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Citadel

The Citadel (v3.2) is a standalone fan made expansion pack for Quake II by Andrea Rosa. It utilizes features from both official expansions, Quake II Mission Pack: The Reckoning and Quake II Mission Pack: Ground Zero, from the unofficial commercial expansion, Quake II - Zaero, from the fan mod Lazarus, and some original enemies as well.

Plot[]

The Story[]

During routine sensor scanning of the Stroggos surface, a strong energy emission has been picked up, apparently emanating from a mountain region of the planet previously assumed of scarce strategic value. After scouting the area where the emission was detected, we have discovered a large, fortified complex built into a deep valley surrounded by towering peaks. Data in our possession suggest that the site houses a Reactor similar to the one that empowered the Big Gun in Cerberon. Unfortunately, the device happens to be buried deep under the ground, thus rendering an air strike ineffective. It will be your task to infiltrate this notable example of self-sufficient Strogg settlement, codenamed Citadel, in order to locate and destroy that Reactor. A successful mission will bring another critical blow to the Strogg, and probably remove any chance they have to reorganize their war machine.

INTEL BRIEF: You will be air-dropped by a Viper to a safe area just outside of the Citadel. As usual, your first task will be to establish a communication uplink between the Strogg computers and the command ship: this will enable updated intel support on your field computer during the whole mission. Once the link is established you can move to the Main Complex, but before you can reach the industrialized area where the Reactor is located, you will likely need some sort of pass or authorization: we believe that this can be retrieved in the Robotics Facility, an isolated structure located at the outskirts of a wild region we refer to as the Badlands (faint human life signs have been detected there, so we must assume that the Strogg are still using captured troops as catalyst for their nightmarish cybernetic constructs). Once you have gained the pass you will be able to access the maximum security zone and head toward the Reactor, but be careful: a timed laser grid is active in this area. Of course, there must be some way to deactivate those lethal lasers, however we have no clue about where the grid control is located, so you will have to look for yourself. Much in the same manner we have no precise data about the Reactor and its surroundings, apart from knowing that it lies under the ground, however be prepared for extreme environmental conditions as well as heavy Strogg resistance. We don’t expect energy to go completely down after the destruction of the Reactor: its back-up accumulators will likely sustain the basic infrastructures of the Citadel long enough for you to locate some mean of transport and evacuate the area, before the Reactor core collapses and the ultimate chain reaction takes place, spreading destruction for miles around.

New Content[]

Enemies[]

The Citadel adds 4 new monsters to the Strogg army.

Brought over from The Reckoning:

Brought over from Ground Zero:

Brought over from Zaero:

Weapons[]

Brought over from The Reckoning:

Brought over from Ground Zero:

Power-ups[]

Brought over from Ground Zero:

Maps[]

Known bugs[]

Give All – Not all of Xatrix and Rogue extras have been redistributed with this levelpack, but only the files related to the entities that have been used in the levels. If you use "give all", you will get many extra items (without graphics and sounds) that were not meant to appear in Citadel, such as the Jet Pack, the Flashlight, Tesla, Traps, etc. This will likely lead to an index_overflow error and crash the game (all maps were carefully planned to prevent this occurrence during regular gaming). Please, don’t use "give all" when playing Citadel: if you really need to cheat in my levels, please "give" yourself only specific weapons and/or items that actually exist in the game environment. Obviously, if you are playing Citadel with Knightmare, this bug is not an issue, because Knightmare eliminates the index_overflow error.

The Disintegrator Issue – This bug was nasty, but luckily it showed up during early testing. Basically, if you used the Disintegrator against the Jorg when the latter was about to die, this would have gibbed the Jorg along with Makron, which is needed in his integer form to trigger a subsequent critical event. As a result, there was a chance for players to end up permanently stuck. This was worked around by simulating the Disintegrator’s meltdown before you could use it in such context. Cheaters out there be aware that this bug may resurface again if you "give" yourself a new Disintegrator and use it against the Jorg.

Misplaced textures in original Quake II levels – For some reason I couldn’t get QuArK to work correctly when processing imported textures. I worked around this problem by naming the new textures after some of the original textures. This will cause texturing anomalies if you run an original Quake II level while you are still in the Citadel directory. Quit Citadel and re-start Quake II if you want to play the original game in the proper way.

Incompatible Quake II version Although you can play The Citadel with an incompatible version, in later maps, not all the enemies get spawned, which, you will not enjoy the game as it deserves.
For instance:

  • In the Robotics Facility map, the boss is not spawned (you can not complete the mission. You should use cheat codes to move through barriers and complete the secondary mission).
  • In the Power Plant map, the Gladiator (Beta Class) is not spawned (you cannot activate ventilation system). You should use cheat codes to go to upper floor and use the switch.
  • The enemies count differs between compatible and incompatible versions:
Citadel hard plus glitch

In hard mode, the enemy count is 104.

Citadel hard plus glitch2

In hard mode, the enemy count is 98.

To make sure your have compatible version, start new game (hard o hard+), open Quake 2 console (~) and type: map robotics
Press F1 - if the game spawnes 104 enemies, congratulations, your Quake II is a compatible version.

External links[]

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