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*[[Unit 10|Unit 10: Final Showdown]] |
*[[Unit 10|Unit 10: Final Showdown]] |
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+ | ==List of levels in Quake II== |
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− | ==Levels list== |
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{| class="wikitable" |
{| class="wikitable" |
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− | | File name || Map name in game || Author || Misc |
+ | | File name || Map name in game || Author<sup>*</sup> || Misc |
|- |
|- |
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− | | colspan="4" | Unit 1: Base |
+ | | colspan="4" | [[Unit 1|Unit 1: Base]] |
|- |
|- |
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− | | base1 || Outer Base || [[Tim Willits]] || |
+ | | base1 || [[Outer Base]] || [[Tim Willits]] || |
|- |
|- |
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− | | base2 || Installation || [[Tim Willits]] || |
+ | | base2 || [[Installation]] || [[Tim Willits]] || |
|- |
|- |
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− | | base3 || Comm Center || [[Tim Willits]] || |
+ | | base3 || [[Comm Center]] || [[Tim Willits]] || |
|- |
|- |
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− | | train || Lost Station || [[Jennell Jaquays]] || |
+ | | train || [[Lost Station]] || [[Jennell Jaquays]] || Secret level. Accessable from [[Comm Center]]. |
|- |
|- |
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− | | colspan="4" | Unit 2: |
+ | | colspan="4" | [[Unit 2|Unit 2: Bunker]] |
|- |
|- |
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− | |bunk1 || Ammo Depot || [[American McGee]] || |
+ | |bunk1 || [[Ammo Depot]] || [[American McGee]] || |
|- |
|- |
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− | | ware1 || Supply Station || [[American McGee]] || |
+ | | ware1 || [[Supply Station]] || [[American McGee]] || |
|- |
|- |
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− | |ware2 || Warehouse || [[American McGee]] || |
+ | |ware2 || [[Warehouse]] || [[American McGee]] || |
|- |
|- |
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− | | colspan="4" |Unit 3: Jail |
+ | | colspan="4" | [[Unit 3|Unit 3: Jail]] |
|- |
|- |
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− | |jail1 || Main Gate || [[Tim Willits]] || |
+ | |jail1 || [[Main Gate]] || [[Tim Willits]] || |
|- |
|- |
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− | |jail2 || Detention Center || [[Tim Willits]] || |
+ | |jail2 || [[Detention Center]] || [[Tim Willits]] || |
|- |
|- |
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− | |jail3 || Security Complex || [[Tim Willits]] || |
+ | |jail3 || [[Security Complex]] || [[Tim Willits]] || |
|- |
|- |
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− | |jail4 || Torture Chambers || [[Christian Antkow]] || |
+ | |jail4 || [[Torture Chambers]] || [[Christian Antkow]] || |
|- |
|- |
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− | |jail5 || Guard House || [[Tim Willits]] || |
+ | |jail5 || [[Guard House]] || [[Tim Willits]] || |
|- |
|- |
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− | |security || Grid Control || [[Tim Willits]] || |
+ | |security || [[Grid Control]] || [[Tim Willits]] || |
|- |
|- |
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− | | colspan="4" |Unit 4: |
+ | | colspan="4" | [[Unit 4|Unit 4: Mines]] |
|- |
|- |
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− | |mintro || Mine Entrance || [[Tim Willits]] || |
+ | |mintro || [[Mine Entrance]] || [[Tim Willits]] || |
|- |
|- |
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− | |mine1 || Upper Mines || [[Tim Willits]] || |
+ | |mine1 || [[Upper Mines]] || [[Tim Willits]] || |
|- |
|- |
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− | |mine2 || Borehole || [[Tim Willits]] || |
+ | |mine2 || [[Borehole]] || [[Tim Willits]] || |
|- |
|- |
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− | |mine3 || Drilling Area || [[Tim Willits]] || |
+ | |mine3 || [[Drilling Area]] || [[Tim Willits]] || |
|- |
|- |
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− | |mine4 || Lower Mines ||[[Tim Willits]] || |
+ | |mine4 || [[Lower Mines]] ||[[Tim Willits]] || |
|- |
|- |
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− | | colspan="4" |Unit 5: Factory |
+ | | colspan="4" | [[Unit 5|Unit 5: Factory]] |
|- |
|- |
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− | |fact1 || Receiving Center || [[American McGee]] || |
+ | |fact1 || [[Receiving Center]] || [[American McGee]] || |
|- |
|- |
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− | |fact2 || Processing Plant || [[American McGee]] || |
+ | |fact2 || [[Processing Plant]] || [[American McGee]] || |
|- |
|- |
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− | |fact3 || Sudden Death || [[American McGee]] || |
+ | |fact3 || [[Sudden Death (Q2)|Sudden Death]] || [[American McGee]] || Secret level. Accessable from [[Receiving Center]]. |
|- |
|- |
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− | | colspan="4" |Unit 6: Power Plant |
+ | | colspan="4" | [[Unit 6|Unit 6: Power Plant]] |
|- |
|- |
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− | |power1 || Power Plant || [[Tim Willits]] || |
+ | |power1 || [[Power Plant]] || [[Tim Willits]] || |
|- |
|- |
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− | |power2 || The Reactor || [[Tim Willits]] || |
+ | |power2 || [[The Reactor]] || [[Tim Willits]] || |
|- |
|- |
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− | |cool1 || Cooling Facility || [[Tim Willits]] || |
+ | |cool1 || [[Cooling Facility]] || [[Tim Willits]] || |
|- |
|- |
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− | |waste1 || Toxic Waste Dump || [[Tim Willits]] || |
+ | |waste1 || [[Toxic Waste Dump]] || [[Tim Willits]] || |
|- |
|- |
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− | |waste2 || Pumping Station 1 || [[Tim Willits]] || |
+ | |waste2 || [[Pumping Station 1]] || [[Tim Willits]] || |
|- |
|- |
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− | |waste3 || Pumping Station 2 || [[Tim Willits]] || |
+ | |waste3 || [[Pumping Station 2]] || [[Tim Willits]] || |
|- |
|- |
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− | | colspan="4" |Unit 7: Big Gun |
+ | | colspan="4" | [[Unit 7|Unit 7: Big Gun]] |
|- |
|- |
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− | |biggun || Big Gun || *** || |
+ | |biggun || [[Big Gun (map)|Big Gun]] || *** || |
|- |
|- |
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− | | colspan="4" |Unit 8: Hangar |
+ | | colspan="4" | [[Unit 8|Unit 8: Hangar]] |
|- |
|- |
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− | |hangar1 || Outer Hangar || [[Tim Willits]] || |
+ | |hangar1 || [[Outer Hangar]] || [[Tim Willits]] || |
|- |
|- |
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− | |space || Comm Satellite || [[Christian Antkow]] || |
+ | |space || [[Comm Satellite]] || [[Christian Antkow]] || Secret level. Accessable from [[Outer Hangar]]. |
|- |
|- |
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− | |lab || Research Lab || Brandon James || |
+ | |lab || [[Research Lab]] || [[Brandon James]] || |
|- |
|- |
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− | |hangar2 || Inner Hangar || [[Tim Willits]] || |
+ | |hangar2 || [[Inner Hangar]] || [[Tim Willits]] || |
|- |
|- |
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− | |command || Launch Command || [[Christian Antkow]] || |
+ | |command || [[Launch Command]] || [[Christian Antkow]] || |
|- |
|- |
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− | |strike || Outlands || [[Christian Antkow]] |
+ | |strike || [[Outlands]] || [[Christian Antkow]] |
|- |
|- |
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− | | colspan="4" |Unit 9: Palace |
+ | | colspan="4" | [[Unit 9|Unit 9: Palace]] |
|- |
|- |
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− | |city1 || Outer Courts || [[Jennell Jaquays]] || |
+ | |city1 || [[Outer Courts]] || [[Jennell Jaquays]] || |
|- |
|- |
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− | |city2 || Lower Palace || [[Jennell Jaquays]] || |
+ | |city2 || [[Lower Palace]] || [[Jennell Jaquays]] || |
|- |
|- |
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− | |city3 || Upper Palace || [[Jennell Jaquays]] || |
+ | |city3 || [[Upper Palace]] || [[Jennell Jaquays]] || |
|- |
|- |
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− | | colspan="4" |Unit 10: Final Showdown |
+ | | colspan="4" | [[Unit 10|Unit 10: Final Showdown]] |
|- |
|- |
||
− | |boss1 || Inner Chamber || Brandon James || |
+ | |boss1 || [[Inner Chamber]] || [[Brandon James]] || |
|- |
|- |
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− | |boss2 || Final Showdown || [[Tim Willits]] || |
+ | |boss2 || [[Final Showdown]] || [[Tim Willits]] || |
+ | |- |
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+ | | colspan="4" | Deathmatch Levels<ref>https://d8d.org/plan-archive/?user=twillits%40idsoftware.com&time=888421980</ref> |
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+ | |- |
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+ | |q2dm1 || [[Q2DM1: The Edge]] || [[Tim Willits]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm2 || [[Q2DM2: Tokay's Towers]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]]. |
||
+ | |- |
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+ | |q2dm3 || [[Q2DM3: The Frag Pipe]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm4 || [[Q2DM4: Lost Hallways]] || [[Brandon James]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm5 || [[Q2DM5: The Pits]] || [[Brandon James]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm6 || [[Q2DM6: Lava Tomb]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm7 || [[Q2DM7: The Slimy Place]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |q2dm8 || [[Q2DM8: WareHouse]] || [[Christian Antkow]] || Released as part of [[Quake II Version History|3.13 patch]]. |
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+ | |- |
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+ | |base64 || [[Base64: The Strogg Base]] || [[Tim Willits]] || Was released later as extra download from id Software's FTP. |
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+ | |- |
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+ | |sewer64 || [[Sewer64: The Sewers of Stroggos]] || [[Christian Antkow]] || Was released later as extra download from id Software's FTP. |
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+ | |- |
||
+ | |city64 || [[City64: Courts at War]] || [[Jennell Jaquays]] || Was released later as extra download from id Software's FTP. |
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|} |
|} |
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+ | <sup>*</sup> - while it was stated that all Level Designers of id Software touched levels one way or another, some authors contributed more. The list of map authors was provided by [[Tim Willits]] to [[John Romero]]. <ref>http://dk.toastednet.org/dotPlan/romeroplan_1997.htm</ref> |
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[[Category:Quake II levels| ]] |
[[Category:Quake II levels| ]] |
Latest revision as of 17:52, 12 September 2024
Here is a complete list Units in Quake II which makes up the singleplayer story. Each Unit contains a list of the maps, each of which contain a complete walkthrough (ongoing). A video walkthrough can also be found on the Unit pages (again ongoing).
Quake II Hard+ is a Video Walkthrough of Quake II. This walkthrough provides a 100% look at Quake II from start to end (pending). Below are links to each unit that has so far been made. These videos will give visitors to QuakeWiki extra information about the game aswell as a walkthrough for anyone who might need help. The other Units will be made and added in time.
List of Units[]
- Unit 1: Base
- Unit 2: Bunker
- Unit 3: Jail
- Unit 4: Mines
- Unit 5: Factory
- Unit 6: Power Plant
- Unit 7: Big Gun
- Unit 8: Hangar
- Unit 9: Palace
- Unit 10: Final Showdown
List of levels in Quake II[]
* - while it was stated that all Level Designers of id Software touched levels one way or another, some authors contributed more. The list of map authors was provided by Tim Willits to John Romero. [2]