When Quake was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had new levels, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.
Following these results, Midway released Quake II for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.
There are only 20 levels compared to the PC version's 39. These 20 levels are spread across 5 units, compared to the PC version's 10 units.
The soundtrack was composed by Aubrey Hodges (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.
The port features only one new powerup the Invisibility.
A similar PSX port was later released for the PlayStation.
- Level 0 : Twists
- Level 1 : Central Complex
- Level 2 : Inteligence Center
- Level 3 : Communications Center
- Level 4 : Orbital Defence
- Level 5 : Docking Station
- Level 6 : Strogg Freighter
- Level 7 : Cargo Bay
- Level 8 : Zaxite Mines
- Level 9 : Storage Facility
- Level 10 : Organic Storage
- Level 11 : Processing Center
- Level 12 : Geothermal Station
- Level 13 : Detention Center
- Level 14 : Research Lab
- Level 15 : Bio-Waste Treatment
- Level 16 : Acess Conduits
- Level 17 : Descent To Core
- Level 18 : Command Core
- Level 19 : Final
- Level 20 : Ending