| Zaxite Mines | |
| Game | |
| Soundtrack |
Threads of Hope Crushed |
| Previous Map | |
| Next Map | |
| Enemies |
Easy: 24 |
| Secrets |
1 |
| [Source] | |
Zaxite Mines is the 9th level of Quake II (Nintendo 64 version).
Quick Level Completion[]
Coming Soon...
Walkthrough[]
Coming Soon...
Enemies[]
| Enemy | Easy | Medium | Hard/Nightmare |
|---|---|---|---|
| Enforcer | 12 | 13 | 13 |
| Gunner | 4 | 5 | 5 |
| Parasite | 2 | 2 | 2 |
| Berserker | 1 | 1 | 1 |
| Mutant | 5 | 5 | 5 |
Secrets[]
- #1) Inside the room with the shimmering crystals (which are accessed after pressing the 2 switches in the lower area), look down to spot a frozen pool of water, containing a suit of Combat Armor as well as some Stimpacks. Simply shoot the ice to break it and swim down; you must touch the armor to register the secret.
Deathmatch[]
Notes[]
- This level's map layout is similar to Command Center from Quake II Mission Pack: The Reckoning.
| Quake II Nintendo 64 levels | ||
|---|---|---|
| Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
| Unit 2: Orbital Station | Orbital Defense · Docking Station | |
| Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
| Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
| Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
| Unit 6: Command Core | Descent To Core · Command Core | |
| Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow | |