(Created page with "{{Q1}}{{Level Infobox (Q1) |image = 300px |game = Quake |designer = Darin McNeil |timestamp = November 7, 1996 |level editor = Quest |e...")
Tag: 2017 source edit
 
Tag: 2017 source edit
 
(5 intermediate revisions by the same user not shown)
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|timestamp = November 7, 1996
 
|timestamp = November 7, 1996
 
|level editor = [[Quest]]
 
|level editor = [[Quest]]
|enemies = 20
+
|enemies = 17 (20)
 
|level theme = [[Runic]]
 
|level theme = [[Runic]]
 
|soundtrack = [[Conscience]]
 
|soundtrack = [[Conscience]]
  +
|link = [http://www.mediafire.com/file/slob9arvla9vz4q/file Mediafire]
|link = [PLACEHOLDER]
 
 
}}
 
}}
 
'''Pentamid''' is a Multiplayer level. This level features 3 separate floors. A major focus of the level was on maintaining a consistent frame rate.
 
'''Pentamid''' is a Multiplayer level. This level features 3 separate floors. A major focus of the level was on maintaining a consistent frame rate.
   
 
==Spawn Locations==
 
==Spawn Locations==
  +
* '''[[Shootable Button]]''' alcove of ''Lower Floor''.
*
 
  +
* Central ramp intersection of ring structure of ''Lower Floor''.
  +
* '''2 [[Cell (Q1)|Cells]]''' alcove beside ring structure of ''Lower Floor''.
  +
* Outer bend near wall with face on ''Middle Floor'', far side from '''[[Teleporter (Q1)|Teleporter]]'''.
  +
* Beside '''[[Double-Barrelled Shotgun]]''' on ''Middle Floor''.
  +
* Central platform of ''Upper Floor''.
  +
* '''[[Nailgun (Q1)|Nailgun]]''' platform of ''Upper Floor''.
  +
* '''[[Green Armor]]''' structure of ''Lower Floor'', lower floor, side opposite '''[[Water (Q1)|Water]]'''.
  +
* '''[[Green Armor]]''' structure of ''Lower Floor'', upper floor, near '''[[Green Armor]]'''.
  +
* Ramp of ring structure of ''Lower Floor'', above '''two [[15 Health]]'''.
  +
* '''[[Yellow Armor]]''' platform of ''Upper Floor''.
  +
* Empty section of ''Middle Floor'' between '''[[Teleporter (Q1)|Teleporter]]''' and hole to ''Lower Floor''.
   
 
==Important Item Locations==
 
==Important Item Locations==
 
===Weapons===
 
===Weapons===
* '''[[Double-Barrelled Shotgun]] - ''Middle Floor'', just below hole from ''Upper Floor''.
+
* '''[[Double-Barrelled Shotgun]]''' - ''Middle Floor'', just below hole from ''Upper Floor''.
 
* '''[[Nailgun (Q1)|Nailgun]]''' - Longer side platform of ''Upper Floor'', opposite side from '''[[Knight]]''' side.
 
* '''[[Nailgun (Q1)|Nailgun]]''' - Longer side platform of ''Upper Floor'', opposite side from '''[[Knight]]''' side.
  +
* '''[[Super Nailgun]]''' - ''Middle Floor'', raised platform.
 
* '''[[Grenade Launcher (Q1)|Grenade Launcher]]''' - Small corner platform of ''Upper Floor'', '''[[Knight]]''' side of room.
 
* '''[[Grenade Launcher (Q1)|Grenade Launcher]]''' - Small corner platform of ''Upper Floor'', '''[[Knight]]''' side of room.
  +
* '''[[Rocket Launcher (Q1)|Rocket Launcher]]''' - Upper floor of ring structure of ''Lower Floor'', side opposite ramps.
  +
* '''[[Thunderbolt]]''' - Middle floor of structure on '''[[Shambler]]''' side of ''Lower Floor'', dark alcove beside staircase to upper floor.
   
 
===Powerups===
 
===Powerups===
  +
* '''[[Quad Damage (Q1)|Quad Damage]]''' - Hidden alcove of ''Lower Floor'' accessible via '''[[Shootable Button]]''', '''[[Shambler]]''' side on middle floor of structure.
  +
* '''[[Pentagram of Protection]]''' - Top of the arches of ''Upper Floor'', accessible via '''[[Teleporter (Q1)|Teleporter]]''' on ''Lower Floor''.
  +
* '''[[Green Armor]]''' - Upper floor of '''[[Shambler]]''' structure of ''Lower Floor'', arrow side.
 
* '''[[Yellow Armor]]''' - ''Upper Floor'', '''[[Zombie (Q1)|Zombie]]''' platform.
 
* '''[[Yellow Armor]]''' - ''Upper Floor'', '''[[Zombie (Q1)|Zombie]]''' platform.
   
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! rowspan=2 valign="center" style="font-size:150%" | Type
 
! rowspan=2 valign="center" style="font-size:150%" | Type
 
! colspan ="3" style="font-size:150%"| Count
 
! colspan ="3" style="font-size:150%"| Count
  +
! rowspan=2 valign="center" style="font-size:150%"| Notes
 
|-
 
|-
 
! Easy
 
! Easy
 
! Normal
 
! Normal
 
! Hard / Nightmare
 
! Hard / Nightmare
  +
|-
  +
! |'''[[Rotfish]]'''
  +
! style="font-size:90%" |3 (6)
  +
! style="font-size:90%" |3 (6)
  +
! style="font-size:90%" |3 (6)
  +
! style="font-size:90%; font-weight:normal"|The vanilla engine counts each '''[[Rotfish]]''' as '''2''' enemies.
  +
|-
  +
! |'''[[Rottweiler]]'''
  +
! style="font-size:90%" |2
  +
! style="font-size:90%" |2
  +
! style="font-size:90%" |2
  +
! style="font-size:90%; font-weight:normal"|
 
|-
 
|-
 
! |'''[[Zombie (Q1)|Zombie]]'''
 
! |'''[[Zombie (Q1)|Zombie]]'''
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! style="font-size:90%" |1
 
! style="font-size:90%" |1
 
! style="font-size:90%" |1
 
! style="font-size:90%" |1
  +
! style="font-size:90%; font-weight:normal"|
 
|-
 
|-
 
! |'''[[Knight]]'''
 
! |'''[[Knight]]'''
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! style="font-size:90%" |1
 
! style="font-size:90%" |1
 
! style="font-size:90%" |1
 
! style="font-size:90%" |1
  +
! style="font-size:90%; font-weight:normal"|
  +
|-
  +
! |'''[[Scrag]]'''
  +
! style="font-size:90%" |2
  +
! style="font-size:90%" |2
  +
! style="font-size:90%" |2
  +
! style="font-size:90%; font-weight:normal"|
  +
|-
  +
! |'''[[Ogre]]'''
  +
! style="font-size:90%" |4
  +
! style="font-size:90%" |4
  +
! style="font-size:90%" |4
  +
! style="font-size:90%; font-weight:normal"|
  +
|-
  +
! |'''[[Death Knight]]'''
  +
! style="font-size:90%" |3
  +
! style="font-size:90%" |3
  +
! style="font-size:90%" |3
  +
! style="font-size:90%; font-weight:normal"|
  +
|-
  +
! |'''[[Shambler]]'''
  +
! style="font-size:90%" |1
  +
! style="font-size:90%" |1
  +
! style="font-size:90%" |1
  +
! style="font-size:90%; font-weight:normal"|
 
|-
 
|-
 
! "|'''Total'''
 
! "|'''Total'''
! |20
+
! |17 (20)
! |20
+
! |17 (20)
! |20
+
! |17 (20)
  +
! style="font-size:90%; font-weight:normal"|
 
|}
 
|}
   
 
==Room-By-Room Summarization==
 
==Room-By-Room Summarization==
  +
[[File:Pentamid|thumb|right|335 px]]
 
===Upper Floor===
 
===Upper Floor===
 
* '''[[Zombie (Q1)|Zombie]]''' on small corner platform beside '''[[Nailgun (Q1)|Nailgun]]''' platform.
 
* '''[[Zombie (Q1)|Zombie]]''' on small corner platform beside '''[[Nailgun (Q1)|Nailgun]]''' platform.
 
* '''[[Knight]]''' on longer side platform to the the right of the Single Player start, jumps to the central platform.
 
* '''[[Knight]]''' on longer side platform to the the right of the Single Player start, jumps to the central platform.
  +
* '''[[Pentagram of Protection]]''' on top of the arches, accessible via '''[[Teleporter (Q1)|Teleporter]]''' on ''Lower Floor''.
 
* '''[[Yellow Armor]]''' on '''[[Zombie (Q1)|Zombie]]''' platform.
 
* '''[[Yellow Armor]]''' on '''[[Zombie (Q1)|Zombie]]''' platform.
 
* '''[[Nailgun (Q1)|Nailgun]]''' on longer side platform, opposite side from '''[[Knight]]''' side.
 
* '''[[Nailgun (Q1)|Nailgun]]''' on longer side platform, opposite side from '''[[Knight]]''' side.
 
* '''[[Grenade Launcher (Q1)|Grenade Launcher]]''' on small corner platform, '''[[Knight]]''' side of room.
 
* '''[[Grenade Launcher (Q1)|Grenade Launcher]]''' on small corner platform, '''[[Knight]]''' side of room.
* '''2 [[Shell (Q1)|Shells]]''' on the central platform, '''1''' at each end of the archways.
+
* '''2 [[Shell (Q1)|Shells]]''' on the central platform, '''1''' at each end of the arches.
 
* '''2 [[Nail (Q1)|Nails]]''' on '''[[Knight]]''' platform, beside corner platform.
 
* '''2 [[Nail (Q1)|Nails]]''' on '''[[Knight]]''' platform, beside corner platform.
 
* '''2 [[Rocket (Q1)|Rockets]]''' on '''[[Knight]]''' platform, far side from corner platform.
 
* '''2 [[Rocket (Q1)|Rockets]]''' on '''[[Knight]]''' platform, far side from corner platform.
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* '''[[Lava (Q1)|Lava]]''' covers most of the floor.
 
* '''[[Lava (Q1)|Lava]]''' covers most of the floor.
 
* '''[[Moving Platform]]''' circles around the central platform.
 
* '''[[Moving Platform]]''' circles around the central platform.
* Standing on the throne causes the message "Welcome to the Pentamid." to be displayed. It also causes the '''[[Movable Wall|Author's Initials]] to temporarily raise out of the '''[[Lava (Q1)|Lava]]''' directly behind the throne.
+
* Standing on the throne causes the message "Welcome to the Pentamid." to be displayed. It also causes the '''[[Movable Wall|Author's Initials]]''' to temporarily raise out of the '''[[Lava (Q1)|Lava]]''' directly behind the throne.
   
 
===Middle Floor===
 
===Middle Floor===
  +
* '''[[Rottweiler]]''' in inner side corridor beside wall with face, near '''[[Teleporter (Q1)|Teleporter]]'''.
  +
* '''[[Rottweiler]]''' beside hole to ''Lower Floor''.
  +
* '''[[Ogre]]''' beside raised platform, side close to hole to ''Lower Floor''.
  +
* '''[[Death Knight]]''' at outer bend near wall with face, far side from '''[[Teleporter (Q1)|Teleporter]]'''.
 
* '''[[Double-Barrelled Shotgun]]''' just below hole from ''Upper Floor''.
 
* '''[[Double-Barrelled Shotgun]]''' just below hole from ''Upper Floor''.
  +
* '''[[Super Nailgun]]''' on raised platform.
  +
* '''2 [[Shell (Q1)|Shells]]''' beside hole to ''Lower Floor''.
  +
* '''2 [[Nail (Q1)|Nails]]''' in '''[[Rottweiler]]''' corridor, side opposite '''[[Teleporter (Q1)|Teleporter]]'''.
  +
* '''[[25 Health]]''' beside wall with face, outer side.
  +
* Structure with '''[[Teleporter (Q1)|Teleporter]]''' on side closer to '''[[Double-Barrelled Shotgun]]''', leads to raised platform on opposite side of room.
   
 
===Lower Floor===
 
===Lower Floor===
  +
* '''3 [[Rotfish]]''' in '''[[Water (Q1)|Water]]'''.
*
 
  +
* '''2 [[Scrags]]''' on upper floor of section beside hole from ''Middle Floor''.
  +
* '''[[Ogre]]''' on middle floor of structure on '''[[Shambler]]''' side, balcony overlooking staircase to lower floor.
  +
* '''2 [[Ogres]]''', '''1''' on each side of ring structure.
  +
* '''[[Death Knight]]''' on central ramp of ring structure.
  +
* '''[[Death Knight]]''' in lower floor alcove beside ring structure, below platform with '''two [[15 Health]]'''.
  +
* '''[[Shambler]]''' on lower floor of section beside hole from ''Middle Floor'', far side from '''[[Water (Q1)|Water]]'''.
  +
* '''[[Quad Damage (Q1)|Quad Damage]]''' in hidden alcove accessible via '''[[Shootable Button]]''' on '''[[Shambler]]''' side.
  +
* '''[[Green Armor]]''' on upper floor of '''[[Shambler]]''' structure, arrow side.
  +
* '''[[Rocket Launcher (Q1)|Rocket Launcher]]''' on upper floor of ring structure, side opposite ramps.
  +
* '''[[Thunderbolt]]''' on middle floor of structure on '''[[Shambler]]''' side, dark alcove beside staircase to upper floor.
  +
* '''[[Nail (Q1)|Nails]]''' on upper floor of '''[[Green Armor]]''' structure, opposite '''[[Green Armor]]'''.
  +
* '''[[Rocket (Q1)|Rockets]]''' on upper floor of '''[[Green Armor]]''' structure, opposite '''[[Green Armor]]'''.
  +
* '''[[Rocket (Q1)|Rockets]]''' on lower floor of ring structure, below central ramp.
  +
* '''2 [[Rocket (Q1)|Rockets]]''' in lower floor alcove beside ring structure, opposite '''[[Death Knight]]''' alcove.
  +
* '''2 [[Cell (Q1)|Cells]]''' on middle floor of structure on '''[[Shambler]]''' side, corner between two staircases.
  +
* '''2 [[Cell (Q1)|Cells]]''' in lower floor alcove of ring structure, same alcove as '''[[Death Knight]]'''.
  +
* '''Two [[15 Health]]''' beside '''[[Ogre]]''' of ring structure, arrow side.
  +
* '''Two [[25 Health]]''' on middle floor of structure on '''[[Shambler]]''' side, balcony overlooking staircase to lower floor.
  +
* '''[[25 Health]]''' on upper floor of ring structure beside ramp to lower floor, side opposite '''two [[15 Health]]'''.
  +
* '''[[Water (Q1)|Water]]''' covers the middle portion of the room.
  +
* '''[[Shootable Wall]]''' in '''[[Water (Q1)|Water]]''', arrow side, leads to hidden corridor leading to '''[[Wind Tunnel]]''' leading to ''Middle Floor'' beside '''[[Double-Barrelled Shotgun]]'''. Note that the player gets stuck in this '''[[Wind Tunnel]]''', meaning it is not advisable to use.
  +
* '''[[Shootable Button]]''' on ceiling of middle floor of structure on '''[[Shambler]]''' side, balcony overlooking staircase to lower floor, causes '''[[Movable Wall]]''' to open on back side of staircase to upper floor.
  +
* '''[[Teleporter (Q1)|Teleporter]]''' at end of corridor with arrow above it on '''[[Shambler]]''' side, leads to ''Upper Floor'' on top of arches.
  +
* '''[[Movable Wall]]''' divides '''[[Teleporter (Q1)|Teleporter]]''' at end of arrow corridor from rest of room.
  +
* Central '''[[Movable Wall|Structure]]''' of ring structure is an '''[[Elevator]]''' that will lower if the player is on the lower floor, allowing access to the middle floor.
  +
  +
==Glitches==
  +
* '''[[Wind Tunnel]]''' is entirely broken, resulting in the player getting stuck if they try to use it. It is possible to escape if the player turns in the right direction.
   
 
__NOEDITSECTION__
 
__NOEDITSECTION__

Latest revision as of 14:34, 14 September 2020

This article appeared in Quake  

Pentamid is a Multiplayer level. This level features 3 separate floors. A major focus of the level was on maintaining a consistent frame rate.

Spawn Locations

Important Item Locations

Weapons

Powerups

Enemies

Type Count Notes
Easy Normal Hard / Nightmare
Rotfish 3 (6) 3 (6) 3 (6) The vanilla engine counts each Rotfish as 2 enemies.
Rottweiler 2 2 2
Zombie 1 1 1
Knight 1 1 1
Scrag 2 2 2
Ogre 4 4 4
Death Knight 3 3 3
Shambler 1 1 1
Total 17 (20) 17 (20) 17 (20)

Room-By-Room Summarization

Pentamid

Pentamid

Upper Floor

Middle Floor

Lower Floor

Glitches

  • Wind Tunnel is entirely broken, resulting in the player getting stuck if they try to use it. It is possible to escape if the player turns in the right direction.
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