“ | A merrily bouncing blob as dangerous to kill as to ignore. Blech. | ” |
—Quake manual |
In Quake, a Spawn or Tarbaby is an elastic blue blob with a stretched out maw and tiny eyeholes, at least when resting, that repeatedly flings itself at the player, doing damage with every slap. When a Spawn is killed, it lets off an explosion that deals high damage to anyone close by. Very dangerous on its own, but a nightmare in larger numbers. In the regular game, they are exclusive to the Elder World levels.
The Spawn is the only enemy in the game that cannot be gibbed.
Strategies
- The Spawn has two attacks, a tackle slap-type attack where it flings itself at high speeds towards the player. The Spawn is dangerous in wide open rooms, but even more so in tight spaces. In the water is where the Spawn truly shines as the player's movements are severely limited, yet the Spawn seems unaffected when underwater, thus can continue its assault. Limited movement means that is it harder to get away from the Spawn, in order to kill it at distance. Any attempts at confrontation in tight areas should be avoided, which can be difficult as the Spawn has a tendency to be found within corners in a way that catches players off-guard if they try to look for spotting them.
- The Spawn is one of the most aggravating enemies in the game. This is mainly because of its speed and the amount of damage it can inflict through the frequency of its attacks. In addition, the explosion it lets off upon being killed can take most of your HP in one shot or kill you. Therefore, you'll have to time the Spawn's movement so that it dies away from you. Shoot a rocket from a safe distance so that it explodes when the Spawn is jumping back after hitting you. A rocket's splash damage usually has enough power to kill it in one shot.
- A group of Spawns are much easier to take out. As soon as you see them, take out your Grenade Launcher or Rocket Launcher and begin firing. In addition to the explosion, the splash damage from the exploding Spawn will hit other Spawns as well, causing them to blow up. If you do it correctly, you can cause a whole room of Spawns to die before they start attacking. With very big groups, like the ones in The Pain Maze, you may need to fire more than one grenade or rocket.
- A Spawn with other monsters should be killed relatively quickly. One useful strategy is to try exploiting its explosion. Make it so that it dies when other enemies are nearby, as the splash damage can kill most creatures within its vicinity.
- Spawn is one of the only three monsters (along with Vore and Shambler) that are capable of gibbing Zombies, usually with its death explosion.
Death Messages
- "Player" was slimed by a Spawn
Appearances
- E4M3: The Elder God Shrine
- E4M5: Hell's Atrium
- E4M6: The Pain Maze
- E4M7: Azure Agony
- HIP2M5: Mortum's Keep (Normal or higher)
- R1M4: Cave of Death (Hard/Nightmare)
- R1M6: Temple of Pain (Hard/Nightmare)
- R1M7: Tomb of the Overlord (Easy only)
- R2M2: Elemental Fury I (Normal or lower)
- MGE1M3: Sandy's Room
- MGE2M1: Acid Sanctuary
- MGE2M2: Fading Embers
- MGE3M2: Hell or Dark Water
- MGE5M1: Nazard Terminal
- MGE5M2: Too Deep, Too Greedy
Trivia
- According to John Romero, the Spawn was rare because it was conceived later on in Quake’s development and it was so tough that the designers could not use it frequently. [1]
- There are some unused animations in the model files of the Spawn flying.
- There is a possibility for a Spawn to become invulnerable if it manages to destroy a Radioactive Container and the Monster is not destroyed in the process. The Enemy counter will be updated as the entity is no longer seen as a Monster. The Spawn will instead be seen as a solid brush, like a wall, that will prevent its destruction while permitting it to continue to bounce around the world and damage its opponent. If the player tries to hit the Spawn with an Axe, the sound will be similar to that made when an Axe hits a wall. This can also happen with the Fiend but it’s even more rare and can only happen on custom maps such as killemall.bsp, the difference is that the fiend will only move by jumping and can't damage the player. [2]
- The Spawn is a monster influenced by the Formless Spawn from Sandy Petersen's Guide to Monsters. Formless blobs of slime, they dragged their body forward with tentacle-like appendages sprouting in front of it. They're associated with the worship of Tsathoggua.
Sounds
Sounds | |
---|---|
The Spawn spotting his enemy | |
The Spawn bouncing off a surface | |
The Spawn colliding with their opponent | |
The Spawn being killed |
Gallery
References
- ↑ Interview with John Romero where he stated, ‘We came up with him later on and he was so tough that we couldn't use him too much.’
- ↑ [1]
Quake | ||
---|---|---|
Characters | Ranger · Quake | |
Enemies |
Death Knight · Enforcer · Fiend · Grunt · Knight · Ogre · Ogre Marksman · Rotfish · Rottweiler · Scrag · Shambler · Spawn · Vore · Zombie | |
Bosses | Chthon · Shub-Niggurath | |
Barriers and Hazards | Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel | |
Level Exits | Arch · Exit Gate · Rune Gate · Slipgate | |
Powerups | 15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune | |
Weapons | Axe · Shotgun · Double-Barreled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt | |
Ammo | Backpack · Shells · Nails · Rockets · Cells | |
Source ports | GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake | |
Other | Crate · Dopefish |