Strogg Outpost | |||||||||||||
Game |
Quake II 64 | ||||||||||||
Next Map | |||||||||||||
Enemies |
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Secrets |
4 | ||||||||||||
New Weapons | |||||||||||||
New Powerups |
Medikit | ||||||||||||
New Enemies | |||||||||||||
Objective |
Mission 1: Locate entrance to central complex. | ||||||||||||
[Source] |
Note: this article describes a level that exists in both the Nintendo 64 and Playstation versions. The and symbols are used to denote information specific to the Nintendo 64 or Playstation versions respectively. See also the Differences in the PSX version section below.
The Strogg Outpost is the first level of both the Nintendo 64 and Playstation versions of Quake II. The level is short and allows the player to familiarise themselves with the controls, and involves only mild Strogg resistance from a small number of Guards.
The level was first released in the Nintendo 64 version, but the Playstation version is very similar. However, the two campaigns diverge after this level. The Nintendo 64 player will proceed to the Central Complex, while the PSX player heads to the Outer Base.
With the release of the 2023 remaster, the Nintendo 64 campaign is available to play on the PC engine, which allows this level to be played on Nightmare difficulty.
Quick Level Completion
- From the start, go straight ahead into the collapsed tunnel.
- Leave the structure and cross the bridge over the pool.
- Take the elevator to the right in the storage area.
- Follow the upper level around to the left in the next room.
- Cross the corridor into the next room.
- Take the ramp to the right in the final room.
- : Turn left for the elevator to the Central Complex.
- : Turn right for the door to the Outer Base.
Walkthrough
Coming soon...
Enemies
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Light Guard | 8 7 |
11 8 |
10 7 |
Shotgun Guard | 1 | 1 | 2 1 |
Machine Gun Guard | - | - | 1 |
Secrets
N64 version:
- #1) In the open area with the pool at the start of the level, drop down into the water and swim beneath the covered section of the catwalk for three Armor Shards and two boxes of Shells.
- #2) At the far end of the same section, the cargo lift to the right of the Stimpacks can be ridden. From there, jump onto and ride the crates across to the ledge above the door for the Invisibility.
- #3) On the lower level of the next room, the large crate behind the ladder contains a secret. Shoot the explosive barrels to reveal a Super Shotgun.
- #4) There is a button above the door in the corridor beyond the storage rooms. Shooting it reveals a secret room on the left containing an Adrenaline.
PSX version:
- #1) In the open area with the pool at the start of the level, drop down into the water and swim beneath the covered section of the catwalk for two Armor Shards and two boxes of Shells.
- #2) Destroy the explosive crates in the next room to reveal Jacket Armor.
- #3) On the lower level of the next room, the large crate behind the ladder contains a secret. Shoot the cracked surface to reveal shotgun shells.
- #4) There is a button above the door in the corridor beyond the storage rooms. Shooting it reveals a secret room on the right containing an Adrenaline.
Differences in the PSX version
- Different enemy count and secrets (see above).
- The player's drop pod is present at the start, which was not the case in the Nintendo 64 version.
- The Invisibility power-up is exclusive to the Nintendo 64 campaign, and the Super Shotgun won't be found by the PSX player until the next level.
- Fewer health pickups are available; besides the Adrenaline the level contains only two medikits, whereas the N64 version contains four medikits and a number of stimpacks.
Deathmatch
Differences
Coming soon...
Quake II PSX levels | ||
---|---|---|
Mission 1 | Strogg Outpost · Outer Base · Installation · Comm Center | |
Mission 2 | Detention Center · Security Complex · Torture Chambers · Guard House · Grid Control | |
Mission 3 | Power Plant · The Reactor · Toxic Waste Dump · Pumping Station 1 · Pumping Station 2 · Waste Disposal Area | |
Mission 4 | Defense Command · Research Lab · Gravity Booster | |
Mission 5 | Inner Chamber · Final Showdown | |
Deathmatch levels | Cold Storage · Warehouse (PSX) · Aquaplex · Coliseum · Mainframe · Quickfire · Captivity · The Shaft · Hydraphobia · Toxic Vats · The Forge (PSX) · Badlands (PSX) |
Quake II Nintendo 64 levels | ||
---|---|---|
Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
Unit 2: Orbital Station | Orbital Defense · Docking Station | |
Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
Unit 6: Command Core | Descent To Core · Command Core | |
Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow |