Quake Wiki
Quake Wiki

This article appeared in Quake   This article appeared in real life  

Quake n64.jpg

A port of Quake was released on March 24, 1998 by Midway Games for the Nintendo 64. Also known as Quake 64.

Changes to GLQuake[]

  • There is no Welcome to Quake, rather the difficulty is selected via the main screen.
  • Split screen deathmatch for two players, but suffers heavy frame rate drops.
  • HUD is not a big box; it only shows Armor, Ammo, and Health.
  • Weapon crosshairs
  • Different music composed by Aubrey Hodges, but same style (ambient). See Quake 64 Soundtrack for the samples.
  • No Cooperative multiplayer.
  • Exclusive deathmatch level: The Court of Death
  • It is missing the following levels: E1M4: the Grisly Grotto, E2M1: the Installation, E2M4: the Ebon Fortress, E3M5: the Wind Tunnels, E4M1: the Sewage System and E4M5: Hell's Atrium.
  • The player has to play through the levels in a linear order, and cannot choose a specific episode.
  • Colored lighting, but the lightmaps on world surfaces are pre-rendered. Objects such as enemies, weapons etc. are dynamically lit according to the colored lighting sources. Weapons firing and other moving light sources do not light up rooms, but have a corona around them, similar to the default in GLQuake.
  • Six built in configurations for keys
  • 320x240 resolution
  • Less detailed maps, but graphics look better than vanilla Quake. GLQuake looks better in some ways, however.
  • Distortion effect in Fluids on weapons.
  • Has no "NIN" (Nine Inch Nails) logo on the Nailgun ammo boxes.
  • The Nailgun and the Thunderbolt use different sound effects when they fire.
  • Lacks the Dopefish!
  • Extra secrets to compensate for the missing levels.
  • Death messages in single player are in second person, and show up on the center of the screen.
  • Map names are displayed on the center of the screen at the start of each level.

Level Changes (Going by Hard/Nightmare Difficulty)[]

MAP 1 The Slipgate Complex[]

  • (#5) is removed and the Grunt is on railing

MAP 2 Castle of the Damned[]

  • No Strogg Crates in starting room
  • No Wall in Water leading to (#1)

MAP 3 The Necropolis[]

  • Since there is no E1M4 in this version, the secret exit for Ziggurat Vertigo will be located in (#3)
  • in the exit room there are no pillars to protect you from Shambler

MAP 7 Ziggurat Vertigo[]

  • In the pyramid square room there is no cubbie hole with 100 Health

MAP 4 Gloom Keep[]

  • There is no arch covering the Fiend on top of the first building, so he will probably be ready to attack you

MAP 5 The Door to Chthon[]

  • When you pick up the Silver Key, there is no message saying "Your way has been lit"
  • The Zombies that drop near the Button in the Silver Door room, will already be in the room before you push the button

MAP 6 The House of Chthon[]

  • 8 Shamblers will explode instead of 8 Zombies when you finish the level

MAP 8 The Ogre Citadel[]

  • You now start in the outside area in front of the 2 Buttons and there will be no Knights on the platform

MAP 9 The Crypt of Decay[]

  • All of the Rotfish are replaced with Zombies
  • The Fiend is replaced with a Death Knight

MAP 12 The Underearth[]

  • In the Easter Egg room there are no initials and there is a Grenade Launcher and a Quad Damage

MAP 10 The Wizards Manse[]

All the Death Knights in this level are replaced with a different enemy

MAP 11 The Dismal Oubliette[]

MAP 13 Termination Central[]

MAP 14 The Vaults of Zin[]

MAP 15 The Tomb of Terror[]

MAP 16 Satan's Dark Delight[]

MAP 17 Chambers of Torment[]

MAP 18 The Haunted Halls[]

MAP 19 Tower of Despair[]

MAP 20 The Elder God Shrine[]

MAP 21 The Palace of Hate[]

MAP 22 The Pain Maze[]

MAP 23 Azure Agony[]

MAP 24 The Nameless City[]

MAP 25 Shub-Niggurath's Pit[]



Quake 64 Commercial, 1998 (US)

A comercial and trailer for Quake 64, Released in US only.