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[[File:Q264.jpg|thumb|300x300px|Quake 2 64 Cover Art]]A port of ''[[Quake II]]'' was released on June 30, 1999 for the Nintendo 64 system by [[Midway Games]]. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects.
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== Changes ==
A port of ''[[Quake II]]'' was released for the Nintendo 64 sistem by [[Midway Games]].
 
 
When ''[[Quake (Nintendo 64 version)|Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.
   
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Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.
==Changes==
 
When ''[[Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had new levels, a few new demons and a new gun. Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels.
 
   
There are only 20 {{citation needed|reason=still more researh has to be done, it could be 19 I was having trouble reading the map |date=April 2016}} levels compared to the PC version's 39.
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There are only 20 levels spread across 5 units, compared to the PC version's 39 levels across 10 units.
These 20 levels are spread across 5 {{citation needed|reason=still more researh has to be done, it could be 6 I was having trouble reading the map |date=April 2016}} units, compared to the PC version's 10 units.
 
   
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The soundtrack was composed by [[Aubrey Hodges]] (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.
The music was composed by Ken Richmond also known as Razor, Unlike [[Aubrey Hodges]] the music has a Industrial theme.
 
   
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The port features only one new power-up the [[Invisibility (Q2)|Invisibility]].
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== Levels ==
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* Level 0 : [[Twists]]
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* Level 1 : [[Strogg Outpost]]
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* Level 2 : [[Central Complex]]
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* Level 3 : [[Intelligence Center (N64)|Intelligence Center]]
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* Level 4 : [[Communications Center]]
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* Level 5 : [[Orbital Defense]]
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* Level 6 : [[Docking Station]]
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* Level 7 : [[Strogg Freighter (N64)|Strogg Freighter]]
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* Level 8 : [[Cargo Bay (N64)|Cargo Bay]]
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* Level 9 : [[Zaxite Mines]]
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* Level 10 : [[Storage Facility (N64)|Storage Facility]]
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* Level 11 : [[Organic Storage]]
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* Level 12 : [[Processing Center]]
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* Level 13 : [[Geothermal Station]]
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* Level 14 : [[Detention Center (N64)|Detention Center]]
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* Level 15 : [[Research Lab (N64)|Research Lab]]
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* Level 16 : [[Bio-Waste Treatment]]
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* Level 17 : [[Access Conduits]]
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* Level 18 : [[Descent To Core]]
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* Level 19 : [[Command Core]]
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* Level 20 : [[Ending]]
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=== Multiplayer ===
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== Links ==
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[https://aubreyhodges.bandcamp.com/album/quake-2-nintendo-64-official-soundtrack Soundtrack]
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== Image Gallery - Screenshots ==
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<gallery>
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Quake II (Nintendo 64 version) .png|Quake II Nintendo 64 Main Menu
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Quake II (Nintendo 64 version) (3).png|Quake II Nintendo 64 Intro
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Quake II (Nintendo 64 version) (2).png
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Quake II (Nintendo 64 version) (4).png
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Quake II (N64) Viper (1).png
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Quake II (N64) Viper (2).png
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Quake II (N64) Viper (3).png
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Quake II (N64) Viper (5).png
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Quake II (N64) Viper (6).png
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Quake II (N64) Viper (4).png
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Quake II (Nintendo 64 version) (1).png
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Quake II (Nintendo 64 version) (5).png
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Quake II (Nintendo 64 version) (7).png
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Quake II (Nintendo 64 version) (8).png
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Quake II (Nintendo 64 version) (12).png
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Quake II (Nintendo 64 version) (11).png
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Quake II (Nintendo 64 version) (10).png
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Quake II (Nintendo 64 version) (13).png
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Quake II (Nintendo 64 version) (9).png
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Quake II (Nintendo 64 version) (14).png
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Quake II (N64) Viper (11).png
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Quake II (N64) Viper (10).png
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Quake II (N64) Viper (9).png
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Quake II (N64) Viper (8).png
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Quake II (N64) Viper (7).png
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</gallery>
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== See also ==
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* [[Quake II]]
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* [[Quake II (PSX version)]]
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== Videos ==
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[[File:Quake II Promotional Commrecial|thumb|left|188px|A Promotional Commercial for Quake 2 on N64 and PSX platforms.]]
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[[Category:Quake II ports]]

Revision as of 00:18, 3 August 2022

Q264

Quake 2 64 Cover Art

A port of Quake II was released on June 30, 1999 for the Nintendo 64 system by Midway Games. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects.

Changes

When Quake was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.

Following these results, Midway released Quake II for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.

There are only 20 levels spread across 5 units, compared to the PC version's 39 levels across 10 units.

The soundtrack was composed by Aubrey Hodges (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.

The port features only one new power-up the Invisibility.


Levels

Multiplayer

Links

Soundtrack

Image Gallery - Screenshots

See also

Videos

Quake_II_Promotional_Commrecial

Quake II Promotional Commrecial

A Promotional Commercial for Quake 2 on N64 and PSX platforms.