Skarmod is a modification for Quake made by Sigurdur G. Gunnarsson.
MultiSkin support is included with this modification, along with 48 skins. Note that the maximum supported by Quake are 32, this means modern source ports like GLQuake and its derivatives will immediately crash. This means the player must load the modification in software mode.
The player will appear to have the Quad Damage activated at all times. This was a known bug.
New Content
Weapons
- Laser Gun - Impulse 9. Causes 30 damage. The player always has this Weapon.
- PipeBomb - Impulse 3. No sound is made when it is fired. Hitting impulse 3 again triggers the pipebombs to explode. Only 1 Rocket is consumed. The player always has this Weapon.
Replacements
Powerups
- Fiend's Pentagram - A replacement for the Pentagram of Protection that allows the player to become a Fiend for two minutes. This version has a bug whereby picking up a Backpack changes the graphic; the melee attack shall remain functional regardless of appearance.
Impulses
- Impulse 2 - Now swaps between the regular Shotgun and Double-Barrelled Shotgun. Note that the model cannot change if the same impulse key is used, meaning the Double-Barrelled Shotgun will appear to be a Shotgun.
- Impulse 12 - The original Impulse 9 cheat.
- Impulse 13 - Fires a Flare. This is relatively similar to the one found in Quake Flares, but displays the message "Flare Away! v.9" when fired.
- Impulse 20 - Tosses a Backpack with 20 of all types of Ammo besides Rockets, which have 10 instead.
- Impulse 50 - Holograph.
- Impulse 254 - Gives the player a Fiend's Pentagram while displaying the message "You Fiend!"
New Weapon Modes
- Grenade Launcher - Nailbomb Mode. Fires a grenade projectile without sound that fires a rocket into the air before bursting into a series of Nails. Costs 3 Rockets. Bounces off opponents.
- Rocket Launcher - Homer Mode. Fires a homing missile that will move towards a target if one is detected. Moves at a slower rate than a normal rocket. Costs 5 Rockets.
Gameplay Changes
- MultiSkin support. Note that Gibs are not supported.
- Includes the teamplay changes from JSQCMOD1.
- The Axe now makes a sound when it hits an opponent.
- Includes all parts of the Shell Particles feature of Bort's QuakeC Mod.
- Can shoot and Gib Crucified Zombies.
Sounds
Sounds | |
---|---|
The axe hitting opponent |
Gallery
Version History
1.3 - August 18, 1996
- Added the shell ejection feature from Bort's QuakeC Mod.
- Added a custom Enforcer texture.
- Added a model for the PipeBomb.
- Changed the Laser Gun model.
- Fixed a bug where the player would have the Double-Barrelled Shotgun upon loading a level.
1.2b - August 16, 1996
- Official release