|“||These are distinctive in appearance and emit a unique sound. When you step into a teleporter, you're instantly transported to another teleporter, or atop a teleport pad. If you teleport directly right atop of somebody else, he or she is killed instantly.||”|
Teleporters in Quake are dimensional gateways created by Shub-Niggurath for the purpose of quickly sending her armies across the universe. They are the Quake equivalent of the Slipgate. Once a living being enters a teleporter, they will be warped to whatever destination has been set. Teleporters can be vertically or horizontally placed in a level. If a player tries to teleport to the exact spot an enemy occupies, that enemy will be killed in a telefrag. However, monsters are incapable of telefragging the player, and will die if they teleport to his position.
While not necessary for level design, the Teleporter often will take the player to a designated Teleport Pad. These are slightly raised platforms with a unique texture.
- "Player" was telefragged by "Attacker"
- Satan's power deflects "Attacker"'s telefrag (Cut from game)
|Teleporter ambient sound|
|Teleporter in use / Inital spawn|
|Bosses||Chthon · Shub-Niggurath|
|Barriers and Hazards||Button · Door · Electric Terminal · Falling Spike · Guillotine · Lava · Laser Trap · Movable Wall · Nail Trap · Radioactive Container · Slime · Spiked Sphere · Teleporter · Unholy Altar · Water · Wind Tunnel|
|Level Exits||Arch · Exit Gate · Rune Gate · Slipgate|
|Powerups||15 Health · 25 Health · 100 Health · Armor(Green)(Yellow)(Red) · Biosuit · Key · Pentagram of Protection · Quad Damage · Ring of Shadows · Rune|
|Weapons||Axe · Shotgun · Double-Barrelled Shotgun · Nailgun · Super Nailgun · Grenade Launcher · Rocket Launcher · Thunderbolt|
|Ammo||Backpack · Shells · Nails · Rockets · Cells|
|Source ports||GLQuake · GLQuakeWorld · QuakeWorld · VQuake · WinQuake|
|Other||Crate · Dopefish|