“ | Too painful to be a dream, too real to be a nightmare. | ” |
—Ranger Respawns after death |
Ranger from Quake and Quake III Arena is a Champion in Quake Champions. He is the starting Champion for new players.
Ranger looks similar to his previous appearances. Even though he has a different facial structure.
Biography[]
Two decades ago, a lone Marine stepped through the Slipgate and into nightmare. He cut through countless horrors to find four eldritch Runes, then laid waste to the abomination known as Shub-Niggurath. Trapped in these realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother. Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.
Lore Scrolls[]
- Part 1
“Not much of a writer. But I have to get some things down on paper before my brain turns to mush. Some of the important stuff is already gone. Can’t remember what my own goddamn name is, for instance. It’s gotta be something about this place. It messes up my thoughts. The only time I can focus is when I’m fighting. As soon as the fighting stops, it’s like a fog rolls into my head. But I’ll get it written down. I have to, for Annie and the kids. If I forget them, I’ll never find a way out of this hellhole."
- Part 2
“Seems like a hundred years since I got that call at 0400. I hauled ass to the Slipgate Complex, but the shit had already hit the fan. Marines bleeding from their eyes, some kind of half-done mods in their skin, all of them trying to kill me. Even a couple of guys I knew. Commander was AWOL. The place was a maze. It was like the worst dream I’d ever had. But I know how to follow orders. I just had to find “Quake” and kill it. No time to think about what the hell I was seeing."
- Part 3
“They didn’t tell me much about the Slipgate. They had hired some creepy egghead to build it in the underground levels — Gilman, I think his name was. But what else was he doing down there? Why was the facility laid out like a death trap? When I used that first Slipgate, I got zapped to somewhere else, but it looked the same. Had they already gone through and built a base on the other side? What about those psycho Marines, the poor bastards? Who did that to them? Was it Quake, or was it Gilman?"
- Part 4
“Doesn’t make any sense. I was fighting for my life as soon as I got there, and then things just kept getting darker and weirder. There were other Slipgates, and I went through them. Nowhere else to go. No idea where they were leading to. I just shot at anything that moved, and I’ve been shooting ever since. Feels like the night terrors I got after Vietnam. Maybe the whole thing really is just a bad nightmare. What else would explain any of it? Somebody wake me up. My wife and kids need me."
- Part 5
“Those runes I found. Every time I found one, my head flooded with stuff I wasn’t supposed to know. Stuff no one should know. That’s how I learned what Quake was: Shub-Ngurath. A pile of letters for a pile of tentacles. But those Slipgates led me to all four runes. Did someone or something want me to find them? Without them I never would’ve gotten to that squirming heap. Never would’ve found the Orb I used to kill her. The game-winning pass. I thought for sure I’d get to go home after that. No such luck."
- Part 6
“I’ve had this damn Orb ever since. Not that different from a football, except I get to play QB and receiver at the same time. And nothing beats catching your own pass and killing some bad guy in the process. Sometimes I call out plays in my head during fights. Helps me keep the memories I have left. Miskatonic. The Fightin’ Badgers. I was pretty good back in the day. Not good enough to go pro, but enough to be the hometown hero a couple of times. Annie tells me I was clueless. She’s probably right. She usually is."
- Part 7
“Need to stay sane, or whatever passes for sane here. Gotta be careful remembering Annie. Don’t want to turn her into some story I tell myself. So I try to remember the bad parts, too. How mad she was when I enlisted, how low she got after K was born. But damn I miss her. Everybody should have someone who looks at them the way she looks at me. We’ve always made it through the rough times. I hope we’ll make it through this, too. I hope she can forgive me for being gone so long."
- Part 8
“One of the worst things about losing my mind in here: I can’t remember my kids’ names. I call them J and K now. Our firstborn was a girl. Tough as nails. When she busted her arm on the jungle gym, she tried to comfort her mom on the way to the ER. I cried at her graduation. Annie had fun with that. A couple years later J arrived. He had me figured out in no time. So smart, that kid. I haven’t gotten a chance to tell him how proud I am of him. But I will, goddamnit."
- Part 9
“I used to try to keep track of time here, but it’s no use. The sky makes no sense. Some places seem to have day and night but most don’t. Feels like years, but I don’t feel any older. When I manage to sleep, I can’t tell whether it’s for minutes, hours, or days. Maybe no time has passed at all back home. I’ll get out of here and crawl back into bed with my wife. She’ll let me sleep in. I’ll talk her into making me pancakes and bacon in the morning. That’s the way it’s gonna go."
Artifact[]
Statistics[]
Start | Max | |
---|---|---|
Health | 125 | 100 |
Armor | 50 | 100 |
Speed | 310 | 600 |
Abilities[]
Active: Ranger's active ability is the "Dire Orb" which allows him to teleport to the orb's location, which can be used to damage opponents briefly for the collision. The projectile deals 100 damage to anybody it passes through, and can be used as a grenade too, as if not used, it detonates for 50 damage after a few seconds. When used it deals plain detonation damage in a radius and teleport collision adds another 75 damage to any opponent nearby. Quite useful for telefragging a weakened enemy or getting out of danger.
Passive (Son of a Gun): Ranger takes 75% less self damage from any weapon.
Skins[]
Ranger with the Slipgate outfit:some clipboard-packing bookworm dumped this armor on Ranger before shoving him through a Slipgate. It bears the scars of time and countless battles.
Ranger with the Infantry outfit:light armor allows for breath-ability and a full range of movement.
Ranger with the Heavy Assault outfit:Thick,heavy armor that can take a beating and keep going.
Ranger with the Scavenger outfit:Left alone in a world of chaos and savages, Ranger scavenges what he can to survive.
Ranger with the Gladiator outfit:grizzled and scarred, the Gladiator faces battle unflinchingly with a heart of steel and a steady hand. Exclusive to players who purchase the Champions Pack.
Ranger with the Pro League outfit:The official jersey of the Quake Pro League.
Ranger with the Quakeguy outfit:Celebrating 25 Years of Quake.
Ranger with the Quarterback outfit:Ranger played eight-man football at Miskatonic University, and was even predicted to go pro. But times change; shit happens. That life only exists as the shade of a fading man.
Gallery[]
Comics[]
Concept Art[]
Videos[]
Trivia[]
- Ranger's active ability is an homage to how he killed Quake's final boss, Shub-Niggurath, by using the Spiked Sphere to telefrag the All-Mother.
- Ranger used to be able to telefrag opponents and gib them instantly with a flick of Dire Orb, but this has been nerfed heavily.
- He is voiced by Jim Ward.
- His passive might be a reference to the song Son of a Gun by KMFDM, from the album XTORT. Both Quake and XTORT are from 1996, and the Quake series is commonly paired with industrial metal music.
- As an easter egg, a skeleton wearing the distinctive Ranger helmet appears at the start of the Doom Eternal teaser trailer from E3 2018.
- In the 2016 teaser of Quake Champions, Ranger appears in heavy assault outfit.
- Ranger's lore has several references to Lovecraftian mythos, including Miskatonic University and Dr. Wendel Gilman.
- According to the words of one of developers Ranger's backstory in Miskatonic University is inspired by his father college life.[1]