash | 1-80 | - | - | - | - |
Berserker | 300 | Blade | 30-60 | Mace | 30-40 | Lightning | 5-30 | - | - | - | - |
Iron Maiden | 300 | Rocket | 30 | Rocket Launcher | 1-30 | Scream | 5 | Melee | 30 | - | - |
Teleport Dropper | 500 | Melee | 20 | Spawn | - | - | - | - | - | - | - |
Gladiator | 550 | Railgun | Blaster | Clamp | Shield | - | - | ||||
Hornet | 750 | Rocket | 30 | Rocket Launcher | 20 | Bomb | 50 | - | - | - | - |
Light Tank | 750 | Flame | 10 | Blaster | 10 | Fireball | 50 | Splash | 1-30 | Mace | 30-65 |
H.H.Tank (Small) | 800 | Rocket | 50 | Rocket Launcher | 1-50 | Melee | 35 | - | - | - | - |
Stream Protector | 1,000 | Rocket | 100 | Rocket Launcher | 20 | Blaster | 25 | Melee | 30 | - | - |
H.H.Tank (Large) | 1,200 | Rocket | 50 | Rocket Launcher | 1-50 | Melee | 35 | - | - | - | - |
Bosses
Health | 1,500 (body) + 1,000 (shield) |
Attack --- Damage 1 | Lightning gun --- 80 |
Attack --- Damage 2 | Dark matter gun --- 20 |
Attack --- Damage 3 | Dark matter gun Splash --- 50 |
Attack --- Damage 4 | Rocket --- 30 |
Attack --- Damage 5 | Rocket Splash --- 30 |
Attack --- Damage 6 | Swipe/Punch --- 50 |
Health | 5,000 |
Attack --- Damage 1 | Nails --- 50 |
Attack --- Damage 2 | Nails Splash --- 50 |
Attack --- Damage 3 | Rockets --- 400 |
Attack --- Damage 4 | Rockets Splash --- 300 |
Attack --- Damage 5 | Claws --- 200 |
Attack --- Damage 6 | Legs --- Instant kill |
Health | 6,000 |
Attack --- Damage 1 | Blaster --- 15 |
Attack --- Damage 2 | Blaster Splash --- 30 |
Attack --- Damage 3 | Warhead --- 10 |
Attack --- Damage 4 | Warhead Splash --- 20 |
Attack --- Damage 5 | MIRV rocket --- 15 |
Attack --- Damage 6 | MIRV rocket Splash --- 30 |
Attack --- Damage 7 | Swipe --- 50 |
Attack --- Damage 8 | Slam --- 80 |
Attack --- Damage 9 | Stomp --- 80 |
Attack --- Damage 10 | Jetpack flame --- 1 |
Health | 2,000 + 4,000 |
Attack --- Damage 1 | Cannon --- 10 |
Attack --- Damage 2 | Dark Matter Beam --- 20 |
Attack --- Damage 3 | Dark Matter Gun --- 12 |
Attack --- Damage 4 | Dark Matter Gun Splash --- 50 |
Attack --- Damage 5 | Dark Matter Grenade --- 60 |
Attack --- Damage 6 | Dark Matter Grenade Splash --- 55 |
Attack --- Damage 7 | Stomp --- 35 |
Attack --- Damage 8 | Melee --- 40 |
See also
List of weapons