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This article appeared in Quake  

Texture Demo 1 or CZ Quake Textures, Vol. 1 is a Multiplayer level in Quake. This level is a modified version of Tele-X Quake!, designed with the sole intent of showing off the Debug Level Theme in a scenario involving varying levels of light.

As none of the functionality was removed from Tele-X Quake!, this level functions the same as the original Multiplayer level.

Spawn Locations

  • Alcove #2 of Exterior Section.
  • Lower alcove of Exterior Section - This alcove is used as an origin point. If looking from the alcove into the level, the corner to the near left is Corner #1. The four corners are counted numerically in a clockwise fashion; meaning #2 is on the far left side, #3 is on the far right side, and #4 is on the near left side if looking into the room from the origin point. The upper alcoves are counted numerically as well, the first is between Corner #1 and Corner #2 while the third is between Corner #3 and Corner #4.
  • Alcove #3 of Exterior Section.
  • Alcove #1 of Exterior Section.
  • Corner #3 of Exterior Section.
  • Corner #2 of Exterior Section.
  • Corner #4 of Exterior Section.
  • Corner #1 of Exterior Section.

Important Item Locations

Weapons

Glitches

Room-By-Room Summarization

Texture_Demo_1

Texture Demo 1

Interior Section

Exterior Section

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