Pentamid is a Multiplayer level. This level features 3 separate floors. A major focus of the level was on maintaining a consistent frame rate.
Spawn Locations
- Shootable Button alcove of Lower Floor.
- Central ramp intersection of ring structure of Lower Floor.
- 2 Cells alcove beside ring structure of Lower Floor.
- Outer bend near wall with face on Middle Floor, far side from Teleporter.
- Beside Double-Barrelled Shotgun on Middle Floor.
- Central platform of Upper Floor.
- Nailgun platform of Upper Floor.
- Green Armor structure of Lower Floor, lower floor, side opposite Water.
- Green Armor structure of Lower Floor, upper floor, near Green Armor.
- Ramp of ring structure of Lower Floor, above two 15 Health.
- Yellow Armor platform of Upper Floor.
- Empty section of Middle Floor between Teleporter and hole to Lower Floor.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Middle Floor, just below hole from Upper Floor.
- Nailgun - Longer side platform of Upper Floor, opposite side from Knight side.
- Super Nailgun - Middle Floor, raised platform.
- Grenade Launcher - Small corner platform of Upper Floor, Knight side of room.
- Rocket Launcher - Upper floor of ring structure of Lower Floor, side opposite ramps.
- Thunderbolt - Middle floor of structure on Shambler side of Lower Floor, dark alcove beside staircase to upper floor.
Powerups
- Quad Damage - Hidden alcove of Lower Floor accessible via Shootable Button, Shambler side on middle floor of structure.
- Pentagram of Protection - Top of the arches of Upper Floor, accessible via Teleporter on Lower Floor.
- Green Armor - Upper floor of Shambler structure of Lower Floor, arrow side.
- Yellow Armor - Upper Floor, Zombie platform.
Enemies
Type | Count | Notes | ||
---|---|---|---|---|
Easy | Normal | Hard / Nightmare | ||
Rotfish | 3 (6) | 3 (6) | 3 (6) | The vanilla engine counts each Rotfish as 2 enemies. |
Rottweiler | 2 | 2 | 2 | |
Zombie | 1 | 1 | 1 | |
Knight | 1 | 1 | 1 | |
Scrag | 2 | 2 | 2 | |
Ogre | 4 | 4 | 4 | |
Death Knight | 3 | 3 | 3 | |
Shambler | 1 | 1 | 1 | |
Total | 17 (20) | 17 (20) | 17 (20) |
Room-By-Room Summarization
Upper Floor
- Zombie on small corner platform beside Nailgun platform.
- Knight on longer side platform to the the right of the Single Player start, jumps to the central platform.
- Pentagram of Protection on top of the arches, accessible via Teleporter on Lower Floor.
- Yellow Armor on Zombie platform.
- Nailgun on longer side platform, opposite side from Knight side.
- Grenade Launcher on small corner platform, Knight side of room.
- 2 Shells on the central platform, 1 at each end of the arches.
- 2 Nails on Knight platform, beside corner platform.
- 2 Rockets on Knight platform, far side from corner platform.
- Two 25 Health, one on each side of the central throne.
- Lava covers most of the floor.
- Moving Platform circles around the central platform.
- Standing on the throne causes the message "Welcome to the Pentamid." to be displayed. It also causes the Author's Initials to temporarily raise out of the Lava directly behind the throne.
Middle Floor
- Rottweiler in inner side corridor beside wall with face, near Teleporter.
- Rottweiler beside hole to Lower Floor.
- Ogre beside raised platform, side close to hole to Lower Floor.
- Death Knight at outer bend near wall with face, far side from Teleporter.
- Double-Barrelled Shotgun just below hole from Upper Floor.
- Super Nailgun on raised platform.
- 2 Shells beside hole to Lower Floor.
- 2 Nails in Rottweiler corridor, side opposite Teleporter.
- 25 Health beside wall with face, outer side.
- Structure with Teleporter on side closer to Double-Barrelled Shotgun, leads to raised platform on opposite side of room.
Lower Floor
- 3 Rotfish in Water.
- 2 Scrags on upper floor of section beside hole from Middle Floor.
- Ogre on middle floor of structure on Shambler side, balcony overlooking staircase to lower floor.
- 2 Ogres, 1 on each side of ring structure.
- Death Knight on central ramp of ring structure.
- Death Knight in lower floor alcove beside ring structure, below platform with two 15 Health.
- Shambler on lower floor of section beside hole from Middle Floor, far side from Water.
- Quad Damage in hidden alcove accessible via Shootable Button on Shambler side.
- Green Armor on upper floor of Shambler structure, arrow side.
- Rocket Launcher on upper floor of ring structure, side opposite ramps.
- Thunderbolt on middle floor of structure on Shambler side, dark alcove beside staircase to upper floor.
- Nails on upper floor of Green Armor structure, opposite Green Armor.
- Rockets on upper floor of Green Armor structure, opposite Green Armor.
- Rockets on lower floor of ring structure, below central ramp.
- 2 Rockets in lower floor alcove beside ring structure, opposite Death Knight alcove.
- 2 Cells on middle floor of structure on Shambler side, corner between two staircases.
- 2 Cells in lower floor alcove of ring structure, same alcove as Death Knight.
- Two 15 Health beside Ogre of ring structure, arrow side.
- Two 25 Health on middle floor of structure on Shambler side, balcony overlooking staircase to lower floor.
- 25 Health on upper floor of ring structure beside ramp to lower floor, side opposite two 15 Health.
- Water covers the middle portion of the room.
- Shootable Wall in Water, arrow side, leads to hidden corridor leading to Wind Tunnel leading to Middle Floor beside Double-Barrelled Shotgun. Note that the player gets stuck in this Wind Tunnel, meaning it is not advisable to use.
- Shootable Button on ceiling of middle floor of structure on Shambler side, balcony overlooking staircase to lower floor, causes Movable Wall to open on back side of staircase to upper floor.
- Teleporter at end of corridor with arrow above it on Shambler side, leads to Upper Floor on top of arches.
- Movable Wall divides Teleporter at end of arrow corridor from rest of room.
- Central Structure of ring structure is an Elevator that will lower if the player is on the lower floor, allowing access to the middle floor.
Glitches
- Wind Tunnel is entirely broken, resulting in the player getting stuck if they try to use it. It is possible to escape if the player turns in the right direction.