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Source ports are modifications of a game's source code that add extra features, such as improved graphics and support in newer operating systems. For Quake, source ports also allow you to play Quake without having to run the game in DOS or a DOS-emulating program like DOSBox.

The term Source port comes from source code as after the release of the specific game's source code by the developers, third party developers and progammers began to create their own engines for the main game.

Quake

Before the public release of the source code by Id Software ports were developed with license from the developers, Dave Taylor one of the employees of the company at the time developed the first ever port to the Linux operating system on July 5, 1996. Later followed by a Sparc Solaris port later at the same year.

A Mac OS port was also released, being the first commercially released port done by MacSoft and Lion Entertainement. Dated late August 5, 1997. ClickBOOM developed a port of the game to the Amiga operating system in 1998.

One of the oldest known Source ports entitled VQuake was developed by John Carmack, designed for use with the Redition Verité V1000 chipset on late 1996. The port predates the more known GLQuake by one month, John Carmack however feeling frustated by Verité's progamming difficulties, gave up on the Verité focusing on support for non-proprietary API's.

Quake

Quake 2

Quake 3 Arena

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