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A port of ''[[Quake II]]'' was released for the Nintendo 64 system by [[Midway Games]]. Graphics where toned down due to catdrige limits, It was possible to plug a expansion pack which would allow better graphics and other features.
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[[File:Q264.jpg|thumb|300x300px|Quake 2 64 Cover Art]]A port of ''[[Quake II]]'' was released on June 30, 1999 for the Nintendo 64 system by [[Midway Games]]. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects.
   
==Changes==
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== Changes ==
When ''[[Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had new levels, a few new demons and a new gun.
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When ''[[Quake (Nintendo 64 version)|Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.
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[[File:Q264.jpg|thumb|300x300px|Quake 2 64 Cover Art]]
 
Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels.
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Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.
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There are only 20 levels spread across 5 units, compared to the PC version's 39 levels across 10 units.
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The soundtrack was composed by [[Aubrey Hodges]] (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.
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The port features only one new power-up the [[Invisibility (Q2)|Invisibility]].
   
There are only 20 levels compared to the PC version's 39.
 
These 20 levels are spread across 5 units, compared to the PC version's 10 units.
 
   
Some music such as the main theme was composed by Ken Richmond also known as Razor, Unlike [[Aubrey Hodges]] the music has a Industrial theme.
 
   
 
== Levels ==
 
== Levels ==
* Level 0 : Twists
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* Level 0 : [[Twists]]
* Level 1 : Central Complex
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* Level 1 : [[Strogg Outpost]]
* Level 2 : Inteligence Center
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* Level 2 : [[Central Complex]]
* Level 3 : Communications Center
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* Level 3 : [[Intelligence Center (N64)|Intelligence Center]]
* Level 4 : Orbital Defence
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* Level 4 : [[Communications Center]]
* Level 5 : Docking Station
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* Level 5 : [[Orbital Defense]]
* Level 6 : Strogg Friefighter
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* Level 6 : [[Docking Station]]
* Level 7 : Cargo Bay
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* Level 7 : [[Strogg Freighter (N64)|Strogg Freighter]]
* Level 8 : Zaxite Mines
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* Level 8 : [[Cargo Bay (N64)|Cargo Bay]]
* Level 9 : Storage Facility
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* Level 9 : [[Zaxite Mines]]
* Level 10 : Organic Storage
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* Level 10 : [[Storage Facility (N64)|Storage Facility]]
* Level 11 : Processing Center
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* Level 11 : [[Organic Storage]]
* Level 12 : Geothermal Station
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* Level 12 : [[Processing Center]]
* Level 13 : Detention Center
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* Level 13 : [[Geothermal Station]]
* Level 14 : Research Lab
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* Level 14 : [[Detention Center (N64)|Detention Center]]
* Level 15 : Bio-Waste Treatment
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* Level 15 : [[Research Lab (N64)|Research Lab]]
* Level 16 : Acess Conduits
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* Level 16 : [[Bio-Waste Treatment]]
* Level 17 : Descent To Core
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* Level 17 : [[Access Conduits]]
* Level 18 : Command Core
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* Level 18 : [[Descent To Core]]
* Level 19 : Final
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* Level 19 : [[Command Core]]
* Level 20 : Ending
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* Level 20 : [[Ending]]
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=== Multiplayer ===
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== Links ==
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[https://aubreyhodges.bandcamp.com/album/quake-2-nintendo-64-official-soundtrack Soundtrack]
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== Image Gallery - Screenshots ==
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<gallery>
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Quake II (Nintendo 64 version) .png|Quake II Nintendo 64 Main Menu
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Quake II (Nintendo 64 version) (3).png|Quake II Nintendo 64 Intro
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Quake II (Nintendo 64 version) (2).png
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Quake II (Nintendo 64 version) (4).png
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Quake II (N64) Viper (1).png
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Quake II (N64) Viper (2).png
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Quake II (N64) Viper (3).png
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Quake II (N64) Viper (5).png
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Quake II (N64) Viper (6).png
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Quake II (N64) Viper (4).png
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Quake II (Nintendo 64 version) (1).png
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Quake II (Nintendo 64 version) (5).png
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Quake II (Nintendo 64 version) (7).png
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Quake II (Nintendo 64 version) (8).png
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Quake II (Nintendo 64 version) (12).png
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Quake II (Nintendo 64 version) (11).png
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Quake II (Nintendo 64 version) (10).png
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Quake II (Nintendo 64 version) (13).png
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Quake II (Nintendo 64 version) (9).png
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Quake II (Nintendo 64 version) (14).png
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Quake II (N64) Viper (11).png
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Quake II (N64) Viper (10).png
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Quake II (N64) Viper (9).png
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Quake II (N64) Viper (8).png
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Quake II (N64) Viper (7).png
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</gallery>
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== See also ==
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* [[Quake II]]
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* [[Quake II (PSX version)]]
   
 
== Videos ==
 
== Videos ==
 
[[File:Quake II Promotional Commrecial|thumb|left|188px|A Promotional Commercial for Quake 2 on N64 and PSX platforms.]]
 
[[File:Quake II Promotional Commrecial|thumb|left|188px|A Promotional Commercial for Quake 2 on N64 and PSX platforms.]]
[[Category:Ports]]
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[[Category:Quake II ports]]

Revision as of 00:18, 3 August 2022

Q264

Quake 2 64 Cover Art

A port of Quake II was released on June 30, 1999 for the Nintendo 64 system by Midway Games. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects.

Changes

When Quake was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.

Following these results, Midway released Quake II for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.

There are only 20 levels spread across 5 units, compared to the PC version's 39 levels across 10 units.

The soundtrack was composed by Aubrey Hodges (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.

The port features only one new power-up the Invisibility.


Levels

Multiplayer

Links

Soundtrack

Image Gallery - Screenshots

See also

Videos

Quake_II_Promotional_Commrecial

Quake II Promotional Commrecial

A Promotional Commercial for Quake 2 on N64 and PSX platforms.