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* When Quake was originally released, Romero thought that the mouse-look was too advanced to be default, so it was made optional. Nonetheless, in a later update, it was made default.<ref name="Twitter2">[https://twitter.com/romero/status/719115335488708608 Tweet by John Romero] where he stated, ‘'' when we released Quake I thought mouselook was too advanced as a default so made it an option. Defaulted on in later update.''’ <!--Retrieved 2016-April-10--></ref> |
* When Quake was originally released, Romero thought that the mouse-look was too advanced to be default, so it was made optional. Nonetheless, in a later update, it was made default.<ref name="Twitter2">[https://twitter.com/romero/status/719115335488708608 Tweet by John Romero] where he stated, ‘'' when we released Quake I thought mouselook was too advanced as a default so made it an option. Defaulted on in later update.''’ <!--Retrieved 2016-April-10--></ref> |
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* [[Tim Willits]], a level designer for ''Quake'', considered this to be the most influential game that [[id Software]] designed. <ref>http://gamingbolt.com/id-software-exclusive-interview-with-tim-willitis-creative-director-on-rage</ref> |
* [[Tim Willits]], a level designer for ''Quake'', considered this to be the most influential game that [[id Software]] designed. <ref>http://gamingbolt.com/id-software-exclusive-interview-with-tim-willitis-creative-director-on-rage</ref> |
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+ | * The Chinese name, 雷神之锤, translated into English means "Thunder God’s Hammer". This was referring to the Hammer of Thunderbolts, which was scrapped later on. |
==Downloads== |
==Downloads== |