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Treasure Cave is a Multiplayer level in Q2. This level has the same geometry as Dungeon, though placement of Ammo and Weapons is entirely different.

Spawn Locations

  • Middle of Room #1: This room is used as an origin point. This Room is not a true room, it is simply distinguished by a corridor long enough that it cam be considered separated from the rest of the map. The corridor is connected to Ring #1, this room mainly consists of two large Rings which interconnect near the middle of the map. All orientation is based in relativity to Room #1. The side going in the same direction as Room #1 is considered the bottom, while the side opposite but parallel is considered the top. The left is the side closer to Room #1, while the right is the side further away. As the two rings connect, this means that the right side of Ring #1 could also be considered the left side of Ring #2, meaning to prevent redundancy this is simply referred to as the right side of Ring #1 when referring to entities shared between the two Rings. When used in relativity to something else, such as a corner, the name used is based on the ownership of the second side. Room #2 exists off the lower side of Ring #2 and is similar in geometry to Room #1.
  • Corner between left and lower side of Ring #1.
  • Corner between left and upper side of Ring #1.
  • Corner between right and upper side of Ring #1.
  • Corner between right and upper side of Ring #2.
  • Corner between right and lower side of Ring #1.
  • Corner between right and lower side of Ring #2.
  • Near middle of Room #2.

Important Item Locations

Weapons

Powerups

  • Yellow Armor - Corner between right and upper side of Ring #1.

Room-By-Room Summarization

Treasure_Cave

Treasure Cave

Room #1

Ring #1

Ring #2

Room #2

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