Welcome to THEATER3 is a Single Player and Multiplayer level in the Aftershock Toolbox.
This level is a remake of DeeP FLICK is showing now!.
Quick Level Completion
- Proceed forward past the wall on your left, then turn left.
- Go through the Door, then proceed forward to the structure.
- Jump over the structure to the other side, then turn right.
- Go through the Door, then proceed forward to an intersection.
- Turn left, then go through the Door.
- Jump over the structure and head to the far left corner of the room.
- Turn right and open the Movable Wall, then press the Button inside.
- Exit the alcove of the room, then turn left and hug the left wall.
- Proceed forward to exit the level.
Walkthrough
Welcome to THEATER3
Turn right, then proceed forward to the wall. Turn right once more to kill an Enforcer. Head to the doorway to your right, then turn right and go through the Door to kill the Ogre. Collect the 25 Health to your right, then turn around and return to the far wall. Turn left and proceed forward to reach the larger section, then head to the alcove to the left. Ignore the 7 Doors to your left and instead proceed down the alcove to collect the 5 Shells, 2 Cells, and Thunderbolt. Turn left, then look through the window to your left to blow up the Radioactive Container and kill the 4 Grunts. Turn around and head to the far wall, then turn left and proceed to the next wall. Turn left to kill the Grunt, then go through the Door. Kill the Ogre, then collect the 25 Health and Green Armor. Go through one of the Doors you previously ignored, then turn right to kill the Enforcer in the alcove. Turn around, then blow up the 2 Radioactive Containers straight ahead and the Radioactive Container to your right. Head to your right to collect the Quad Damage, then proceed forward to collect the Quad Damage. Turn right and kill the 2 Shamblers on the opposite side of the bar. Head to your left, then turn left and go through the Door. Head to the far wall, then turn left and proceed forward slightly to kill the Enforcer to your left. Proceed forward to kill another Enforcer to your left, then return to the previous room. Cross the room and go through the Movable Wall, then head to the far wall and turn right. Kill the Grunt to your right, then proceed forward to kill the Grunt to your right. Proceed forward to the far Movable Wall, then go through it to reach an alcove with the Thunderbolt. Return to the previous room, then turn right and jump over the bar. Turn right to kill the Grunt in the corridor, then turn around and proceed forward to collect the 25 Health. Proceed forward to collect another 25 Health, then follow the bar as it veers to the right and turn right. To the left is an Elevator that lowers to allow access back to the main section of the room, ignore this and instead turn right. Go through the Door, then proceed forward to collect the 25 Health. Continue forward to an intersection, then ignore the Door on the left and instead continue forward to collect the three 25 Health. The Door straight ahead leads back to the bar, with an Elevator on the opposite side leading back to the main section of the room. Ignore this and instead go through the other Door you recently ignored. Proceed forward to collect the Rocket Launcher, then turn right to collect the Red Armor and Rockets. Turn around, then head forward to collect the 25 Health and Rockets. Turn right to look over the bar, then kill the Vore, Ogre, and Enforcer. Turn right and blow up the Radioactive Container to your right, then jump over the bar. Ignore the Door to your left and instead head up the stairs, then turn right at the top to kill the 3 Grunts and Fiend. Blow up the 2 Radioactive Containers at the far end of the corridor, then return down the staircase to the floor below.
Turn left, then blow up the Radioactive Container to your right and the Radioactive Container straight ahead. Proceed forward to collect the 3 Quad Damages. Head into the doorway to the left, then turn right and go through the Movable Wall. Kill the Enforcer inside. Ignore the Button for the time being and instead return to the large room. Turn left, then head down the room to collect the 4 Quad Damages and Double-Barrelled Shotgun. Head into the corner to your left to collect the Red Armor, then turn around and return to the main room. Turn left, then head down the room to collect the 2 Quad Damages. Straight ahead is a Door leading back to the other side of the bar, ignore this and instead turn left. Blow up the Radioactive Container at the top, then head up the staircase. Turn left at the top, then kill the 4 Grunts and Fiend while blowing up the Radioactive Container. Use the last Door you previously ignored to return to the other side of the bar, then enter the Door to your left. Proceed forward to collect the 3 Shells. Return to the main corridor, then turn right. Step forward slightly, then turn right and go through the Door. Head up the staircase, then turn left at the end and go through the Movable Wall. Kill the Grunt in the room, then collect the 25 Health to your left. Turn left, then go through the Movable Wall straight ahead. Turn left, then proceed forward to collect the Nailgun. Return to the previous room, then head to the upper right corner and go through the Movable Wall to collect the 25 Health. Return to the bottom of the staircase and head to the corridor outside it, then turn right. Proceed forward, then turn right and go through another Door. Proceed forward to collect the Quad Damage, then turn left. Kill the 2 Enforcers and 3 Grunts in the room, then collect the Double-Barrelled Shotgun to your left. Head down the staircase to reach a Movable Wall that will lower, kill the Ogre in the newly revealed area. Turn right, then head to the opposite wall to collect the Red Armor. Return to the corridor outside and turn right. Proceed forward, then turn left and go through the Door. Proceed to the far alcove to collect the Quad Damage and Double-Barrelled Shotgun, then turn around. Head into the larger room, then kill the 3 Grunts and Ogre to your left. Turn left, then head down the room before turning left once more. Collect the Rocket Launcher from the alcove, then turn around and return to the larger room. Proceed forward to reach a Door, then ignore the Door and instead turn right. Head up the staircase and follow it as it turns right, then turn left at the top. Kill the 2 Grunts and Enforcer on the balcony, then go through the Movable Wall in the upper left corner. Kill the Enforcer, then head to the far wall and turn right. Proceed forward to collect the Quad Damage, then return to the balcony. Turn left and proceed forward, then blow up the Radioactive Container and kill the Grunt, Enforcer, and Ogre on the balcony to your right. Turn left, then head down the balcony to collect the Green Armor, 2 Shells, and 25 Health. Straight ahead is another staircase leading down to the floor below, follow this and turn right. Head to the opposite side of the room once more and turn right, a Movable Wall lowered when you went into the hidden room at the top of the stairs and revealed a new area. When this was revealed, the Movable Wall sealing the Gold Key was also opened. Kill the Knight and Grunt, then head down the corridor to collect the 25 Health. Turn left, there are 3 Buttons on the wall in front of you, 1 to the left, 1 to the right, and 1 straight ahead. All 3 Buttons cause the Ceiling of the Gold Key room to momentarily lower; this serves no purpose and thus all three can be ignored.
Use either Door to return to the corridor outside, then turn left to look up a staircase. Kill the 2 Enforcers on the stairs, then proceed forward to the top of the stairs. Turn left, then head up the next flight of stairs to reach a corridor. Head down the corridor while blowing up the 2 Radioactive Containers and killing the Grunt. Turn right into a doorway, then enter the room while killing the 2 Grunts. Turn left to kill a Grunt, then proceed forward to the far wall. Turn right to kill the Grunt, then proceed forward to collect the Gold Key and Shells. Turn right at the end and head back into the main section of the room. A Movable Wall raised to your right when you accessed the Gold Key area, head into this alcove to collect the Thunderbolt and two 25 Health. Return to the corridor outside, then turn right. Head down the corridor to collect a Nailgun, then hug the left wall to open a Movable Wall to the left. Turn left and go through the Movable Wall to reach the balcony overlooking the 3 Buttons. Turn left, then head down the balcony to collect the Red Armor, Cells, and Grenade Launcher. Return to the bar room and cross to the opposite side to reach another corridor. To the right is the Door you previously ignored in the room with the large number of Quad Damages. Ignore this and instead step forward onto a raised platform, then turn left and go through the Movable Wall. Kill the Grunt on the staircase, then proceed forward to reach the bottom of the stairs. Turn left and open the Movable Wall to collect the Grenade Launcher in the alcove. Return to the staircase, then turn left and head up the stairs. Go through the Door at the top, then kill the 2 Grunts in the room. To your right is a Movable Wall that will slowly lower to crush you, jump onto the structure straight ahead to avoid this. Drop down on the opposite side to collect the Double-Barrelled Shotgun, then go through the Door straight ahead to collect the Silver Key. Return to the room, then turn left and head to the far wall. Jump up on the structure, then turn left and go through the Door. Collect the Ring of Shadows from the alcove, then return to the staircase. Turn left, then proceed forward into the darkness to reach a wall. Turn right, then head up another flight of stairs before turning left at the top. Open the Door and kill the Grunt inside, then turn right and go through the Movable Wall. Collect the 25 Health in the alcove, then return to the corridor between the staircase and bar. Turn left and head down the corridor to a patch of darkness, then blow up the Radioactive Container straight ahead while killing the Ogre. Go through the Door to your left, then kill the 4 Grunts in the room. To the right is an alcove that leads to a Door, ignore this as the room inside is completely empty. Instead proceed forward to the far wall, then turn right and head down the staircase to reach an alcove. Collect the Double-Barrelled Shotgun and Super Nailgun, then return to the corridor once more and turn left. Proceed forward to reach an intersection with a staircase to the right. Ignore this momentarily and instead continue forward before turning right to go through a Door. Turn left to kill the Grunt and Enforcer, then head down the stairs while collecting the Red Armor to your right. Proceed forward to collect the Quad Damage, then go through either doorway and turn into the structure. Kill the Enforcer and Grunt, then head to the middle of the structure and turn to the opposite side to face into an alcove. Collect the Rocket Launcher and Rockets. The corridor to your right leads to a Movable Wall, though there is nothing inside this alcove, so instead return to the main corridor and turn right. Proceed forward to collect the Nailgun, then go through the Movable Wall to your right to collect the 25 Health.
Return to the staircase you previously ignored and head up it. Kill the Knight and Enforcer at the top, then turn left and go through the Door. Head down the staircase, then turn left to kill the Grunt. Proceed to the upper right corner of the room, then proceed forward through a Movable Wall to collect the 25 Health and Shells from an alcove. Return to the main corridor and turn left, then proceed forward to reach a wall. A Movable Wall will open to your left, turn left and head towards it while collecting the 2 Quad Damages. Turn right, then go through the doorway to your right to reach the newly opened area behind the Movable Wall. Kill the Grunt and Knight inside, then collect the Double-Barrelled Shotgun, Shells, and 25 Health. Return to the main corridor, then turn right and proceed forward to a wall. Turn right, then start to head down the next corridor. Turn left, then go through the Door to kill the Enforcer. Turn around and return to the corridor, then turn left and proceed to the next wall. Head up a raised surface and Elevator to open the Movable Wall at the top. Collect the Yellow Armor and Red Armor from the alcove, then return to the corridor once more. Turn right, then head down the corridor to collect the Nailgun. Proceed forward slightly, then turn left and go through the Door. Kill the Ogre, Enforcer, and Knight inside. Collect the Quad Damage to your left, then head down the staircase and enter the doorway on your left to collect another Quad Damage. Turn right to collect the Grenade Launcher, then return to the main section of the room and turn left. Head to the far wall before turning left, then proceed forward to collect the Quad Damage. Turn left to open a Movable Wall, then enter the newly revealed alcove to collect the Silver Key. Return to the Button you previously ignored in the room with the Vore, then press the Button and turn around. Exit the alcove and turn left, then proceed forward slightly. The Button lowered a Movable Wall in front of the structure to the left, turn left and hug the structure. Proceed forward to the middle of the structure to exit the level.
Enemies
Type | Count | ||
---|---|---|---|
Easy | Normal | Hard/Nightmare | |
Grunt | 43 | 43 | 43 |
Knight | 4 | 4 | 4 |
Enforcer | 18 | 18 | 18 |
Ogre | 8 | 8 | 8 |
Fiend | 2 | 2 | 2 |
Vore | 1 | 1 | 1 |
Shambler | 2 | 2 | 2 |
Total | 78 | 78 | 78 |
Glitches
- The left side of the bar from the start does not have an entirely stable brush, meaning it is possible to walk through segments of it instead of stand on top of it.
- Super Nailgun in lowering Theater room, falls out of the map on startup.
Deathmatch
Spawn Locations
- Exit door near brown theater.
- Small room without Green Armor outside theater.
- Staircase to upper floor of 3 Button room.
- Exit door beside balcony overlooking 3 Button room.
- Near Red Armor alcove of large central room.
- Exit door near Yellow Armor.
- In front of Door leading to small room without Green Armor outside theater.
- Bar of large central room.
- Small room with Green Armor outside theater.
N/A | Aftershock Levels | Welcome to THEATER3 |