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{| class="wikitable"
 
{| class="wikitable"
| File name || Map name in game || Author || Misc
+
| File name || Map name in game || Author<sup>*</sup> || Misc
 
|-
 
|-
| colspan="4" | [[Unit 1: Base]]
+
| colspan="4" | [[Unit 1|Unit 1: Base]]
 
|-
 
|-
 
| base1 || [[Outer Base]] || [[Tim Willits]] ||
 
| base1 || [[Outer Base]] || [[Tim Willits]] ||
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| base3 || [[Comm Center]] || [[Tim Willits]] ||
 
| base3 || [[Comm Center]] || [[Tim Willits]] ||
 
|-
 
|-
| train || [[Lost Station]] || [[Jennell Jaquays]] ||
+
| train || [[Lost Station]] || [[Jennell Jaquays]] || Secret level. Accessable from [[Comm Center]].
 
|-
 
|-
| colspan="4" | [[Unit 2: Station]]
+
| colspan="4" | [[Unit 2|Unit 2: Bunker]]
 
|-
 
|-
 
|bunk1 || [[Ammo Depot]] || [[American McGee]] ||
 
|bunk1 || [[Ammo Depot]] || [[American McGee]] ||
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|ware2 || [[Warehouse]] || [[American McGee]] ||
 
|ware2 || [[Warehouse]] || [[American McGee]] ||
 
|-
 
|-
| colspan="4" | [[Unit 3: Jail]]
+
| colspan="4" | [[Unit 3|Unit 3: Jail]]
 
|-
 
|-
 
|jail1 || [[Main Gate]] || [[Tim Willits]] ||
 
|jail1 || [[Main Gate]] || [[Tim Willits]] ||
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|security || [[Grid Control]] || [[Tim Willits]] ||
 
|security || [[Grid Control]] || [[Tim Willits]] ||
 
|-
 
|-
| colspan="4" | [[Unit 4: Mine]]
+
| colspan="4" | [[Unit 4|Unit 4: Mines]]
 
|-
 
|-
 
|mintro || [[Mine Entrance]] || [[Tim Willits]] ||
 
|mintro || [[Mine Entrance]] || [[Tim Willits]] ||
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|mine4 || [[Lower Mines]] ||[[Tim Willits]] ||
 
|mine4 || [[Lower Mines]] ||[[Tim Willits]] ||
 
|-
 
|-
| colspan="4" | [[Unit 5: Factory]]
+
| colspan="4" | [[Unit 5|Unit 5: Factory]]
 
|-
 
|-
 
|fact1 || [[Receiving Center]] || [[American McGee]] ||
 
|fact1 || [[Receiving Center]] || [[American McGee]] ||
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|fact2 || [[Processing Plant]] || [[American McGee]] ||
 
|fact2 || [[Processing Plant]] || [[American McGee]] ||
 
|-
 
|-
|fact3 || [[Sudden Death]] || [[American McGee]] ||
+
|fact3 || [[Sudden Death (Q2)|Sudden Death]] || [[American McGee]] || Secret level. Accessable from [[Receiving Center]].
 
|-
 
|-
| colspan="4" | [[Unit 6: Power Plant]]
+
| colspan="4" | [[Unit 6|Unit 6: Power Plant]]
 
|-
 
|-
 
|power1 || [[Power Plant]] || [[Tim Willits]] ||
 
|power1 || [[Power Plant]] || [[Tim Willits]] ||
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|waste3 || [[Pumping Station 2]] || [[Tim Willits]] ||
 
|waste3 || [[Pumping Station 2]] || [[Tim Willits]] ||
 
|-
 
|-
| colspan="4" | [[Unit 7: Big Gun]]
+
| colspan="4" | [[Unit 7|Unit 7: Big Gun]]
 
|-
 
|-
|biggun || [[Big Gun]] || *** ||
+
|biggun || [[Big Gun (map)|Big Gun]] || *** ||
 
|-
 
|-
| colspan="4" | [[Unit 8: Hangar]]
+
| colspan="4" | [[Unit 8|Unit 8: Hangar]]
 
|-
 
|-
 
|hangar1 || [[Outer Hangar]] || [[Tim Willits]] ||
 
|hangar1 || [[Outer Hangar]] || [[Tim Willits]] ||
 
|-
 
|-
|space || [[Comm Satellite]] || [[Christian Antkow]] ||
+
|space || [[Comm Satellite]] || [[Christian Antkow]] || Secret level. Accessable from [[Outer Hangar]].
 
|-
 
|-
 
|lab || [[Research Lab]] || [[Brandon James]] ||
 
|lab || [[Research Lab]] || [[Brandon James]] ||
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|strike || [[Outlands]] || [[Christian Antkow]]
 
|strike || [[Outlands]] || [[Christian Antkow]]
 
|-
 
|-
| colspan="4" | [[Unit 9: Palace]]
+
| colspan="4" | [[Unit 9|Unit 9: Palace]]
 
|-
 
|-
 
|city1 || [[Outer Courts]] || [[Jennell Jaquays]] ||
 
|city1 || [[Outer Courts]] || [[Jennell Jaquays]] ||
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|city3 || [[Upper Palace]] || [[Jennell Jaquays]] ||
 
|city3 || [[Upper Palace]] || [[Jennell Jaquays]] ||
 
|-
 
|-
| colspan="4" | [[Unit 10: Final Showdown]]
+
| colspan="4" | [[Unit 10|Unit 10: Final Showdown]]
 
|-
 
|-
 
|boss1 || [[Inner Chamber]] || [[Brandon James]] ||
 
|boss1 || [[Inner Chamber]] || [[Brandon James]] ||
 
|-
 
|-
 
|boss2 || [[Final Showdown]] || [[Tim Willits]] ||
 
|boss2 || [[Final Showdown]] || [[Tim Willits]] ||
  +
|-
  +
| colspan="4" | Deathmatch Levels<ref>https://d8d.org/plan-archive/?user=twillits%40idsoftware.com&time=888421980</ref>
  +
|-
  +
|q2dm1 || [[Q2DM1: The Edge]] || [[Tim Willits]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm2 || [[Q2DM2: Tokay's Towers]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm3 || [[Q2DM3: The Frag Pipe]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm4 || [[Q2DM4: Lost Hallways]] || [[Brandon James]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm5 || [[Q2DM5: The Pits]] || [[Brandon James]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm6 || [[Q2DM6: Lava Tomb]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm7 || [[Q2DM7: The Slimy Place]] || [[American McGee]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|q2dm8 || [[Q2DM8: WareHouse]] || [[Christian Antkow]] || Released as part of [[Quake II Version History|3.13 patch]].
  +
|-
  +
|base64 || [[Base64: The Strogg Base]] || [[Tim Willits]] || Was released later as extra download from id Software's FTP.
  +
|-
  +
|sewer64 || [[Sewer64: The Sewers of Stroggos]] || [[Christian Antkow]] || Was released later as extra download from id Software's FTP.
  +
|-
  +
|city64 || [[City64: Courts at War]] || [[Jennell Jaquays]] || Was released later as extra download from id Software's FTP.
 
|}
 
|}
<ref>http://dk.toastednet.org/dotPlan/romeroplan_1997.htm</ref>
+
<sup>*</sup> - while it was stated that all Level Designers of id Software touched levels one way or another, some authors contributed more. The list of map authors was provided by [[Tim Willits]] to [[John Romero]]. <ref>http://dk.toastednet.org/dotPlan/romeroplan_1997.htm</ref>
   
 
[[Category:Quake II levels| ]]
 
[[Category:Quake II levels| ]]

Latest revision as of 17:52, 12 September 2024

This article appeared in Quake II  

Quake Video Logo

Here is a complete list Units in Quake II which makes up the singleplayer story. Each Unit contains a list of the maps, each of which contain a complete walkthrough (ongoing). A video walkthrough can also be found on the Unit pages (again ongoing).

Quake II Hard+ is a Video Walkthrough of Quake II. This walkthrough provides a 100% look at Quake II from start to end (pending). Below are links to each unit that has so far been made. These videos will give visitors to QuakeWiki extra information about the game aswell as a walkthrough for anyone who might need help. The other Units will be made and added in time.

List of Units[]

List of levels in Quake II[]

File name Map name in game Author* Misc
Unit 1: Base
base1 Outer Base Tim Willits
base2 Installation Tim Willits
base3 Comm Center Tim Willits
train Lost Station Jennell Jaquays Secret level. Accessable from Comm Center.
Unit 2: Bunker
bunk1 Ammo Depot American McGee
ware1 Supply Station American McGee
ware2 Warehouse American McGee
Unit 3: Jail
jail1 Main Gate Tim Willits
jail2 Detention Center Tim Willits
jail3 Security Complex Tim Willits
jail4 Torture Chambers Christian Antkow
jail5 Guard House Tim Willits
security Grid Control Tim Willits
Unit 4: Mines
mintro Mine Entrance Tim Willits
mine1 Upper Mines Tim Willits
mine2 Borehole Tim Willits
mine3 Drilling Area Tim Willits
mine4 Lower Mines Tim Willits
Unit 5: Factory
fact1 Receiving Center American McGee
fact2 Processing Plant American McGee
fact3 Sudden Death American McGee Secret level. Accessable from Receiving Center.
Unit 6: Power Plant
power1 Power Plant Tim Willits
power2 The Reactor Tim Willits
cool1 Cooling Facility Tim Willits
waste1 Toxic Waste Dump Tim Willits
waste2 Pumping Station 1 Tim Willits
waste3 Pumping Station 2 Tim Willits
Unit 7: Big Gun
biggun Big Gun ***
Unit 8: Hangar
hangar1 Outer Hangar Tim Willits
space Comm Satellite Christian Antkow Secret level. Accessable from Outer Hangar.
lab Research Lab Brandon James
hangar2 Inner Hangar Tim Willits
command Launch Command Christian Antkow
strike Outlands Christian Antkow
Unit 9: Palace
city1 Outer Courts Jennell Jaquays
city2 Lower Palace Jennell Jaquays
city3 Upper Palace Jennell Jaquays
Unit 10: Final Showdown
boss1 Inner Chamber Brandon James
boss2 Final Showdown Tim Willits
Deathmatch Levels[1]
q2dm1 Q2DM1: The Edge Tim Willits Released as part of 3.13 patch.
q2dm2 Q2DM2: Tokay's Towers American McGee Released as part of 3.13 patch.
q2dm3 Q2DM3: The Frag Pipe American McGee Released as part of 3.13 patch.
q2dm4 Q2DM4: Lost Hallways Brandon James Released as part of 3.13 patch.
q2dm5 Q2DM5: The Pits Brandon James Released as part of 3.13 patch.
q2dm6 Q2DM6: Lava Tomb American McGee Released as part of 3.13 patch.
q2dm7 Q2DM7: The Slimy Place American McGee Released as part of 3.13 patch.
q2dm8 Q2DM8: WareHouse Christian Antkow Released as part of 3.13 patch.
base64 Base64: The Strogg Base Tim Willits Was released later as extra download from id Software's FTP.
sewer64 Sewer64: The Sewers of Stroggos Christian Antkow Was released later as extra download from id Software's FTP.
city64 City64: Courts at War Jennell Jaquays Was released later as extra download from id Software's FTP.

* - while it was stated that all Level Designers of id Software touched levels one way or another, some authors contributed more. The list of map authors was provided by Tim Willits to John Romero. [2]