Teleporter | |
Attack Damage |
Telefrag (Instant Death) |
Found in | |
[Source] |
Teleporters in Quake II primarily appear in Deathmatch areas. They are the Stroggos equivalent of the Slipgate. Once a living being enters a teleporter, they will be warped to whatever destination has been set. Teleporters can be vertically or horizontally placed in a level. If a player tries to teleport to the exact spot an enemy occupies, that enemy will be killed in a telefrag. However, monsters are incapable of telefragging the player, and will die if they teleport to his position.
While not necessary for level design, the Teleporter often will take the player to a designated Teleport Pad. These are slightly raised platforms with a unique texture.
Teleporters can be found in Quake II Deathmatch levels Q2DM1: The Edge, Q2DM2: Tokay's Towers, Q2DM3: The Frag Pipe, Q2DM4: Lost Hallways, Q2DM5: The Pits, Q2DM6: Lava Tomb, Q2DM7: The Slimy Place and Q2DM8: WareHouse, as well as id's FTP levels Match1: Reckless Abandon, Base64: The Strogg Base, City64: Courts at War and Sewer64: The Sewers of Stroggos.
Teleporters do appear in one single-player level of the Playstation version of Quake II, namely the Gravity Booster, as a means to navigate the facility.
Teleporter-style devices also appear as unit exits in several single-player levels, such as Outer Hangar and Inner Chamber.
Death Messages
- "Player" was telefragged by "Attacker"