Quake III Revolution is a fusion of Quake III Arena and Quake III: Team Arena, first released on March 26, 2001. This port got mixed to positive reviews, as it received controversy for the lack of Mouse and Keyboard support; as well as the lack of Online Gameplay. However this game was one of the first games to show the potential of the PS2. In Split-Screen mode, the screen is divided up to a maximum of 4 segments. [1] This game was developed by Bullfrog Productions, it was their final game before their closure in 2001.
The Story[]
Long ago, the mysterious Vadrigar constructed the Arena Eternal, an extra-dimensional coliseum where they could entertain themselves by watching the chaos and destruction of battle. They filled the Arena with the greatest warriors in the galaxy and looked on as the fragging commenced.
Once the Vadrigar had recruited the finest the galaxy had to offer, they weren ot inclined to be cheated of their favorite sport by a little thing called death. Those who fell were therefore instantly restored to life and immediately thrust back into the battle.
Now, five surviving warriors from the Arena Eternal embark on a series of new challenges laid down by the Vadrigar. Little do the Arena Masters realize that, during their captivity, these gladiators have become strong, honing their skills to the point where they are ready to take on their captors in one last battle...a fight for freedom!
Gameplay[]
Quake III Revolution contains all the Game Modes found in Quake III Arena, as well as some new modes.
- Single Weapon Death Match: Each player fights with a common weapon, and ammo is replaced with ammunition for the determined gun.
- One Flag CTF: One team attempts to retrieve the white flag and the other must defend it.
- Possession: The players try to be the first to possess the white flag in the determined amount of time
- Team Possession: The players try to be the first team to possess the white flag in the determined amount of time.
- Elimination: Each participant has a set number of lives, and must eliminate other players and bots until their lives run out.
Single Player[]
“ | Campaign mode allows you to challenge Arena combatants in a quest for freedom. In single-player mode, Quake III Revolution is split into five tiers of five arenas each. In order to progress to the next tier, you have to reign victorious in all five of the previous tier's arenas—finishing second is simply not good enough. Once you have mastered all five tiers, you have earned the right to challenge the Vadrigar. | ” |
—Quake III Revolution manual |
Like Quake III Arena, Revolution has a campaign mode. Seemingly taking place after Quake 3 Arena and Team Arena as gladiators are in different tiers, the player chooses between Sarge, Doom, Anarki, Daemia, and Klesk. Each has different attack power, speed, max health, and max armor. Unlike Quake III Arena, Revolution has multiple game modes in the base campaign instead of purely deathmatches. Also unlike Quake III Arena, Revolution levels are sequential rather than open per tier.
Maps[]
Single Player[]
- Tier 0
- Tutorial
- Introduction to the Arenas (Game Mode: Deathmatch - Tutorial)
- Tier 1
- Slave
- Arena Gate (Game Mode: Deathmatch)
- Place of Many Deaths (Game Mode: Possession)
- House of Pain (Game Mode: Deathmatch - Time Vs Kill)
- Power Station 0218 (Game Mode: Deathmatch)
- Hero's Odyssey (Game Mode: Elimination - Skirmish)
- Tier 2
- Freeman
- Arena of Death (Game Mode: Deathmatch - Time Vs Kill)
- Hell's Gate (Game Mode: Deathmatch)
- Temple of Retribution (Game Mode: Deathmatch)
- Brimstone Abbey (Game Mode: One Flag Capture the Flag)
- The Forgotten Place (Game Mode: Elimination)
- Tier 3
- Warrior
- Hero's Keep (Game Mode: Possession)
- Fatal Instinct (Game Mode: Deathmatch)
- Camping Grounds (Game Mode: Deathmatch)
- Demon Keep (Game Mode: One Flag Capture the Flag)
- Vertical Vengeance (Game Mode: Elimination)
- Tier 4
- Warlord
- The Nameless Place (Game Mode: Deathmatch)
- The Proving Grounds (Game Mode: Deathmatch)
- The House of Decay (Game Mode: Deathmatch - Tune Vs Kill)
- Lost World (Game Mode: Deathmatch)
- Arenas of Pain (Game Mode: Elimination - Skirmish)
- Tier 5
- Lord of Battle
- The Longest Yard (Game Mode: Deathmatch)
- Vortex Portal (Game Mode: One Flag Capture the Flag)
- Space Chamber (Game Mode: Possession)
- Evil Playground (Game Mode: Deathmatch)
- Final Resting Place (Game Mode: Elimination)
- The Keeper (Deathmatch - Time Vs Kill)
Multiplayer[]
Deathmatch / Team Deathmatch[]
- Arena Gate
- House of Pain
- Power Station 0218
- Arena of Death
- Place of Many Deaths
- The Forgotten Place
- Camping Grounds
- Temple of Retribution
- Brimstone Abbey
- Hero's Keep
- The Nameless Place
- Lost World
- The Longest Yard
- The Proving Grounds
- Hell's Gate
- Fatal Instinct
- The House of Decay
- Temple of Pain
- Asylum
- The Keeper (Death Match only) (unlockable)
Single Weapon Death Match / Single Weapon Team Death Match[]
- Arena Gate (Team Death Match only)
- The Proving Grounds
- Hell's Gate (Death Match only)
- Fatal Instinct
- The House of Decay
- Temple of Pain
- Evil Playground
- Asylum (Team Death Match only)
- The Roundhouse (Death Match only)
- House of Spires (Death Match only)
- Death Chamber (Death Match only)
- The Keeper (Death Match only) (unlockable)
One Flag CTF/ CTF[]
- Duelling Keeps
- Space CTF
- Vortex Portal (CTF only)
- Temple of Pain
- The House of Decay (CTF only)
Possession[]
- Hero's Keep
- Place of Many Deaths
- Brimstone Abbey
- Space Chamber
Unused/Scrapped Maps[]
- The Dredwerkz
- Grim Dungeons
- Bouncy Map
- The Very End of You
- Troubled Waters
- Across Space
- Dan Haigh's Malevolent Cathedral
- Assassin's Roost
- Teamwerkz
- Tim CTF2
- Duelling Keeps II
- Return to The Stronghold
- Space Chaos
- The Courtyard
- Fallout Bunker 0225
- Inner Sanctums
Weapons[]
- Gauntlet
- Machine Gun
- Chain Gun
- Nailgun
- Rocket Launcher
- Plasma Gun
- Proximity Mine Launcher
- BFG-10K
- Lightning Gun
- Railgun
- Shotgun
Power ups[]
- Battle Suit - This golden force-field cancels out damage from natural hazards such as lava, slime, and water as well as splash damage from weapons.
- Double Damage - When you scoop a Double Damage power-up, the damage inflicted by your weapons is multiplied for a brief period of time.
- Quad Damage - When you pick up a Quad Damage power-up, your weapons cause four times as much damage as they do under normal circumstances - but only for a short period of time.
- Haste - Haste greatly increases your movement speed and rate of fire - perfect for getting out of compromising situations.
- Double Haste - Twice as powerful as Haste, Double Haste further increases the gladiator's speed of movement and firing rate.
- Invisibility - Any gladiator that picks up this unit immediately becomes almost impossible to see. Their presence can, however, be given away by weapon flashes.
- Megahealth - Picking up a Megahealth power-up increases your health by 100 points (even beyond your current maximum).
- Regeneration - After scooping a Regeneration power-up, your health gradually increases until it reaches your character's overall maximum of the effect ceases.
Carried items[]
- Medkit - When triggered, the Medkit ascertains a gladiator's injuries and restores them to full health.
- Personal Teleporter - A Personal Teleporteri nstantly transports its user to a random point in the arena.
- Invulnerability - As its name suggests, activating this makes the owner impervious to anything the other combatants - or nature - can throw at them, for a brief period of time.
- Kamikaze - You'll need more than a Medkit to heal the after-effects of this Armageddon-style weapon. Detonating it annihilates everyone - man, woman and alien - in the arena, including you, of course!
Bots[]
The game has two new bots, in campaign they appear after defeating the last Vadrigar:
- The Mistress (A character from the PC Game Dungeon Keeper and Dungeon Keeper 2)
- The Reaper (A character from the PC game Dungeon Keeper and Dungeon Keeper 2)
- Vadrigar (only in campaign)
Reference[]
External links[]
Quake Franchise | ||
---|---|---|
Main Games | Quake – Quake II – Quake III Arena – Quake 4 - Quake Champions | |
Spin-offs | Quake II 64 - Quake III Revolution - Quake Wars - Quake Live - Quake Arena Arcade | |
Expansions | Quake | Scourge of Armagon - Dissolution of Eternity - Dimension of the Past - Dimension of the Machine |
Quake II | The Reckoning - Ground Zero - Call of the Machine | |
Quake III Arena | Team Arena |