Zaxite Mines | |
Game | |
Soundtrack |
Threads of Hope Crushed |
Previous Map | |
Next Map | |
Enemies |
Easy: 24 |
Secrets |
1 |
[Source] |
Zaxite Mines is the 9th level of Quake II (Nintendo 64 version).
Quick Level Completion[]
Coming Soon...
Walkthrough[]
Coming Soon...
Enemies[]
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Enforcer | 12 | 13 | 13 |
Gunner | 4 | 5 | 5 |
Parasite | 2 | 2 | 2 |
Berserker | 1 | 1 | 1 |
Mutant | 5 | 5 | 5 |
Secrets[]
- #1) Inside the room with the shimmering crystals (which are accessed after pressing the 2 switches in the lower area), look down to spot a frozen pool of water, containing a suit of Combat Armor as well as some Stimpacks. Simply shoot the ice to break it and swim down; you must touch the armor to register the secret.
Deathmatch[]
Notes[]
- This level's map layout is similar to Command Center from Quake II Mission Pack: The Reckoning.
Quake II Nintendo 64 levels | ||
---|---|---|
Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
Unit 2: Orbital Station | Orbital Defense · Docking Station | |
Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
Unit 6: Command Core | Descent To Core · Command Core | |
Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow |