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==Room-By-Room Summarization==
 
==Room-By-Room Summarization==
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[[File:Pentamid|thumb|right|335 px]]
 
===Upper Floor===
 
===Upper Floor===
 
* '''[[Zombie (Q1)|Zombie]]''' on small corner platform beside '''[[Nailgun (Q1)|Nailgun]]''' platform.
 
* '''[[Zombie (Q1)|Zombie]]''' on small corner platform beside '''[[Nailgun (Q1)|Nailgun]]''' platform.

Revision as of 14:34, 14 September 2020

This article appeared in Quake  

Pentamid is a Multiplayer level. This level features 3 separate floors. A major focus of the level was on maintaining a consistent frame rate.

Spawn Locations

Important Item Locations

Weapons

Powerups

Enemies

Type Count Notes
Easy Normal Hard / Nightmare
Rotfish 3 (6) 3 (6) 3 (6) The vanilla engine counts each Rotfish as 2 enemies.
Rottweiler 2 2 2
Zombie 1 1 1
Knight 1 1 1
Scrag 2 2 2
Ogre 4 4 4
Death Knight 3 3 3
Shambler 1 1 1
Total 17 (20) 17 (20) 17 (20)

Room-By-Room Summarization

Pentamid

Pentamid

Upper Floor

Middle Floor

Lower Floor

Glitches

  • Wind Tunnel is entirely broken, resulting in the player getting stuck if they try to use it. It is possible to escape if the player turns in the right direction.