Red Rum is a Multiplayer level in Q2. This level has the same geometry as Dead Screams, though placement of Ammo and Weapons is entirely different.
Spawn Locations
- Middle of Room #4.
- Middle of Room #6.
- Middle of Room #8.
- Middle of Room #10.
- Middle of Room #2: This room is used as a semi-origin point. A small room exists off the side of this room that is referred to as Room #1 and is used as the true origin. The other doorway in Room #2 leads to another Room, each Room is numerically connected to the previous so that the largest numbers are the furthest away from Room #2. Room #10 connects to Room #4, the doorway is found beside the doorway leading to Room #3. This means a majority of the rooms are used to form a large ring. Room #11 is a side room found off of Room #10, it does not connect to any other room.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Middle of Room #9.
- Nailgun - Middle of Room #2.
- Super Nailgun - Middle of Room #7.
- Grenade Launcher - Middle of Room #5.
- Rocket Launcher - Middle of Room #10.
- Thunderbolt - Near middle of Room #11.
Powerups
- Quad Damage - Near middle of Room #1.
Room-By-Room Summarization
Room #1
- Quad Damage near middle of room.
Room #2
- Nailgun in middle of room.
Room #3
- 2 Nails in corner beside outer wall and doorway to Room #4.
Room #4
- 2 Cells in corner beside outer wall and doorway to Room #5.
Room #5
- Grenade Launcher in middle of room.
Room #6
- 2 Shells beside outer wall.
Room #7
- Super Nailgun in middle of room.
Room #8
- 2 Rockets beside wall of doorway leading to Room #7.
Room #9
- Double-Barrelled Shotgun in middle of room.
Room #10
- Rocket Launcher in middle of room.
Room #11
- Thunderbolt near middle of room.