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This article appeared in Quake III Arena   This article appeared in Quake Live  

In Quake III Arena, Plasma Climb is some type of blast jump just like Grenade Jump and Rocket Jump with minimalized Splash Damage performed with Plasma Gun. Besides DeFrag and jump maps, it doesn't serve a practical purpose in heated matches on most maps. Plasma Climb requires performer to have lots of health and armor to sacrifice in order to gain height advantage or reach an important powerup easily.

To perform a Plasma Climb, player must face and hug a -preferably plain and flat- wall in a direct fashion first, looking diagonally down at the skirts of the wall. Then momentarily jump towards the wall and fire the Plasma Gun. Performer must pay attention of letting go off of jump button and looking at the very end of the wall. Strafing away, holding down jump button or not looking down at the right angle enough may kill your vertical momentum.

Plasma Jump is another trick performed by Plasma Gun. For this, players advised to have some horizontal speed beforehand to lunge forward. Plasma should be shot at your own path right infront of you and use generated small splash damage to elevate slightly and lunge forward. Because how small Plasma Gun's splash damage is, running backwards would put you out of its reach.

There are only a handful of maps where these tricks can be utilized. Q3DM5: The Forgotten Place is one of the memorable maps where it's possible to wallsurf up to Red Armor with Plasma Climb, then Plasma Jump away at the Yellow Armor platform without aligning Strafe Jumps, nor climbing stairs.


Skills
Bunny HoppingCircle StrafeCrouch SlideGibbingGrenade JumpHigh Wall JumpInfightingOverbouncePlasma ClimbQuick Weapon SelectionRocket JumpSplash DamageTelefragTeleport JumpWall Clip
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