Qoole, short for Quake Object Oriented Level Editor,[1] is a level editor for video games based on the Quake engine, and was developed by Lithium Software.[2] Among the supported games are the original Quake and Quake II, Hexen II and Half-Life. It was originally sold on a CD-ROM,[3] but the source code was eventually released under the GPL v2.
Qoole uses a brush-based method to construct new maps, in which monsters, items and lights can be placed,[4][5] or any of the on-board prefabs. It can import individual textures from WAD files, and can convert maps from one game to another. It has 2D and 3D views in which the map can be edited, and it supports Glide API and OpenGL for rendering the views.
In the past, Qoole had an IRC channel where Qoole-specific classes and tutorials were taught.[6]
A port of Qoole to wxWidgets was being worked on: wxqoole. This made it portable to other systems.
References[]
- ↑ Template:Cite journal
- ↑ "The Template:Sic Qoole FAQ". 28 December 2011. http://files.volved.com/qsr/qoole250_cd/docs/qoole.faq.
- ↑ Template:Cite journal
- ↑ "Archived copy". Archived from the original on June 14, 2012. https://web.archive.org/web/20120614142935/http://people.bath.ac.uk/pnr20/Publications/rich99a.pdf. Retrieved December 28, 2011.
- ↑ An Error Occurred Setting Your User Cookie
- ↑ "Qoole Review". 28 December 2011. http://www.3dgw.com/hellsgates/qoolerev.htm.
External links[]
- Website (via Internet Archive)
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