He looks very similar to his previous appearances, though some have noted that he is wearing Wrack's armor in this version. His face is different as well, he doesn't always grimace like his previous appearances.
Two decades ago, a lone marine stepped through the slipgate and into nightmare. He cut through countless horrors to find four eldritch runes, then laid waste to the abomination known as Shub-Niggurath.
Trapped in those realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother.
Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.
Active: Ranger's active ability is the "Dire Orb" which allows him to teleport to the orb's location, which can be used to Telefrag opponents. The projectile deals 100 damage to anybody it passes through, and can be used as a mine, as if not used, it detonates for 50 damage.
Passive (Son of a Gun): Ranger takes 20% less self damage from any weapon.
- Ranger's active ability is a homage to how he killed Quake's final boss, Shub-Niggurath by using the Spiked Sphere to telefrag the All-Mother.
- In his unlockable bio he mentions a mad scientist as the inventor of slipgates.
- He is voiced by Jim Ward.