“ | In 1998, Quake was brought to Nintendo 64 by Midway Games. The challenge for me from the audio perspective was in how to deliver an aggressive and edgy sound using very low quality (small) samples. I used less samples in the music and reused sound effects as instrument samples at times. I really liked how it came together and the game is one of my favorite works. I had always wondered what could have been if there were less restrictions so I recently created two new remixed tracks to find out! One last note, in some cases I have purposely used distortion and sonic degradation in the tracks, no your speakers are not screwed up...I am. | ” |
—Aubrey Hodges |
Quake 64 features an entirely new, mostly ambient soundtrack consisting of seventeen tracks all composed by the musician Aubrey Hodges, which also composed the soundtrack for Doom 64 and the N64 version of Quake II. Similiarly to his previous work on Doom 64, Aubrey created an entirely new atmospheric otherworldly soundtrack.
Number | Titles | Track |
---|---|---|
01 | Theme | |
02 | Level Complete | |
03 | Rune Acquired | |
04 | Warbled | |
05 | Growls Of The Lost | |
06 | Soul Eaters | |
07 | Ghosts In My Head | |
08 | Lost In The Void | |
09 | Trouble Found Me | |
10 | I Am The Soul Eater | |
11 | Over The Edge Of Distorted Mayhem | |
12 | Another Sickening Day | |
13 | Mentality Of The Forsaken | |
14 | The Suffering Darkness | |
15 | Unplug The Torment | |
16 | The Reaping Comes | |
17 | Finale | |
18 | Rune Acquired (remix) | |
19 | Finale (remix) |