| |
| Shambler | |
| Health |
|
| Attack Damage |
|
| Found in | |
| [Source] | |
| “ | This thing is definitely not from Stroggos. It may be from a past Strogg conquered planet, or it might be from another dimension entirely. We're not quite sure. | ” |
—iD Vault | ||
The Shambler is a well-known enemy from the original Quake game. The 2023 Remaster of Quake II includes a single-player campaign Call of the Machine, in which several Shamblers are encountered.
As well as the basic Shambler which is encountered three times in Call of the Machine, the campaign includes several boss enemies based upon the Shambler, namely Modir and the Masters of the Machine.
Story and implications[]
Coming soon...
Appearances[]
A total of six individual Shamblers are encountered in Call of the Machine.
- A basic Shambler can be found in the level Give Me Back My Moon in OPERATION: Corpse Run, but it is hidden inside a secret area.
- Another basic Shambler is (very briefly) encountered in the level Too Greedy in OPERATION: Darkest Depths. While exploring an ancient underground temple, the player will be briefly teleported to the Castle of the Damned, a level from Quake, to be confronted with a Shambler. However, as soon as the combatants begin to fight, the player is teleported back to the underground temple. Incidentally, the Shambler counts as being killed for the purposes of achieving 100% kills.
- A third basic Shambler is encountered alongside Modir.
Modir is a boss fight of sorts appearing in the level Fatalism. She inhabits a chamber much like the House of Chthon from Quake, with Modir behaving much like Chthon did, remaining in the centre of the lava and attacking the player at range.
The final level of Call of the Machine, Temple of the Creator, includes two more powerful Shamblers known as the Masters of the Machine.
Behaviour and Attacks[]
The basic Shambler has 600 health - somewhere between a Gladiator and a Tank - and has a good turn of speed. It behaves aggressively, seeking to enter melee with its target, but delivering its ranged lightning attack as it approaches.
Lightning: The Shambler can project a burst of lightning from its claws at range. It is a hitscan attack, and if the full burst connects it delivers around 30 damage in total. However, unlike the lightning used by Shamblers in the first game, it is easy to dodge by strafing. It can also be avoided by stepping behind cover before the Shambler's attack animation ends.
Melee: The Shambler has two different melee attacks; the one-handed claw swings are faster and deal around 75 damage, its two-handed overhead smash is slower but deals well over 100 damage if it connects.
It should be noted that while the original Shambler from Quake was resistant to explosive weapons - taking only half the usual damage from the Grenade Launcher and Rocket Launcher - the Quake II Shambler does not have this property.
Modir[]
Modir has a prodigious 24000 health, and while it is technically possible to kill her with conventional weaponry, there's a better way to defeat her - see the Fatalism page for details. Modir's ranged attack is essentially the same as that of a basic Shambler, and she won't approach the player for melee attacks.
Masters of the Machine[]
The final boss fight of Call of the Machine is a pair of more powerful Shamblers known as the Masters of the Machine. They have 1800 health apiece, triple that of a basic Shambler, and their lightning attack can track a moving player, making it unfeasible to dodge by strafing. However, it can still be avoided by taking cover before the attack animation ends.
Foreshadowing[]
After defeating the Gate Warden in the Death Gate, the player enters a portal. All turns to black and the distinctive sound of Shamblers roaring can be heard before the player emerges.
In the level Too Deep, the player encounters an ancient underground temple with murals which seem to depict Shamblers and Shub-Niggurath.
