“ | Hurts you instantly and keeps on hurting. Stay out of slime unless you have a very good reason to take a dip. | ” |
—Quake Manual |
Slime is a common Fluid found throughout the levels of Quake. It injures a player every second until they finally die. Nonetheless, a player can survive temporarily in Slime with either a Biosuit, a Pentagram of Protection, or both, but only the Biosuit conserves Armor. Monsters do not take damage from contact with Slime. If an unprotected player remains underneath slime for more than 12 seconds, the player will begin to "drown" in slime, suffering additional damage until they surface.
Death Messages
- "Player" gulped a load of slime
- "Player" can't exist on slime alone
Appearances
- E1M1: The Slipgate Complex
- E1M4: The Grisly Grotto
- E2M4: The Ebon Fortress
- E2M5: The Wizard's Manse
- E2M7: The Underearth
- E3M1: Termination Central
- E4M5: Hell's Atrium
- E4M7: Azure Agony
Sounds
Gallery
Quake | ||
---|---|---|
Characters | Ranger · Quake | |
Enemies |
Death Knight · Enforcer · Fiend · Grunt · Knight · Ogre · Ogre Marksman · Rotfish · Rottweiler · Scrag · Shambler · Spawn · Vore · Zombie | |
Bosses | Chthon · Shub-Niggurath | |
Barriers and Hazards | Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel | |
Level Exits | Arch · Exit Gate · Rune Gate · Slipgate | |
Powerups | 15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune | |
Weapons | Axe · Shotgun · Double-Barreled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt | |
Ammo | Backpack · Shells · Nails · Rockets · Cells | |
Source ports | GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake | |
Other | Crate · Dopefish |