(Added a video) Tag: rte-wysiwyg |
No edit summary Tag: Source edit |
||
(30 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
− | A port of ''[[Quake II]]'' was released for the Nintendo 64 system by [[Midway Games]]. |
+ | [[File:Q264.jpg|thumb|300x300px|Quake 2 64 Cover Art]]A port of ''[[Quake II]]'' was released on June 30, 1999 for the Nintendo 64 system by [[Midway Games]]. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects. |
− | ==Changes== |
+ | == Changes == |
− | When ''[[Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had new |
+ | When ''[[Quake (Nintendo 64 version)|Quake]]'' was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size. |
+ | |||
− | [[File:Q264.jpg|thumb|300x300px|Quake 2 64 Cover Art]] |
||
− | Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels. |
+ | Following these results, Midway released [[Quake II]] for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well. |
+ | |||
⚫ | |||
+ | |||
+ | The soundtrack was composed by [[Aubrey Hodges]] (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack. |
||
+ | |||
+ | The port features only one new power-up the [[Invisibility (Q2)|Invisibility]]. |
||
− | There are only 20 levels compared to the PC version's 39. |
||
⚫ | |||
− | Some music such as the main theme was composed by Ken Richmond also known as Razor, Unlike [[Aubrey Hodges]] the music has a Industrial theme. |
||
== Levels == |
== Levels == |
||
− | * Level 0 : Twists |
+ | * Level 0 : [[Twists]] |
− | * Level 1 : |
+ | * Level 1 : [[Strogg Outpost]] |
− | * Level 2 : |
+ | * Level 2 : [[Central Complex]] |
− | * Level 3 : |
+ | * Level 3 : [[Intelligence Center (N64)|Intelligence Center]] |
− | * Level 4 : |
+ | * Level 4 : [[Communications Center]] |
− | * Level 5 : |
+ | * Level 5 : [[Orbital Defense]] |
− | * Level 6 : |
+ | * Level 6 : [[Docking Station]] |
− | * Level 7 : |
+ | * Level 7 : [[Strogg Freighter (N64)|Strogg Freighter]] |
− | * Level 8 : |
+ | * Level 8 : [[Cargo Bay (N64)|Cargo Bay]] |
− | * Level 9 : |
+ | * Level 9 : [[Zaxite Mines]] |
− | * Level 10 : |
+ | * Level 10 : [[Storage Facility (N64)|Storage Facility]] |
− | * Level 11 : |
+ | * Level 11 : [[Organic Storage]] |
− | * Level 12 : |
+ | * Level 12 : [[Processing Center]] |
− | * Level 13 : |
+ | * Level 13 : [[Geothermal Station]] |
− | * Level 14 : |
+ | * Level 14 : [[Detention Center (N64)|Detention Center]] |
− | * Level 15 : |
+ | * Level 15 : [[Research Lab (N64)|Research Lab]] |
− | * Level 16 : |
+ | * Level 16 : [[Bio-Waste Treatment]] |
− | * Level 17 : |
+ | * Level 17 : [[Access Conduits]] |
− | * Level 18 : |
+ | * Level 18 : [[Descent To Core]] |
− | * Level 19 : |
+ | * Level 19 : [[Command Core]] |
− | * Level 20 : Ending |
+ | * Level 20 : [[Ending]] |
+ | |||
+ | === Multiplayer === |
||
+ | |||
+ | == Links == |
||
+ | [https://aubreyhodges.bandcamp.com/album/quake-2-nintendo-64-official-soundtrack Soundtrack] |
||
+ | |||
+ | == Image Gallery - Screenshots == |
||
+ | <gallery> |
||
+ | Quake II (Nintendo 64 version) .png|Quake II Nintendo 64 Main Menu |
||
+ | Quake II (Nintendo 64 version) (3).png|Quake II Nintendo 64 Intro |
||
+ | Quake II (Nintendo 64 version) (2).png |
||
+ | Quake II (Nintendo 64 version) (4).png |
||
+ | Quake II (N64) Viper (1).png |
||
+ | Quake II (N64) Viper (2).png |
||
+ | Quake II (N64) Viper (3).png |
||
+ | Quake II (N64) Viper (5).png |
||
+ | Quake II (N64) Viper (6).png |
||
+ | Quake II (N64) Viper (4).png |
||
+ | Quake II (Nintendo 64 version) (1).png |
||
+ | Quake II (Nintendo 64 version) (5).png |
||
+ | Quake II (Nintendo 64 version) (7).png |
||
+ | Quake II (Nintendo 64 version) (8).png |
||
+ | Quake II (Nintendo 64 version) (12).png |
||
+ | Quake II (Nintendo 64 version) (11).png |
||
+ | Quake II (Nintendo 64 version) (10).png |
||
+ | Quake II (Nintendo 64 version) (13).png |
||
+ | Quake II (Nintendo 64 version) (9).png |
||
+ | Quake II (Nintendo 64 version) (14).png |
||
+ | Quake II (N64) Viper (11).png |
||
+ | Quake II (N64) Viper (10).png |
||
+ | Quake II (N64) Viper (9).png |
||
+ | Quake II (N64) Viper (8).png |
||
+ | Quake II (N64) Viper (7).png |
||
+ | </gallery> |
||
+ | |||
+ | == See also == |
||
+ | * [[Quake II]] |
||
+ | * [[Quake II (PSX version)]] |
||
== Videos == |
== Videos == |
||
[[File:Quake II Promotional Commrecial|thumb|left|188px|A Promotional Commercial for Quake 2 on N64 and PSX platforms.]] |
[[File:Quake II Promotional Commrecial|thumb|left|188px|A Promotional Commercial for Quake 2 on N64 and PSX platforms.]] |
||
− | [[Category: |
+ | [[Category:Quake II ports]] |
Revision as of 00:18, 3 August 2022
A port of Quake II was released on June 30, 1999 for the Nintendo 64 system by Midway Games. Technically very similar to the PC Voodoo accelerated version thanks to expansion pack support, Quake II for N64 introduces some brand new levels with the addition of real time lighting effects.
Changes
When Quake was ported over in 1998, many fans did not buy it because it did not have a similar treatment to Doom 64 (also released by Midway Games) which had a brand new campaign, a few new demons and a new gun, although Quake had less complex levels and only required minimal adjustments for the levels to fit the N64's cartridge size.
Following these results, Midway released Quake II for the Nintendo 64 with a new plot and set of levels. Some of the levels are taken from the PC version's mission packs as well.
There are only 20 levels spread across 5 units, compared to the PC version's 39 levels across 10 units.
The soundtrack was composed by Aubrey Hodges (under the alias Ken "Razor" Richmond). In similar fashion to his work on Doom 64 and Quake's N64 port, the soundtrack has an industrial and ambient aesthetic, and is overall drastically different from the original Quake II soundtrack.
The port features only one new power-up the Invisibility.
Levels
- Level 0 : Twists
- Level 1 : Strogg Outpost
- Level 2 : Central Complex
- Level 3 : Intelligence Center
- Level 4 : Communications Center
- Level 5 : Orbital Defense
- Level 6 : Docking Station
- Level 7 : Strogg Freighter
- Level 8 : Cargo Bay
- Level 9 : Zaxite Mines
- Level 10 : Storage Facility
- Level 11 : Organic Storage
- Level 12 : Processing Center
- Level 13 : Geothermal Station
- Level 14 : Detention Center
- Level 15 : Research Lab
- Level 16 : Bio-Waste Treatment
- Level 17 : Access Conduits
- Level 18 : Descent To Core
- Level 19 : Command Core
- Level 20 : Ending