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Curse of Osiris is the fourth level of The Corridors of Time. This is an Ancient Egypt-themed level, complete with a Sphinx head, pyramids, obelisks, sarcophagi, and even an ancient wooden boat hidden in one of the tombs. Players will face Mummies, as well as the second encounter with the Guardians.


Quick Level Completion

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Walkthrough

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Differences from Easy to Normal

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Differences from Normal to Hard/Nightmare

Coming soon...

Secrets

(#1)
R2M4-1
In the second room after the maze you see the Anti-Grav Belt. Look to the ceiling right. There is a Shootable Button. It opens a room behind the ramp. Inside is a Ring of Shadows, one Plasma Cell and a 25 Health.
(#2)
R2M4-2
In the next room on first floor there is a wooden boat on top of a stone block. Get on the port railing astern (backside). You can see some steps. Get topside and pick up a 100 Health.
(#3)
R2M4-3
Upstairs, after the mazes, taking the left path there is a cobra statue. Facing it is a obelisk with a red light in an ankh. Shoot the light. The cobra moves. Jump into the hole in the floor before it shuts again. In the room you will find a Power Shield, a small box of Plasma Cells and a small box of Rockets.
(#4)
R2M4-4
There is another cobra and obelisk at the other end of the corridor. Shoot the red light like before. In the room you will find a Quad Damage, a Red Armor and 25 Health.
(#5)
R2M4-5
In the exit room, shoot the hieroglyphics panel on the left wall. There is a Teleporter behind it, leading to the last secret above the golden pyramid. There you will find a Red Armor, a small box of Rockets and two 25 Health.

Enemies

Type Count
Easy Normal Hard/Nightmare
Zombie 29 32 35
Knight 23 28 27
Scrag 15 19 23
Multi-Grenade Ogre 1 7 4
Ogre 17 15 21
Death Knight 15 21 25
Wrath 5 5 8
Mummy 5 5 5
Egyptian Guardian 1 1 1
Total 111 (112) 133 153

Glitches

  • On Easy difficulty, a final enemy do not spawn because of a missing trigger.

Deathmatch

Differences

Coming soon...

Video

R2M3: Elemental Fury II Quake Levels R2M5: Wizard's Keep


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