Statue | |
Health |
75 (Statue Knight) |
Will gib when health is |
-100 |
Attack Damage |
|
Found in | |
[Source] |
“ | They're 'poised' to take you out. | ” |
—Dissolution of Eternity Manual |
Statues are enemies that appear in the expansion pack to Quake entitled Dissolution of Eternity. They first act as simple scenery, but if the player presses a switch or opens a door, they will come to life and attack. This may also happen if the player turns their back to the Statue, so be aware of your surroundings. There are two variants: the first being identical to a Knight and the second being identical to a Death Knight. They only appear in R2M1: Tempus Fugit. The interesting fact about the statues is that they will bleed when gibbed, despite the fact that they are made from stone.
The Statues have the same health as the original monsters (Knight and Death Knight's health).
Strategy
- Like the Knight and Death Knight, the Super Shotgun or Nailgun or Super Nailgun are effective whilst circle strafing to avoid their attacks. Rocket Launchers and Grenade Launchers can be used for quick kills from a safe distance; note that they will be continually charging due to a reliance on melee attacks.
Death Messages
- "Player" was slashed by a Knight (Statue)
- "Player" was slain by a Death Knight (Statue)
Appearances
Trivia
The larger Death Knight statue has the Quake symbol on its chest, much like Ogres do.
Sounds
Sounds | |
---|---|
Animated statue spotting its enemy | |
Statue being conscious of its threat | |
Statue receiving damage | |
Statue getting killed | |
Statue getting gibbed |