Realm Of Shadows is a Multiplayer level in Q2.
Spawn Locations
- Non-Sectioned Room #1: This room is used as an origin point. This room directly connects to the Central Corridor. From the Central Corridor, numerous doorways branch off to lead to various rooms. From the doorway of Non-Sectioned Room #1 the first doorway to the left leads to Section #1, the second to Section #2, and the third to Section #3. On the right from Non-Sectioned Room #1, the first doorway leads to Section #4 while the second leads to Non-Sectioned Room #2. Each Section consists of multiple Rooms, these are counted numerically by closeness to the Central Corridor, meaning the largest numbers are further away while the smallest are closer. Section #4 consists of four numerically linear Rooms before breaking off into two Subsections, Subsection #1 is across the hallway from Room #3 while Subsection #2 is to the left when looking into Room #4 from Room #3.
- Middle of Room #2 of Section #1.
- Middle of Room #3 in Section #3.
- Middle of Room #3 in Section #4.
- Near middle of Room #2 of Section #4.
- Middle of Central Corridor.
- Middle of Room #2 of Subsection #1 in Section #4.
- Middle of Room #3 of Subsection #1 of Section #4.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Section #3 side of Room #2 of Section #2.
- Double-Barrelled Shotgun - Beside outer wall of Non-Sectioned Room #2.
- Double-Barrelled Shotgun - Near middle of Room #2 of Subsection #2 in Section #4.
- Nailgun - Beside outer wall in Room #2 of Section #1.
- Super Nailgun - Beside outer wall of Room #3 in Section #3.
- Grenade Launcher - Corner of walls with no doorways in Room #1 of Subsection #1 in Section #4.
- Rocket Launcher - Middle of Room #2 of Section #4.
- Thunderbolt - Beside outer wall of Room #3 of Subsection #1 of Section #4.
Powerups
- Quad Damage - Section #1 side of Non-Sectioned Room #1.
- Pentagram of Protection in Room #4 across from doorway leading to Room #3.
- Ring of Shadows - Room #1 of Section #4, in corner of outer wall and doorway leading to Central Corridor.
- Green Armor - Near middle of Central Corridor.
Room-By-Room Summarization
Non-Sectioned Room #1
- Quad Damage on Section #1 side.
Central Corridor
- Green Armor near middle of corridor.
Section #1
Section #2
- Double-Barrelled Shotgun on Section #3 side of Room #2.
Section #3
- Pentagram of Protection in Room #4 across from doorway leading to Room #3.
- Super Nailgun beside outer wall of Room #3.
- Rockets in Room #1 near doorway to Room #2.
- 25 Health in Room #5 beside doorway leading to Room #4.
Section #4
- Ring of Shadows in Room #1 in corner of outer wall and doorway leading to Central Corridor.
- Double-Barrelled Shotgun near middle of Room #2 of Subsection #2.
- Grenade Launcher in corner of walls with no doorways in Room #1 of Subsection #1.
- Rocket Launcher in middle of Room #2.
- Thunderbolt beside outer wall of Room #3 of Subsection #1.
- Cells in Room #2 of Subsection #1 in corner beside outer wall and doorway leading to Room #1 of Subsection #1.
- Cells beside wall in Room #3 of Subsection #1 across from doorway of Room #2 of Subsection #1.
- 25 Health near middle of Room #1.
Non-Sectioned Room #2
- Double-Barrelled Shotgun beside outer wall.