“ | What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sack of grenades. | ” |
—Quake Manual |
In Quake, an Ogre is a chainsaw-wielding humanoid creature who uses a Grenade Launcher as his long-distance weapon. Unless gibbed, they drop a Backpack containing 2 Rockets upon dying. The Ogre is one of the most common enemies found in Quake.
Strangely, while all other Monsters (except for the Grunts and Enforcers in the Base levels) feature melee or supernatural forms of attacks, the Ogre is the only one with relatively modern weapons. This was an attempt to take a fantasy creature and make it "bleed into the real world".[1]
The Ogre's brown shirt has a small Quake symbol in the centre.
Strategies
- Alone, an Ogre is easy to kill. Get close enough so that he tries to swing his chainsaw, then run back and take gim out with the Super Shotgun. If you're far enough away that he fires grenades at you, take him out quickly with either the Nailgun, the Grenade Launcher, the Rocket Launcher, or the Thunderbolt.
- In the company of other enemies, Ogres serve as a distraction due to their grenade launchers. They'll usually stay away from you and toss grenades while you're fighting off an enemy. Find an area where you are out of their range and take on the other enemies beforehand. Despite his size, the Ogre is weak and his attacks are easy to avoid, making him a lower priority in a firefight than, say, a Fiend or a Shambler.
- With Quad Damage, hitting an Ogre with a rocket is a one-hit kill - just be careful not to get too close, otherwise you'll be killed by the splash damage.
- Ogres only aim horizontally. This means that an Ogre at a higher location will rarely hit his target unless the grenades fall to their level, and at a lower level his attacks will miss entirely. In fact, an Ogre will often cause splash damage to himself or other nearby enemies (even other Ogres). Exploiting this weakness is cost effective and useful.
- Ogres often provoke other enemies into monster in-fights due to their reckless use of grenades. Also, because of their large frame, it's easy for long-range attacks from other creatures to be intersected by an Ogre. At close range, they can kill a Scrag, a Knight, and a Grunt with relative ease; they can also cause significant damage to a Death Knight, a Fiend, a Vore, or even a Shambler. If an Ogre happens to provoke a Zombie, it will continuously revive itself and serve as a constant distraction (even though he uses a Grenade Launcher, it's weaker than the player's and thus does not cause enough damage to gib a Zombie), thereby creating an opportunity to kill both creatures from a distance using the Rocket Launcher.
- Their grenades can cause small amounts of damage to each other. This can be useful if you can maneuver one Ogre into the crossfire of another for a long period of time. With the right angle and a little bit of patience, you can simply wait for them to take each other out. It is possible for an Ogre to commit suicide if an excess of his Grenades explode too close to himself, but this is a rare occurrence and requires perfect timing.
- The Ogre can still injure a player, even if both are on opposite sides of a wall, when using the chainsaw. Oftentimes, the Ogre can be tempted to continue swiping after the player has hidden behind the wall, resulting in the player taking damage even though an obstacle exists between him and the Monster.
- Circle Strafing works very well against the Ogre; make sure there is enough room so the grenades don't bounce back.
Death Messages
- "Player" was destroyed by an Ogre
Appearances
- E1M2: Castle of the Damned
- E1M3: The Necropolis
- E1M4: The Grisly Grotto
- E1M5: Gloom Keep
- E1M6: The Door to Chthon
- E1M8: Ziggurat Vertigo
- E2M2: The Ogre Citadel
- E2M3: The Crypt of Decay
- E2M4: The Ebon Fortress
- E2M5: The Wizard's Manse
- E2M6: The Dismal Oubliette
- E2M7: The Underearth
- E3M2: The Vaults of Zin
- E3M3: The Tomb of Terror
- E3M4: Satan's Dark Delight
- E3M5: the Wind Tunnels
- E3M6: Chambers of Torment
- E3M7: The Haunted Halls
- E4M2: The Tower of Despair
- E4M3: The Elder God Shrine
- E4M8: The Nameless City
- E5M3: The Dark Days
- E5M4: The Catacombs
Trivia
- The Ogre is the only monster which uses a chainsaw in Quake, in contrast to the chainsaw in Doom, which is wieldable by the player character and was not used by any monsters in the series prior to Doom 3 in 2004.
- Kevin Cloud spent a lot of time animating the Ogre compared to all of the other models.
- Tim Willits has considered the Ogre one of the harder opponents and has stated that it took a bit of time to adjust to, since players were not generally used to strafing.[2]
- An ogre appears as one of corpses in issue 2 of the Quake Champions comic series, as a cameo.
Axe Ogre
- Originally, the Ogre was called an Axe Ogre. His main equipment were an Axe and a shield. The original description stated: "The lowest of the low, this is the most basic monster in Timequake [original name of the game] next to the Glop. It also has the most character: pisses on dead bodies (yours included), chuckles when something dies, and occasionally has flies buzzing around it. He also has a shield that will block attacks."[3]
- According to John Romero, the Ogre's chainsaw was present from the initial concept, and his axe was the first weapon that they modeled into his hand. However, Romero wanted the Ogre to have the ability to assault at range, which he couldn't do since both of his weapons required close combat moves. So they inserted the grenade launcher into his hand instead.[4]
Sounds
Sounds | |
---|---|
The Ogre dragging his chainsaw on the ground | |
The Ogre spotting an opponent | |
The Ogre being aware of threat | |
The Ogre firing a grenade | |
The Ogre's grenade bouncing | |
The Ogre's grenade exploding | |
The Ogre assaulting somebody with his chainsaw | |
The Ogre being injured | |
The Ogre being killed | |
The Ogre being gibbed |
Gallery
References
- ↑ "Rocket Jump: Quake and the Golden Age of First-Person Shooters". 2017-12-04. https://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters?page=3#detail-view.
- ↑ "The History of Quake with Tim Willits". 2019-12-10. https://www.youtube.com/watch?v=aUPcngRGnu8.
- ↑ Romero, John (2012-12-15). "Cleaning the garage. Found a page describing the Ogre in Quake (code named Timequake for a while). Wish we h... [pic — http://path.com/p/18qUlO"]. https://twitter.com/i/status/280117795314880512.
- ↑ scar3crow. "Interview with John Romero". Archived from the original on 2011-08-07. https://web.archive.org/web/20110807085226/http://www.quakeexpo.com/interview_romero.php?.
Quake | ||
---|---|---|
Characters | Ranger · Quake | |
Enemies |
Death Knight · Enforcer · Fiend · Grunt · Knight · Ogre · Ogre Marksman · Rotfish · Rottweiler · Scrag · Shambler · Spawn · Vore · Zombie | |
Bosses | Chthon · Shub-Niggurath | |
Barriers and Hazards | Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel | |
Level Exits | Arch · Exit Gate · Rune Gate · Slipgate | |
Powerups | 15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune | |
Weapons | Axe · Shotgun · Double-Barreled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt | |
Ammo | Backpack · Shells · Nails · Rockets · Cells | |
Source ports | GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake | |
Other | Crate · Dopefish |