Qtest was intended as a tech demo, but the community was quick to start modifying the files, resulting in numerous files made for the program. Due to the differences between the two programs, these files are entirely incompatible with Quake itself.
While Qtest was entirely intended to be a Deathmatch test, id Software accidentally included the Monster files. Various tools and levels were created to incorporate them into the game. This led to a highly publicized and talked about showcase of the creatures before Quake was released.
Note that the Grunt and Ranger skins are interchangeable with one another. This often led to the belief that the Grunt was intended to be an AI version of the player.
There appears to be a lack of communication with which Monsters were able to be used, resulting in contradictions like the Fiend being assumed to be unable to be used. This in turn means that some model files were designed with the wireframe for a different opponent than the one that it replaces. Note that doing this results in constant errors if the Monster is killed.
Note that most levels made for Qtest are simple modifications of the three levels included with the original version. Custom levels made entirely from scratch were a rarity in the days of Qtest; the ones that exist are little more than simple test levels totally devoid of any entities.
Levels
Custom Levels
Date | Name | Author | Description | Link |
---|---|---|---|---|
3/24/1996 | First Quake Level from Scratch | Richard Felkerfile | Features a one-room block of Water with some Deathmatch resources at the bottom. | Mediafire |
4/18/1996 | tworooms | Steve Larson | Features two rooms with a strobe light between them. | Mediafire |
Modified Levels
Date | Name | Base | Description | Link |
---|---|---|---|---|
2/25/1996 | TEST4 | TEST1 | Adds three Knights to the level. | Mediafire |
2/26/1996 | TEST1M | TEST1 | Adds some Ogres, Knights, and Scrags to the level. | Mediafire |
2/27/1996 | SKULL | TEST1 | Adds a few Ogres, Knights, a Scrag, and a Rotfish to the level. | Mediafire |
2/27/1996 | TEST2M | TEST2 | Adds some Ogres, Knights, Scrags, and Shamblers to the level. | Mediafire |
2/28/1996 | DEATH | TEST3 | Features all Weapons and a level filled with Knights, Scrags, and Ogres. Rotfish in the Water. | Mediafire |
2/28/1996 | NYE | TEST3 | A somewhat harder level by Qtest standards, features Shamblers in addition to the types seen in DEATH. | Mediafire |
2/28/1996 | TEST3M | TEST3 | Part 3 of one of the earliest series of levels for Qtest. Much like TEST2M, but also includes Rotfish in the Water. | Mediafire |
2/29/1996 | ARMY HELL | TEST2 | Adds eight Grunts to the level. | Mediafire |
2/29/1996 | NYE3 | TEST1 | Much like NYE, except located in TEST1. | Mediafire |
2/29/1996 | Ogres&Wizards | TEST3 | Adds some Ogres and Scrags (plus a Knight) to the level. | Mediafire |
3/2/1996 | DRAGLEV | TEST3 | Adds a Serpent beside the player spawn. Includes a .BAT file to change the model to that of the Dragon. | Mediafire |
3/4/1996 | ALPHA QUAKE | TEST1 | Much like Ogres&Wizards, but also adds Shamblers to the level. Is notably tight on Ammo. | Mediafire |
3/4/1996 | Badger3 | TEST3 | Includes every Monster that doesn't crash the game. | Mediafire |
3/4/1996 | FURY | TEST1 | Filled with Grunts. Includes two Weapons skins and a Grunt skin. | Mediafire |
3/7/1996 | TEST0 | TEST3 | Filled with Grunts, which have been changed to be Mutant Soldiers. Features Grunt firing sounds as opposed to the usual error messages. | Mediafire |
3/9/1996 | Damage1 | TEST1 | Includes some additional Red Armors and other random resources. | Mediafire |
3/9/1996 | MARINES | TEST3 | Crammed with Grunts and a couple Rotfish. Includes a .MDL to replace the Grunt with the Ranger skin. | Mediafire |
3/11/1996 | DUNGEON | TEST2 | Adds some Ogres, Knights, and a Shambler to the level. | Mediafire |
3/12/1996 | 1EVILWAY | TEST1 | Adds some Ogres, Knights, and a Scrag to the level. | Mediafire |
3/30/1996 | VOMIT | TEST1 | Adds some Ogres, Grunts, Shamblers, and Vomitus to the level. Comes with softer detection sound than default. | Mediafire |
4/1/1996 | JARED | TEST3 | Crammed with Ogres, Knights, and Grunts. | Mediafire |
4/8/1996 | NAILS | TEST2 | Changes the speed of some Moving Platforms. Combat with Super Nailguns and Grenade Launchers. | Mediafire |
5/26/1996 | MUSTARD | TEST1 | Includes all Weapons in Qtest. Also has a mandatory Rocket Jump, one of the earliest known instances. | Mediafire |
? | MONSTER1 | TEST3 | Adds some Shamblers, Knight, and Rotfish to the level. Also includes a couple Ogres and a Scrag. | |
? | A Test Trilogy | TEST1 | A trilogy of levels. It includes a custom plyrdth3.wav file. The first level has Grunts primarily, along with an Ogre and Scrag. A Rocket Launcher replaces the Yellow Armor. | |
? | A Test Trilogy | TEST2 | A trilogy of levels. It includes a custom plyrdth3.wav file. Also includes the TARVOMIT file for the Vomitus. Continues to includes mostly Grunts, but has more variation of opponents than the first level. | |
? | A Test Trilogy | TEST3 | A trilogy of levels. It includes a custom plyrdth3.wav file. Features a couple Rotfish in the Water, as well as Grunts and Ogres. | |
? | PHIL2 | TEST1 | [1] |
Retextures