In Quake III Arena, Wall Clip or Wall Slip, is a collision bug that can be exploited to redirect current momentum to be parallel to the ground; granting more axis direction speed while not affecting vertical momentum. Player must tap jump in mid-air just before colliding with a corner ever so slightly while dashing away, brushing against wall and sliding away from it. While there's no, right angle of approach it's preferred to aim for 30-45 degrees.
Trick's usage is pretty similar to Teleport Jump, while trick itself remind of High Wall Jump because of model collision. It's present in both Quake Live and Quake 3 Arena. Effect can be improved by gaining more speed by any meaning of Strafe Jumping. When pulled right player will pounce away from corners with right angle, timing and speed.
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