|“||An almost completely robotic brute, controlled by a brain that floats around inside it’s metal body in a red preserving fluid. This creature moves about by hovering on four jets that sit under its body and is equipped with three weapons: a shocking prod, a flesh-ripping claw, and a laser blaster. Use energy armor if you’ve got any.||”|
—Quake 2 Manual
In Quake 2, a Technician is a floating mechanoid, comprised of two halves; the upper half is a transparent tube, containing a head or brain floating in a red liquid, cybernetically linked to a respirator and all of its other equipment. Its lower half is purely mechanical, comprising a weak blaster for ranged attacks and two claws for melee attacks (its left one looks like a two-finger claw, and its right one looks like a small deformed fork/trident), as well as four jets enabling its flotation. The Technician has surprisingly high health, so make sure to break out your powerful weapons when you see one.
As Technician's name implies, he's a technician and is not designed for combat. Its only 'real' weapon is a single Hyperblaster, which is also not too strong. He may use his claw or electrifying tool as improvised weapons but both of them are not designed for combat due to their low damage and being placed at Technician's sides, meaning that when he wants to attack with them, he must turn its rear and he can never see what he is currently swinging. The claw is possibly used for grabbing and holding things, while the electrifying tool can be perhaps used to restore energy in broken machines or as a welder to mend and repair. Even his Hyperblaster can also be categorized as a tool of some kind to nail metal plates together. All that sums up as that Technician could not be designed for direct combat at all.
- Alone, technicians are easy to kill. Take out a super shotgun, machine gun, or Rocket Launcher and blow it away. A group of them is just as easy to take out, so don't worry if you see some floating towards you. Whip out heavier weapons like Chain Gun, Hyperblaster and Railgun when you are about to face a group of Technicians.
- With other enemies, a technician is a nuisance at best. Its blaster does pitiful damage, so don't worry about it. Even its melee attacks doesn't hurt too much, so just ignore it or hurt it with collateral splash damage from explosives aimed at other enemies.
- Player was blasted by a Technician (Blaster)
- Player died (Shock prod)
- Player was gouged to death by a Technician's utility claw (Claw)
|The Technician spotting an opponent|
|The Technician being injured|
|The Technician being killed|
- Technician's face is visible both on the front and the back of its upper half, although it can't see with its back-face.
- The Technician's shape is similar to that of an Explosive Barrel's.
|Organization||Terran Coalition of Man · Strogg|
|Characters||Bitterman · Viper · Willits|
|Expansions||The Reckoning · Ground Zero|
|Enemies||Light Guard · Machine Gun Guard · Shotgun Guard · Barracuda Shark · Enforcer · Berserker · Gunner · Flyer · Parasite · Mutant · Brains · Medic · Icarus · Technician · Gladiator · Iron Maiden · Arachnid · Tank · Tank Commander|
|Bosses||Super Tank · Hornet · Guardian · Jorg · Makron|
|Weapons||Blaster · Shotgun · Super Shotgun · Machine Gun · Chain Gun · Grenade · Grenade Launcher · Rocket Launcher · Railgun · Hyperblaster · BFG10k|
|Ammo||Bullets · Shells · Grenades · Rockets · Slugs · Cells|
Armor (Armor Shard · Jacket Armor · Combat Armor · Body Armor · Energy Armor) · Health (Stimpack · Medikit · Megahealth · Adrenaline) · Ammo Pack · Bandolier · Enviro-Suit · Invulnerability · Key · Quad Damage · Rebreather · Silencer